Bug: 17208461 There's a potential race condition between HardwareRenderer.destroy() being called (which calls destroyCanvasAndSurface()) and the renderer being finalized (which is what calls freePrefetchedLayers), during which time it's possible we get a TRIM_MEMORY_COMPLETE and destroy the EGL context. Fix this race condition by moving stopDrawing() and freePrefetchedLayers() into destroyCanvasAndSurface() where they should have been in the first place. Also, if we hit the assertion failure, dump the current state of Caches to try and provide more context for the failure. Change-Id: Ife0ba3562041e8b08e87e3e13640472b3004eed6
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RENDERSTATE_H
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#define RENDERSTATE_H
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#include <set>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <private/hwui/DrawGlInfo.h>
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#include "Caches.h"
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#include "utils/Macros.h"
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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class RenderThread;
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}
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// TODO: Replace Cache's GL state tracking with this. For now it's more a thin
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// wrapper of Caches for users to migrate to.
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class RenderState {
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PREVENT_COPY_AND_ASSIGN(RenderState);
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public:
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void onGLContextCreated();
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void onGLContextDestroyed();
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void setViewport(GLsizei width, GLsizei height);
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void getViewport(GLsizei* outWidth, GLsizei* outHeight);
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void bindFramebuffer(GLuint fbo);
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GLint getFramebuffer() { return mFramebuffer; }
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void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
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void debugOverdraw(bool enable, bool clear);
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void registerLayer(const Layer* layer) {
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mActiveLayers.insert(layer);
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}
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void unregisterLayer(const Layer* layer) {
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mActiveLayers.erase(layer);
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}
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private:
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friend class renderthread::RenderThread;
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friend class Caches;
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void interruptForFunctorInvoke();
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void resumeFromFunctorInvoke();
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RenderState();
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~RenderState();
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Caches* mCaches;
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std::set<const Layer*> mActiveLayers;
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GLsizei mViewportWidth;
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GLsizei mViewportHeight;
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GLuint mFramebuffer;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* RENDERSTATE_H */
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