69e5adffb1
bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
316 lines
9.4 KiB
C++
316 lines
9.4 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_SNAPSHOT_H
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#define ANDROID_HWUI_SNAPSHOT_H
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <utils/LinearAllocator.h>
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#include <utils/RefBase.h>
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#include <ui/Region.h>
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#include <SkRegion.h>
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#include "Layer.h"
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#include "Matrix.h"
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#include "Outline.h"
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#include "Rect.h"
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#include "utils/Macros.h"
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namespace android {
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namespace uirenderer {
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/**
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* Temporary structure holding information for a single outline clip.
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*
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* These structures are treated as immutable once created, and only exist for a single frame, which
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* is why they may only be allocated with a LinearAllocator.
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*/
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class RoundRectClipState {
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public:
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/** static void* operator new(size_t size); PURPOSELY OMITTED, allocator only **/
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static void* operator new(size_t size, LinearAllocator& allocator) {
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return allocator.alloc(size);
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}
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bool areaRequiresRoundRectClip(const Rect& rect) const {
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return rect.intersects(dangerRects[0])
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|| rect.intersects(dangerRects[1])
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|| rect.intersects(dangerRects[2])
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|| rect.intersects(dangerRects[3]);
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}
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Matrix4 matrix;
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Rect dangerRects[4];
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Rect innerRect;
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float radius;
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};
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/**
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* A snapshot holds information about the current state of the rendering
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* surface. A snapshot is usually created whenever the user calls save()
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* and discarded when the user calls restore(). Once a snapshot is created,
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* it can hold information for deferred rendering.
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*
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* Each snapshot has a link to a previous snapshot, indicating the previous
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* state of the renderer.
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*/
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class Snapshot: public LightRefBase<Snapshot> {
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public:
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Snapshot();
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Snapshot(const sp<Snapshot>& s, int saveFlags);
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/**
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* Various flags set on ::flags.
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*/
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enum Flags {
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/**
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* Indicates that the clip region was modified. When this
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* snapshot is restored so must the clip.
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*/
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kFlagClipSet = 0x1,
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/**
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* Indicates that this snapshot was created when saving
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* a new layer.
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*/
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kFlagIsLayer = 0x2,
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/**
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* Indicates that this snapshot is a special type of layer
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* backed by an FBO. This flag only makes sense when the
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* flag kFlagIsLayer is also set.
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*
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* Viewport has been modified to fit the new Fbo, and must be
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* restored when this snapshot is restored.
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*/
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kFlagIsFboLayer = 0x4,
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/**
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* Indicates that this snapshot or an ancestor snapshot is
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* an FBO layer.
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*/
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kFlagFboTarget = 0x8,
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};
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/**
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* Modifies the current clip with the new clip rectangle and
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* the specified operation. The specified rectangle is transformed
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* by this snapshot's trasnformation.
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*/
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bool clip(float left, float top, float right, float bottom,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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/**
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* Modifies the current clip with the new clip rectangle and
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* the specified operation. The specified rectangle is considered
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* already transformed.
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*/
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bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op);
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/**
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* Modifies the current clip with the specified region and operation.
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* The specified region is considered already transformed.
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*/
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bool clipRegionTransformed(const SkRegion& region, SkRegion::Op op);
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/**
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* Sets the current clip.
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*/
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void setClip(float left, float top, float right, float bottom);
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/**
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* Returns the current clip in local coordinates. The clip rect is
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* transformed by the inverse transform matrix.
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*/
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ANDROID_API const Rect& getLocalClip();
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/**
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* Returns the current clip in render target coordinates.
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*/
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const Rect& getRenderTargetClip() { return *clipRect; }
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/**
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* Resets the clip to the specified rect.
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*/
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void resetClip(float left, float top, float right, float bottom);
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/**
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* Resets the current transform to a pure 3D translation.
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*/
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void resetTransform(float x, float y, float z);
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void initializeViewport(int width, int height) {
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mViewportData.initialize(width, height);
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}
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int getViewportWidth() const { return mViewportData.mWidth; }
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int getViewportHeight() const { return mViewportData.mHeight; }
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const Matrix4& getOrthoMatrix() const { return mViewportData.mOrthoMatrix; }
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const Vector3& getRelativeLightCenter() const { return mRelativeLightCenter; }
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void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; }
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/**
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* Sets (and replaces) the current clipping outline
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*/
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void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, float radius);
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/**
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* Indicates whether this snapshot should be ignored. A snapshot
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* is typicalled ignored if its layer is invisible or empty.
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*/
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bool isIgnored() const;
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/**
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* Indicates whether the current transform has perspective components.
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*/
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bool hasPerspectiveTransform() const;
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/**
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* Dirty flags.
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*/
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int flags;
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/**
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* Previous snapshot.
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*/
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sp<Snapshot> previous;
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/**
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* A pointer to the currently active layer.
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*
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* This snapshot does not own the layer, this pointer must not be freed.
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*/
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Layer* layer;
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/**
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* Target FBO used for rendering. Set to 0 when rendering directly
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* into the framebuffer.
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*/
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GLuint fbo;
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/**
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* Indicates that this snapshot is invisible and nothing should be drawn
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* inside it. This flag is set only when the layer clips drawing to its
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* bounds and is passed to subsequent snapshots.
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*/
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bool invisible;
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/**
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* If set to true, the layer will not be composited. This is similar to
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* invisible but this flag is not passed to subsequent snapshots.
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*/
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bool empty;
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/**
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* Local transformation. Holds the current translation, scale and
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* rotation values.
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*
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* This is a reference to a matrix owned by this snapshot or another
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* snapshot. This pointer must not be freed. See ::mTransformRoot.
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*/
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mat4* transform;
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/**
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* Current clip rect. The clip is stored in canvas-space coordinates,
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* (screen-space coordinates in the regular case.)
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*
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* This is a reference to a rect owned by this snapshot or another
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* snapshot. This pointer must not be freed. See ::mClipRectRoot.
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*/
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Rect* clipRect;
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/**
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* Current clip region. The clip is stored in canvas-space coordinates,
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* (screen-space coordinates in the regular case.)
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*
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* This is a reference to a region owned by this snapshot or another
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* snapshot. This pointer must not be freed. See ::mClipRegionRoot.
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*/
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SkRegion* clipRegion;
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/**
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* The ancestor layer's dirty region.
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*
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* This is a reference to a region owned by a layer. This pointer must
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* not be freed.
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*/
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Region* region;
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/**
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* Current alpha value. This value is 1 by default, but may be set by a DisplayList which
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* has translucent rendering in a non-overlapping View. This value will be used by
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* the renderer to set the alpha in the current color being used for ensuing drawing
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* operations. The value is inherited by child snapshots because the same value should
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* be applied to descendents of the current DisplayList (for example, a TextView contains
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* the base alpha value which should be applied to the child DisplayLists used for drawing
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* the actual text).
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*/
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float alpha;
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/**
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* Current clipping round rect.
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*
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* Points to data not owned by the snapshot, and may only be replaced by subsequent RR clips,
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* never modified.
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*/
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const RoundRectClipState* roundRectClipState;
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void dump() const;
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private:
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struct ViewportData {
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ViewportData() : mWidth(0), mHeight(0) {}
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void initialize(int width, int height) {
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mWidth = width;
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mHeight = height;
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mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
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}
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/*
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* Width and height of current viewport.
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*
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* The viewport is always defined to be (0, 0, width, height).
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*/
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int mWidth;
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int mHeight;
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/**
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* Contains the current orthographic, projection matrix.
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*/
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mat4 mOrthoMatrix;
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};
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void ensureClipRegion();
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void copyClipRectFromRegion();
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bool clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op);
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mat4 mTransformRoot;
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Rect mClipRectRoot;
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Rect mLocalClip; // don't use directly, call getLocalClip() which initializes this
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SkRegion mClipRegionRoot;
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ViewportData mViewportData;
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Vector3 mRelativeLightCenter;
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}; // class Snapshot
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_SNAPSHOT_H
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