e2478d45cc
Bug: 17372309 Fixes a case where UI thread and RT thread both used the same method which wasn't safe for either of them. Adds additional assertions & logging in unusual circumstances to try and track down where the issue is occuring from. Change-Id: I93d31a6fd0c5927259b67bdf96a475944226eee6
325 lines
10 KiB
C++
325 lines
10 KiB
C++
/*
|
|
* Copyright (C) 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "Animator.h"
|
|
|
|
#include <inttypes.h>
|
|
#include <set>
|
|
|
|
#include "AnimationContext.h"
|
|
#include "RenderNode.h"
|
|
#include "RenderProperties.h"
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
/************************************************************
|
|
* BaseRenderNodeAnimator
|
|
************************************************************/
|
|
|
|
BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue)
|
|
: mTarget(NULL)
|
|
, mFinalValue(finalValue)
|
|
, mDeltaValue(0)
|
|
, mFromValue(0)
|
|
, mInterpolator(0)
|
|
, mStagingPlayState(NOT_STARTED)
|
|
, mPlayState(NOT_STARTED)
|
|
, mHasStartValue(false)
|
|
, mStartTime(0)
|
|
, mDuration(300)
|
|
, mStartDelay(0) {
|
|
}
|
|
|
|
BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {
|
|
delete mInterpolator;
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::checkMutable() {
|
|
// Should be impossible to hit as the Java-side also has guards for this
|
|
LOG_ALWAYS_FATAL_IF(mStagingPlayState != NOT_STARTED,
|
|
"Animator has already been started!");
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) {
|
|
checkMutable();
|
|
delete mInterpolator;
|
|
mInterpolator = interpolator;
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::setStartValue(float value) {
|
|
checkMutable();
|
|
doSetStartValue(value);
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::doSetStartValue(float value) {
|
|
mFromValue = value;
|
|
mDeltaValue = (mFinalValue - mFromValue);
|
|
mHasStartValue = true;
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::setDuration(nsecs_t duration) {
|
|
checkMutable();
|
|
mDuration = duration;
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) {
|
|
checkMutable();
|
|
mStartDelay = startDelay;
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::attach(RenderNode* target) {
|
|
mTarget = target;
|
|
onAttached();
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) {
|
|
if (!mHasStartValue) {
|
|
doSetStartValue(getValue(mTarget));
|
|
}
|
|
if (mStagingPlayState > mPlayState) {
|
|
mPlayState = mStagingPlayState;
|
|
// Oh boy, we're starting! Man the battle stations!
|
|
if (mPlayState == RUNNING) {
|
|
transitionToRunning(context);
|
|
} else if (mPlayState == FINISHED) {
|
|
callOnFinishedListener(context);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::transitionToRunning(AnimationContext& context) {
|
|
nsecs_t frameTimeMs = context.frameTimeMs();
|
|
LOG_ALWAYS_FATAL_IF(frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", frameTimeMs);
|
|
if (mStartDelay < 0 || mStartDelay > 50000) {
|
|
ALOGW("Your start delay is strange and confusing: %" PRId64, mStartDelay);
|
|
}
|
|
mStartTime = frameTimeMs + mStartDelay;
|
|
if (mStartTime < 0) {
|
|
ALOGW("Ended up with a really weird start time of %" PRId64
|
|
" with frame time %" PRId64 " and start delay %" PRId64,
|
|
mStartTime, frameTimeMs, mStartDelay);
|
|
// Set to 0 so that the animate() basically instantly finishes
|
|
mStartTime = 0;
|
|
}
|
|
// No interpolator was set, use the default
|
|
if (!mInterpolator) {
|
|
mInterpolator = Interpolator::createDefaultInterpolator();
|
|
}
|
|
if (mDuration < 0 || mDuration > 50000) {
|
|
ALOGW("Your duration is strange and confusing: %" PRId64, mDuration);
|
|
}
|
|
}
|
|
|
|
bool BaseRenderNodeAnimator::animate(AnimationContext& context) {
|
|
if (mPlayState < RUNNING) {
|
|
return false;
|
|
}
|
|
if (mPlayState == FINISHED) {
|
|
return true;
|
|
}
|
|
|
|
// If BaseRenderNodeAnimator is handling the delay (not typical), then
|
|
// because the staging properties reflect the final value, we always need
|
|
// to call setValue even if the animation isn't yet running or is still
|
|
// being delayed as we need to override the staging value
|
|
if (mStartTime > context.frameTimeMs()) {
|
|
setValue(mTarget, mFromValue);
|
|
return false;
|
|
}
|
|
|
|
float fraction = 1.0f;
|
|
if (mPlayState == RUNNING && mDuration > 0) {
|
|
fraction = (float)(context.frameTimeMs() - mStartTime) / mDuration;
|
|
}
|
|
if (fraction >= 1.0f) {
|
|
fraction = 1.0f;
|
|
mPlayState = FINISHED;
|
|
}
|
|
|
|
fraction = mInterpolator->interpolate(fraction);
|
|
setValue(mTarget, mFromValue + (mDeltaValue * fraction));
|
|
|
|
if (mPlayState == FINISHED) {
|
|
callOnFinishedListener(context);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::forceEndNow(AnimationContext& context) {
|
|
if (mPlayState < FINISHED) {
|
|
mPlayState = FINISHED;
|
|
callOnFinishedListener(context);
|
|
}
|
|
}
|
|
|
|
void BaseRenderNodeAnimator::callOnFinishedListener(AnimationContext& context) {
|
|
if (mListener.get()) {
|
|
context.callOnFinished(this, mListener.get());
|
|
}
|
|
}
|
|
|
|
/************************************************************
|
|
* RenderPropertyAnimator
|
|
************************************************************/
|
|
|
|
struct RenderPropertyAnimator::PropertyAccessors {
|
|
RenderNode::DirtyPropertyMask dirtyMask;
|
|
GetFloatProperty getter;
|
|
SetFloatProperty setter;
|
|
};
|
|
|
|
// Maps RenderProperty enum to accessors
|
|
const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {
|
|
{RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX },
|
|
{RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY },
|
|
{RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ },
|
|
{RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX },
|
|
{RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY },
|
|
{RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation },
|
|
{RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX },
|
|
{RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY },
|
|
{RenderNode::X, &RenderProperties::getX, &RenderProperties::setX },
|
|
{RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY },
|
|
{RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ },
|
|
{RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha },
|
|
};
|
|
|
|
RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue)
|
|
: BaseRenderNodeAnimator(finalValue)
|
|
, mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) {
|
|
}
|
|
|
|
void RenderPropertyAnimator::onAttached() {
|
|
if (!mHasStartValue
|
|
&& mTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) {
|
|
setStartValue((mTarget->stagingProperties().*mPropertyAccess->getter)());
|
|
}
|
|
}
|
|
|
|
void RenderPropertyAnimator::onStagingPlayStateChanged() {
|
|
if (mStagingPlayState == RUNNING) {
|
|
(mTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue());
|
|
} else if (mStagingPlayState == FINISHED) {
|
|
// We're being canceled, so make sure that whatever values the UI thread
|
|
// is observing for us is pushed over
|
|
mTarget->setPropertyFieldsDirty(dirtyMask());
|
|
}
|
|
}
|
|
|
|
uint32_t RenderPropertyAnimator::dirtyMask() {
|
|
return mPropertyAccess->dirtyMask;
|
|
}
|
|
|
|
float RenderPropertyAnimator::getValue(RenderNode* target) const {
|
|
return (target->properties().*mPropertyAccess->getter)();
|
|
}
|
|
|
|
void RenderPropertyAnimator::setValue(RenderNode* target, float value) {
|
|
(target->animatorProperties().*mPropertyAccess->setter)(value);
|
|
}
|
|
|
|
/************************************************************
|
|
* CanvasPropertyPrimitiveAnimator
|
|
************************************************************/
|
|
|
|
CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator(
|
|
CanvasPropertyPrimitive* property, float finalValue)
|
|
: BaseRenderNodeAnimator(finalValue)
|
|
, mProperty(property) {
|
|
}
|
|
|
|
float CanvasPropertyPrimitiveAnimator::getValue(RenderNode* target) const {
|
|
return mProperty->value;
|
|
}
|
|
|
|
void CanvasPropertyPrimitiveAnimator::setValue(RenderNode* target, float value) {
|
|
mProperty->value = value;
|
|
}
|
|
|
|
uint32_t CanvasPropertyPrimitiveAnimator::dirtyMask() {
|
|
return RenderNode::DISPLAY_LIST;
|
|
}
|
|
|
|
/************************************************************
|
|
* CanvasPropertySkPaintAnimator
|
|
************************************************************/
|
|
|
|
CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator(
|
|
CanvasPropertyPaint* property, PaintField field, float finalValue)
|
|
: BaseRenderNodeAnimator(finalValue)
|
|
, mProperty(property)
|
|
, mField(field) {
|
|
}
|
|
|
|
float CanvasPropertyPaintAnimator::getValue(RenderNode* target) const {
|
|
switch (mField) {
|
|
case STROKE_WIDTH:
|
|
return mProperty->value.getStrokeWidth();
|
|
case ALPHA:
|
|
return mProperty->value.getAlpha();
|
|
}
|
|
LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
|
|
return -1;
|
|
}
|
|
|
|
static uint8_t to_uint8(float value) {
|
|
int c = (int) (value + .5f);
|
|
return static_cast<uint8_t>( c < 0 ? 0 : c > 255 ? 255 : c );
|
|
}
|
|
|
|
void CanvasPropertyPaintAnimator::setValue(RenderNode* target, float value) {
|
|
switch (mField) {
|
|
case STROKE_WIDTH:
|
|
mProperty->value.setStrokeWidth(value);
|
|
return;
|
|
case ALPHA:
|
|
mProperty->value.setAlpha(to_uint8(value));
|
|
return;
|
|
}
|
|
LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
|
|
}
|
|
|
|
uint32_t CanvasPropertyPaintAnimator::dirtyMask() {
|
|
return RenderNode::DISPLAY_LIST;
|
|
}
|
|
|
|
RevealAnimator::RevealAnimator(int centerX, int centerY,
|
|
float startValue, float finalValue)
|
|
: BaseRenderNodeAnimator(finalValue)
|
|
, mCenterX(centerX)
|
|
, mCenterY(centerY) {
|
|
setStartValue(startValue);
|
|
}
|
|
|
|
float RevealAnimator::getValue(RenderNode* target) const {
|
|
return target->properties().getRevealClip().getRadius();
|
|
}
|
|
|
|
void RevealAnimator::setValue(RenderNode* target, float value) {
|
|
target->animatorProperties().mutableRevealClip().set(true,
|
|
mCenterX, mCenterY, value);
|
|
}
|
|
|
|
uint32_t RevealAnimator::dirtyMask() {
|
|
return RenderNode::GENERIC;
|
|
}
|
|
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|