17035b0211
Bug: 17208461 There's a potential race condition between HardwareRenderer.destroy() being called (which calls destroyCanvasAndSurface()) and the renderer being finalized (which is what calls freePrefetchedLayers), during which time it's possible we get a TRIM_MEMORY_COMPLETE and destroy the EGL context. Fix this race condition by moving stopDrawing() and freePrefetchedLayers() into destroyCanvasAndSurface() where they should have been in the first place. Also, if we hit the assertion failure, dump the current state of Caches to try and provide more context for the failure. Change-Id: Ife0ba3562041e8b08e87e3e13640472b3004eed6
176 lines
4.9 KiB
C++
176 lines
4.9 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <GLES2/gl2.h>
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#include <utils/Log.h>
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#include "Caches.h"
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#include "LayerCache.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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LayerCache::LayerCache(): mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
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INIT_LOGD(" Setting layer cache size to %sMB", property);
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setMaxSize(MB(atof(property)));
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} else {
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INIT_LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
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}
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}
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LayerCache::~LayerCache() {
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clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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size_t LayerCache::getCount() {
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return mCache.size();
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}
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uint32_t LayerCache::getSize() {
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return mSize;
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}
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uint32_t LayerCache::getMaxSize() {
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return mMaxSize;
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}
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void LayerCache::setMaxSize(uint32_t maxSize) {
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clear();
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mMaxSize = maxSize;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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int LayerCache::LayerEntry::compare(const LayerCache::LayerEntry& lhs,
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const LayerCache::LayerEntry& rhs) {
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int deltaInt = int(lhs.mWidth) - int(rhs.mWidth);
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if (deltaInt != 0) return deltaInt;
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return int(lhs.mHeight) - int(rhs.mHeight);
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}
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void LayerCache::deleteLayer(Layer* layer) {
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if (layer) {
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LAYER_LOGD("Destroying layer %dx%d, fbo %d", layer->getWidth(), layer->getHeight(),
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layer->getFbo());
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mSize -= layer->getWidth() * layer->getHeight() * 4;
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Caches::getInstance().resourceCache.decrementRefcount(layer);
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}
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}
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void LayerCache::clear() {
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size_t count = mCache.size();
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for (size_t i = 0; i < count; i++) {
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deleteLayer(mCache.itemAt(i).mLayer);
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}
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mCache.clear();
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}
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Layer* LayerCache::get(RenderState& renderState, const uint32_t width, const uint32_t height) {
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Layer* layer = NULL;
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LayerEntry entry(width, height);
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ssize_t index = mCache.indexOf(entry);
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if (index >= 0) {
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entry = mCache.itemAt(index);
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mCache.removeAt(index);
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layer = entry.mLayer;
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mSize -= layer->getWidth() * layer->getHeight() * 4;
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LAYER_LOGD("Reusing layer %dx%d", layer->getWidth(), layer->getHeight());
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} else {
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LAYER_LOGD("Creating new layer %dx%d", entry.mWidth, entry.mHeight);
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layer = new Layer(renderState, entry.mWidth, entry.mHeight);
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layer->setBlend(true);
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layer->setEmpty(true);
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layer->setFbo(0);
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layer->generateTexture();
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layer->bindTexture();
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layer->setFilter(GL_NEAREST);
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layer->setWrap(GL_CLAMP_TO_EDGE, false);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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#if DEBUG_LAYERS
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dump();
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#endif
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}
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return layer;
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}
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void LayerCache::dump() {
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size_t size = mCache.size();
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for (size_t i = 0; i < size; i++) {
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const LayerEntry& entry = mCache.itemAt(i);
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LAYER_LOGD(" Layer size %dx%d", entry.mWidth, entry.mHeight);
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}
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}
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bool LayerCache::put(Layer* layer) {
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if (!layer->isCacheable()) return false;
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const uint32_t size = layer->getWidth() * layer->getHeight() * 4;
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// Don't even try to cache a layer that's bigger than the cache
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if (size < mMaxSize) {
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// TODO: Use an LRU
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while (mSize + size > mMaxSize) {
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size_t position = 0;
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#if LAYER_REMOVE_BIGGEST_FIRST
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position = mCache.size() - 1;
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#endif
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Layer* victim = mCache.itemAt(position).mLayer;
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deleteLayer(victim);
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mCache.removeAt(position);
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LAYER_LOGD(" Deleting layer %.2fx%.2f", victim->layer.getWidth(),
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victim->layer.getHeight());
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}
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layer->cancelDefer();
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LayerEntry entry(layer);
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mCache.add(entry);
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mSize += size;
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return true;
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}
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return false;
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}
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}; // namespace uirenderer
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}; // namespace android
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