Mathias Agopian 382e17d46f fix [2211532] improves sholes graphics performance
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
2009-10-23 15:37:28 -07:00
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2009-05-22 02:16:08 -07:00
2009-03-03 19:31:44 -08:00
2009-10-06 19:00:57 -07:00