8afd0f245c
bug:16012254 This means rendernodes with a Z will no longer be drawn at the end of their parent's DisplayList, but at the end of the associated reorder region (DisplayListData::Chunk). Change-Id: Ia033fee9d9a4db567b2a8d5e90fc57a4d0a64544
510 lines
17 KiB
C++
510 lines
17 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <SkCamera.h>
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#include <SkCanvas.h>
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#include <private/hwui/DrawGlInfo.h>
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#include "Caches.h"
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#include "DeferredDisplayList.h"
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#include "DisplayListLogBuffer.h"
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#include "DisplayListOp.h"
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#include "DisplayListRenderer.h"
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#include "RenderNode.h"
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namespace android {
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namespace uirenderer {
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DisplayListRenderer::DisplayListRenderer()
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: mCaches(Caches::getInstance())
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, mDisplayListData(NULL)
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, mTranslateX(0.0f)
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, mTranslateY(0.0f)
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, mDeferredBarrierType(kBarrier_None)
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, mHighContrastText(false)
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, mRestoreSaveCount(-1) {
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}
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DisplayListRenderer::~DisplayListRenderer() {
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LOG_ALWAYS_FATAL_IF(mDisplayListData,
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"Destroyed a DisplayListRenderer during a record!");
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}
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///////////////////////////////////////////////////////////////////////////////
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// Operations
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///////////////////////////////////////////////////////////////////////////////
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DisplayListData* DisplayListRenderer::finishRecording() {
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mPaintMap.clear();
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mRegionMap.clear();
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mPathMap.clear();
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DisplayListData* data = mDisplayListData;
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mDisplayListData = 0;
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return data;
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}
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status_t DisplayListRenderer::prepareDirty(float left, float top,
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float right, float bottom, bool opaque) {
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LOG_ALWAYS_FATAL_IF(mDisplayListData,
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"prepareDirty called a second time during a recording!");
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mDisplayListData = new DisplayListData();
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initializeSaveStack(0, 0, getWidth(), getHeight(), Vector3());
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mDeferredBarrierType = kBarrier_InOrder;
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mDirtyClip = opaque;
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mRestoreSaveCount = -1;
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return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
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}
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void DisplayListRenderer::finish() {
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flushRestoreToCount();
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flushTranslate();
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}
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void DisplayListRenderer::interrupt() {
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}
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void DisplayListRenderer::resume() {
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}
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status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
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// Ignore dirty during recording, it matters only when we replay
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addDrawOp(new (alloc()) DrawFunctorOp(functor));
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mDisplayListData->functors.add(functor);
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return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
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}
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int DisplayListRenderer::save(int flags) {
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addStateOp(new (alloc()) SaveOp(flags));
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return StatefulBaseRenderer::save(flags);
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}
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void DisplayListRenderer::restore() {
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if (mRestoreSaveCount < 0) {
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restoreToCount(getSaveCount() - 1);
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return;
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}
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mRestoreSaveCount--;
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flushTranslate();
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StatefulBaseRenderer::restore();
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}
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void DisplayListRenderer::restoreToCount(int saveCount) {
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mRestoreSaveCount = saveCount;
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flushTranslate();
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StatefulBaseRenderer::restoreToCount(saveCount);
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}
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int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
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const SkPaint* paint, int flags) {
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paint = refPaint(paint);
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addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags));
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return StatefulBaseRenderer::save(flags);
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}
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void DisplayListRenderer::translate(float dx, float dy, float dz) {
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// ignore dz, not used at defer time
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mHasDeferredTranslate = true;
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mTranslateX += dx;
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mTranslateY += dy;
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flushRestoreToCount();
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StatefulBaseRenderer::translate(dx, dy, dz);
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}
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void DisplayListRenderer::rotate(float degrees) {
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addStateOp(new (alloc()) RotateOp(degrees));
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StatefulBaseRenderer::rotate(degrees);
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}
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void DisplayListRenderer::scale(float sx, float sy) {
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addStateOp(new (alloc()) ScaleOp(sx, sy));
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StatefulBaseRenderer::scale(sx, sy);
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}
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void DisplayListRenderer::skew(float sx, float sy) {
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addStateOp(new (alloc()) SkewOp(sx, sy));
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StatefulBaseRenderer::skew(sx, sy);
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}
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void DisplayListRenderer::setMatrix(const SkMatrix& matrix) {
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addStateOp(new (alloc()) SetMatrixOp(matrix));
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StatefulBaseRenderer::setMatrix(matrix);
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}
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void DisplayListRenderer::concatMatrix(const SkMatrix& matrix) {
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addStateOp(new (alloc()) ConcatMatrixOp(matrix));
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StatefulBaseRenderer::concatMatrix(matrix);
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}
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bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
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SkRegion::Op op) {
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addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
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return StatefulBaseRenderer::clipRect(left, top, right, bottom, op);
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}
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bool DisplayListRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
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path = refPath(path);
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addStateOp(new (alloc()) ClipPathOp(path, op));
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return StatefulBaseRenderer::clipPath(path, op);
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}
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bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
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region = refRegion(region);
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addStateOp(new (alloc()) ClipRegionOp(region, op));
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return StatefulBaseRenderer::clipRegion(region, op);
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}
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status_t DisplayListRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t flags) {
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LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode");
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// dirty is an out parameter and should not be recorded,
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// it matters only when replaying the display list
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DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, flags, *currentTransform());
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addRenderNodeOp(op);
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) {
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layer = refLayer(layer);
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addDrawOp(new (alloc()) DrawLayerOp(layer, x, y));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
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bitmap = refBitmap(bitmap);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, const SkPaint* paint) {
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if (srcLeft == 0 && srcTop == 0
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&& srcRight == bitmap->width() && srcBottom == bitmap->height()
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&& (srcBottom - srcTop == dstBottom - dstTop)
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&& (srcRight - srcLeft == dstRight - dstLeft)) {
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// transform simple rect to rect drawing case into position bitmap ops, since they merge
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save(SkCanvas::kMatrix_SaveFlag);
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translate(dstLeft, dstTop);
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drawBitmap(bitmap, paint);
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restore();
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} else {
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bitmap = refBitmap(bitmap);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap,
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srcLeft, srcTop, srcRight, srcBottom,
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dstLeft, dstTop, dstRight, dstBottom, paint));
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}
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) {
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bitmap = refBitmapData(bitmap);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
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const float* vertices, const int* colors, const SkPaint* paint) {
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int vertexCount = (meshWidth + 1) * (meshHeight + 1);
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bitmap = refBitmap(bitmap);
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vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
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paint = refPaint(paint);
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colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
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addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
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vertices, colors, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
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float left, float top, float right, float bottom, const SkPaint* paint) {
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bitmap = refBitmap(bitmap);
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patch = refPatch(patch);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
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addDrawOp(new (alloc()) DrawColorOp(color, mode));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
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const SkPaint* paint) {
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
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float rx, float ry, const SkPaint* paint) {
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawCircle(float x, float y, float radius, const SkPaint* paint) {
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
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CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
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mDisplayListData->refProperty(x);
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mDisplayListData->refProperty(y);
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mDisplayListData->refProperty(radius);
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mDisplayListData->refProperty(paint);
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addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value,
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&radius->value, &paint->value));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
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const SkPaint* paint) {
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
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float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) {
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if (fabs(sweepAngle) >= 360.0f) {
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return drawOval(left, top, right, bottom, paint);
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}
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
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startAngle, sweepAngle, useCenter, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
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path = refPath(path);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawPathOp(path, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
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points = refBuffer<float>(points, count);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawLinesOp(points, count, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
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points = refBuffer<float>(points, count);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawPointsOp(points, count, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
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const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
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if (!text || count <= 0) return DrawGlInfo::kStatusDone;
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text = refText(text, bytesCount);
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path = refPath(path);
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paint = refPaint(paint);
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DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path,
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hOffset, vOffset, paint);
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addDrawOp(op);
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
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const float* positions, const SkPaint* paint) {
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if (!text || count <= 0) return DrawGlInfo::kStatusDone;
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text = refText(text, bytesCount);
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positions = refBuffer<float>(positions, count * 2);
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paint = refPaint(paint);
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DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint);
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addDrawOp(op);
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return DrawGlInfo::kStatusDone;
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}
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static void simplifyPaint(int color, SkPaint* paint) {
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paint->setColor(color);
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paint->setShader(NULL);
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paint->setColorFilter(NULL);
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paint->setLooper(NULL);
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paint->setStrokeWidth(4 + 0.04 * paint->getTextSize());
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paint->setStrokeJoin(SkPaint::kRound_Join);
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paint->setLooper(NULL);
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}
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status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
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float x, float y, const float* positions, const SkPaint* paint,
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float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) {
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if (!text || count <= 0 || paintWillNotDrawText(*paint)) return DrawGlInfo::kStatusDone;
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text = refText(text, bytesCount);
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positions = refBuffer<float>(positions, count * 2);
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if (CC_UNLIKELY(mHighContrastText)) {
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// high contrast draw path
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int color = paint->getColor();
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int channelSum = SkColorGetR(color) + SkColorGetG(color) + SkColorGetB(color);
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bool darken = channelSum < (128 * 3);
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// outline
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SkPaint* outlinePaint = copyPaint(paint);
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simplifyPaint(darken ? SK_ColorWHITE : SK_ColorBLACK, outlinePaint);
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outlinePaint->setStyle(SkPaint::kStrokeAndFill_Style);
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addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
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x, y, positions, outlinePaint, totalAdvance, bounds)); // bounds?
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// inner
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SkPaint* innerPaint = copyPaint(paint);
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simplifyPaint(darken ? SK_ColorBLACK : SK_ColorWHITE, innerPaint);
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innerPaint->setStyle(SkPaint::kFill_Style);
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addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
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x, y, positions, innerPaint, totalAdvance, bounds));
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} else {
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// standard draw path
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paint = refPaint(paint);
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DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count,
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x, y, positions, paint, totalAdvance, bounds);
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addDrawOp(op);
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}
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
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if (count <= 0) return DrawGlInfo::kStatusDone;
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rects = refBuffer<float>(rects, count);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
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return DrawGlInfo::kStatusDone;
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}
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void DisplayListRenderer::resetPaintFilter() {
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addStateOp(new (alloc()) ResetPaintFilterOp());
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}
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void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) {
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addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits));
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}
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void DisplayListRenderer::insertReorderBarrier(bool enableReorder) {
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flushRestoreToCount();
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flushTranslate();
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mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder;
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}
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void DisplayListRenderer::flushRestoreToCount() {
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if (mRestoreSaveCount >= 0) {
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addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount));
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mRestoreSaveCount = -1;
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}
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}
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void DisplayListRenderer::flushTranslate() {
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if (mHasDeferredTranslate) {
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if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
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addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY));
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mTranslateX = mTranslateY = 0.0f;
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}
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mHasDeferredTranslate = false;
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}
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}
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size_t DisplayListRenderer::addOpAndUpdateChunk(DisplayListOp* op) {
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int insertIndex = mDisplayListData->displayListOps.add(op);
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if (mDeferredBarrierType != kBarrier_None) {
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// op is first in new chunk
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mDisplayListData->chunks.push();
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DisplayListData::Chunk& newChunk = mDisplayListData->chunks.editTop();
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newChunk.beginOpIndex = insertIndex;
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newChunk.endOpIndex = insertIndex + 1;
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newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder);
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int nextChildIndex = mDisplayListData->children().size();
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newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
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mDeferredBarrierType = kBarrier_None;
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} else {
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// standard case - append to existing chunk
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mDisplayListData->chunks.editTop().endOpIndex = insertIndex + 1;
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}
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return insertIndex;
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}
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size_t DisplayListRenderer::flushAndAddOp(DisplayListOp* op) {
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flushRestoreToCount();
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flushTranslate();
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return addOpAndUpdateChunk(op);
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}
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size_t DisplayListRenderer::addStateOp(StateOp* op) {
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return flushAndAddOp(op);
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}
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size_t DisplayListRenderer::addDrawOp(DrawOp* op) {
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Rect localBounds;
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if (op->getLocalBounds(localBounds)) {
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bool rejected = quickRejectConservative(localBounds.left, localBounds.top,
|
|
localBounds.right, localBounds.bottom);
|
|
op->setQuickRejected(rejected);
|
|
}
|
|
|
|
mDisplayListData->hasDrawOps = true;
|
|
return flushAndAddOp(op);
|
|
}
|
|
|
|
size_t DisplayListRenderer::addRenderNodeOp(DrawRenderNodeOp* op) {
|
|
int opIndex = addDrawOp(op);
|
|
int childIndex = mDisplayListData->addChild(op);
|
|
|
|
// update the chunk's child indices
|
|
DisplayListData::Chunk& chunk = mDisplayListData->chunks.editTop();
|
|
chunk.endChildIndex = childIndex + 1;
|
|
|
|
if (op->renderNode()->stagingProperties().isProjectionReceiver()) {
|
|
// use staging property, since recording on UI thread
|
|
mDisplayListData->projectionReceiveIndex = opIndex;
|
|
}
|
|
return opIndex;
|
|
}
|
|
|
|
}; // namespace uirenderer
|
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}; // namespace android
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