e3b0a0117a
This change adds refcounting of Res_png_9patch instances, the native data structure used to represent 9-patches. The Dalvik NinePatch class now holds a native pointer instead of a Dalvik byte[]. This pointer is used whenever we need to draw the 9-patch (software or hardware.) Since we are now tracking garbage collection of NinePatch objects libhwui's PatchCache must keep a list of free blocks in the VBO used to store the meshes. This change also removes unnecessary instances tracking from GLES20DisplayList. Bitmaps and 9-patches are refcounted at the native level and do not need to be tracked by the Dalvik layer. Change-Id: Ib8682d573a538aaf1945f8ec5a9bd5da5d16f74b
403 lines
13 KiB
C++
403 lines
13 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <SkPixelRef.h>
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#include "ResourceCache.h"
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#include "Caches.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Resource cache
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///////////////////////////////////////////////////////////////////////////////
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void ResourceCache::logCache() {
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ALOGD("ResourceCache: cacheReport:");
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for (size_t i = 0; i < mCache->size(); ++i) {
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ResourceReference* ref = mCache->valueAt(i);
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ALOGD(" ResourceCache: mCache(%d): resource, ref = 0x%p, 0x%p",
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i, mCache->keyAt(i), mCache->valueAt(i));
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ALOGD(" ResourceCache: mCache(%d): refCount, recycled, destroyed, type = %d, %d, %d, %d",
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i, ref->refCount, ref->recycled, ref->destroyed, ref->resourceType);
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}
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}
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ResourceCache::ResourceCache() {
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Mutex::Autolock _l(mLock);
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mCache = new KeyedVector<void*, ResourceReference*>();
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}
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ResourceCache::~ResourceCache() {
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Mutex::Autolock _l(mLock);
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delete mCache;
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}
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void ResourceCache::lock() {
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mLock.lock();
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}
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void ResourceCache::unlock() {
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mLock.unlock();
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}
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void ResourceCache::incrementRefcount(void* resource, ResourceType resourceType) {
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Mutex::Autolock _l(mLock);
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incrementRefcountLocked(resource, resourceType);
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}
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void ResourceCache::incrementRefcount(SkBitmap* bitmapResource) {
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SkSafeRef(bitmapResource->pixelRef());
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SkSafeRef(bitmapResource->getColorTable());
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incrementRefcount((void*) bitmapResource, kBitmap);
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}
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void ResourceCache::incrementRefcount(SkPath* pathResource) {
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incrementRefcount((void*) pathResource, kPath);
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}
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void ResourceCache::incrementRefcount(SkiaShader* shaderResource) {
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SkSafeRef(shaderResource->getSkShader());
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incrementRefcount((void*) shaderResource, kShader);
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}
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void ResourceCache::incrementRefcount(SkiaColorFilter* filterResource) {
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SkSafeRef(filterResource->getSkColorFilter());
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incrementRefcount((void*) filterResource, kColorFilter);
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}
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void ResourceCache::incrementRefcount(Res_png_9patch* patchResource) {
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incrementRefcount((void*) patchResource, kNinePatch);
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}
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void ResourceCache::incrementRefcount(Layer* layerResource) {
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incrementRefcount((void*) layerResource, kLayer);
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}
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void ResourceCache::incrementRefcountLocked(void* resource, ResourceType resourceType) {
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ssize_t index = mCache->indexOfKey(resource);
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ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
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if (ref == NULL || mCache->size() == 0) {
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ref = new ResourceReference(resourceType);
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mCache->add(resource, ref);
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}
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ref->refCount++;
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}
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void ResourceCache::incrementRefcountLocked(SkBitmap* bitmapResource) {
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SkSafeRef(bitmapResource->pixelRef());
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SkSafeRef(bitmapResource->getColorTable());
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incrementRefcountLocked((void*) bitmapResource, kBitmap);
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}
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void ResourceCache::incrementRefcountLocked(SkPath* pathResource) {
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incrementRefcountLocked((void*) pathResource, kPath);
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}
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void ResourceCache::incrementRefcountLocked(SkiaShader* shaderResource) {
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SkSafeRef(shaderResource->getSkShader());
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incrementRefcountLocked((void*) shaderResource, kShader);
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}
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void ResourceCache::incrementRefcountLocked(SkiaColorFilter* filterResource) {
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SkSafeRef(filterResource->getSkColorFilter());
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incrementRefcountLocked((void*) filterResource, kColorFilter);
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}
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void ResourceCache::incrementRefcountLocked(Res_png_9patch* patchResource) {
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incrementRefcountLocked((void*) patchResource, kNinePatch);
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}
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void ResourceCache::incrementRefcountLocked(Layer* layerResource) {
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incrementRefcountLocked((void*) layerResource, kLayer);
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}
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void ResourceCache::decrementRefcount(void* resource) {
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Mutex::Autolock _l(mLock);
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decrementRefcountLocked(resource);
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}
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void ResourceCache::decrementRefcount(SkBitmap* bitmapResource) {
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SkSafeUnref(bitmapResource->pixelRef());
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SkSafeUnref(bitmapResource->getColorTable());
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decrementRefcount((void*) bitmapResource);
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}
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void ResourceCache::decrementRefcount(SkPath* pathResource) {
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decrementRefcount((void*) pathResource);
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}
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void ResourceCache::decrementRefcount(SkiaShader* shaderResource) {
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SkSafeUnref(shaderResource->getSkShader());
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decrementRefcount((void*) shaderResource);
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}
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void ResourceCache::decrementRefcount(SkiaColorFilter* filterResource) {
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SkSafeUnref(filterResource->getSkColorFilter());
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decrementRefcount((void*) filterResource);
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}
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void ResourceCache::decrementRefcount(Res_png_9patch* patchResource) {
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decrementRefcount((void*) patchResource);
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}
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void ResourceCache::decrementRefcount(Layer* layerResource) {
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decrementRefcount((void*) layerResource);
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}
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void ResourceCache::decrementRefcountLocked(void* resource) {
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ssize_t index = mCache->indexOfKey(resource);
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ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
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if (ref == NULL) {
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// Should not get here - shouldn't get a call to decrement if we're not yet tracking it
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return;
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}
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ref->refCount--;
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if (ref->refCount == 0) {
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deleteResourceReferenceLocked(resource, ref);
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}
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}
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void ResourceCache::decrementRefcountLocked(SkBitmap* bitmapResource) {
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SkSafeUnref(bitmapResource->pixelRef());
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SkSafeUnref(bitmapResource->getColorTable());
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decrementRefcountLocked((void*) bitmapResource);
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}
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void ResourceCache::decrementRefcountLocked(SkPath* pathResource) {
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decrementRefcountLocked((void*) pathResource);
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}
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void ResourceCache::decrementRefcountLocked(SkiaShader* shaderResource) {
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SkSafeUnref(shaderResource->getSkShader());
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decrementRefcountLocked((void*) shaderResource);
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}
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void ResourceCache::decrementRefcountLocked(SkiaColorFilter* filterResource) {
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SkSafeUnref(filterResource->getSkColorFilter());
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decrementRefcountLocked((void*) filterResource);
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}
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void ResourceCache::decrementRefcountLocked(Res_png_9patch* patchResource) {
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decrementRefcountLocked((void*) patchResource);
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}
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void ResourceCache::decrementRefcountLocked(Layer* layerResource) {
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decrementRefcountLocked((void*) layerResource);
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}
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void ResourceCache::destructor(SkPath* resource) {
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Mutex::Autolock _l(mLock);
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destructorLocked(resource);
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}
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void ResourceCache::destructorLocked(SkPath* resource) {
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ssize_t index = mCache->indexOfKey(resource);
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ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
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if (ref == NULL) {
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// If we're not tracking this resource, just delete it
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if (Caches::hasInstance()) {
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Caches::getInstance().pathCache.removeDeferred(resource);
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}
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delete resource;
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return;
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}
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ref->destroyed = true;
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if (ref->refCount == 0) {
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deleteResourceReferenceLocked(resource, ref);
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}
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}
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void ResourceCache::destructor(SkBitmap* resource) {
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Mutex::Autolock _l(mLock);
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destructorLocked(resource);
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}
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void ResourceCache::destructorLocked(SkBitmap* resource) {
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ssize_t index = mCache->indexOfKey(resource);
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ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
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if (ref == NULL) {
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// If we're not tracking this resource, just delete it
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if (Caches::hasInstance()) {
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Caches::getInstance().textureCache.removeDeferred(resource);
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}
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delete resource;
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return;
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}
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ref->destroyed = true;
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if (ref->refCount == 0) {
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deleteResourceReferenceLocked(resource, ref);
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}
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}
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void ResourceCache::destructor(SkiaShader* resource) {
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Mutex::Autolock _l(mLock);
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destructorLocked(resource);
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}
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void ResourceCache::destructorLocked(SkiaShader* resource) {
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ssize_t index = mCache->indexOfKey(resource);
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ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
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if (ref == NULL) {
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// If we're not tracking this resource, just delete it
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delete resource;
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return;
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}
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ref->destroyed = true;
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if (ref->refCount == 0) {
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deleteResourceReferenceLocked(resource, ref);
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}
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}
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void ResourceCache::destructor(SkiaColorFilter* resource) {
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Mutex::Autolock _l(mLock);
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destructorLocked(resource);
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}
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void ResourceCache::destructorLocked(SkiaColorFilter* resource) {
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ssize_t index = mCache->indexOfKey(resource);
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ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
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if (ref == NULL) {
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// If we're not tracking this resource, just delete it
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delete resource;
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return;
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}
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ref->destroyed = true;
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if (ref->refCount == 0) {
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deleteResourceReferenceLocked(resource, ref);
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}
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}
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void ResourceCache::destructor(Res_png_9patch* resource) {
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Mutex::Autolock _l(mLock);
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destructorLocked(resource);
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}
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void ResourceCache::destructorLocked(Res_png_9patch* resource) {
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ssize_t index = mCache->indexOfKey(resource);
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ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
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if (ref == NULL) {
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if (Caches::hasInstance()) {
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Caches::getInstance().patchCache.removeDeferred(resource);
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}
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// If we're not tracking this resource, just delete it
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// A Res_png_9patch is actually an array of byte that's larger
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// than sizeof(Res_png_9patch). It must be freed as an array.
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delete[] (int8_t*) resource;
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return;
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}
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ref->destroyed = true;
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if (ref->refCount == 0) {
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deleteResourceReferenceLocked(resource, ref);
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}
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}
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/**
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* Return value indicates whether resource was actually recycled, which happens when RefCnt
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* reaches 0.
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*/
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bool ResourceCache::recycle(SkBitmap* resource) {
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Mutex::Autolock _l(mLock);
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return recycleLocked(resource);
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}
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/**
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* Return value indicates whether resource was actually recycled, which happens when RefCnt
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* reaches 0.
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*/
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bool ResourceCache::recycleLocked(SkBitmap* resource) {
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ssize_t index = mCache->indexOfKey(resource);
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if (index < 0) {
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// not tracking this resource; just recycle the pixel data
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resource->setPixels(NULL, NULL);
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return true;
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}
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ResourceReference* ref = mCache->valueAt(index);
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if (ref == NULL) {
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// Should not get here - shouldn't get a call to recycle if we're not yet tracking it
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return true;
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}
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ref->recycled = true;
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if (ref->refCount == 0) {
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deleteResourceReferenceLocked(resource, ref);
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return true;
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}
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// Still referring to resource, don't recycle yet
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return false;
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}
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/**
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* This method should only be called while the mLock mutex is held (that mutex is grabbed
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* by the various destructor() and recycle() methods which call this method).
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*/
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void ResourceCache::deleteResourceReferenceLocked(void* resource, ResourceReference* ref) {
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if (ref->recycled && ref->resourceType == kBitmap) {
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((SkBitmap*) resource)->setPixels(NULL, NULL);
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}
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if (ref->destroyed || ref->resourceType == kLayer) {
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switch (ref->resourceType) {
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case kBitmap: {
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SkBitmap* bitmap = (SkBitmap*) resource;
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if (Caches::hasInstance()) {
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Caches::getInstance().textureCache.removeDeferred(bitmap);
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}
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delete bitmap;
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}
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break;
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case kPath: {
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SkPath* path = (SkPath*) resource;
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if (Caches::hasInstance()) {
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Caches::getInstance().pathCache.removeDeferred(path);
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}
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delete path;
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}
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break;
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case kShader: {
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SkiaShader* shader = (SkiaShader*) resource;
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delete shader;
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}
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break;
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case kColorFilter: {
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SkiaColorFilter* filter = (SkiaColorFilter*) resource;
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delete filter;
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}
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break;
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case kNinePatch: {
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if (Caches::hasInstance()) {
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Caches::getInstance().patchCache.removeDeferred((Res_png_9patch*) resource);
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}
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// A Res_png_9patch is actually an array of byte that's larger
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// than sizeof(Res_png_9patch). It must be freed as an array.
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int8_t* patch = (int8_t*) resource;
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delete[] patch;
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}
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break;
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case kLayer: {
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Layer* layer = (Layer*) resource;
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Caches::getInstance().deleteLayerDeferred(layer);
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}
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break;
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}
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}
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mCache->removeItem(resource);
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delete ref;
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}
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}; // namespace uirenderer
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}; // namespace android
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