2507c34d91
bug:19967854 Separate properties from Caches, into static, RenderThread-only class. Also rewrites the means for java to set properties to correctly handle threading, and adds an override for profile bars so that SysUi doesn't clutter the screen with them. Change-Id: I6e21a96065f52b9ecc49d1a126244804ba106fa9
242 lines
7.2 KiB
C++
242 lines
7.2 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <utils/JenkinsHash.h>
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#include "Caches.h"
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#include "Debug.h"
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#include "FontRenderer.h"
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#include "TextDropShadowCache.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Cache support
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///////////////////////////////////////////////////////////////////////////////
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hash_t ShadowText::hash() const {
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uint32_t charCount = len / sizeof(char16_t);
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uint32_t hash = JenkinsHashMix(0, len);
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hash = JenkinsHashMix(hash, android::hash_type(radius));
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hash = JenkinsHashMix(hash, android::hash_type(textSize));
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hash = JenkinsHashMix(hash, android::hash_type(typeface));
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hash = JenkinsHashMix(hash, flags);
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hash = JenkinsHashMix(hash, android::hash_type(italicStyle));
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hash = JenkinsHashMix(hash, android::hash_type(scaleX));
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if (text) {
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hash = JenkinsHashMixShorts(
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hash, reinterpret_cast<const uint16_t*>(text), charCount);
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}
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if (positions) {
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for (uint32_t i = 0; i < charCount * 2; i++) {
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hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
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}
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}
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return JenkinsHashWhiten(hash);
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}
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int ShadowText::compare(const ShadowText& lhs, const ShadowText& rhs) {
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int deltaInt = int(lhs.len) - int(rhs.len);
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if (deltaInt != 0) return deltaInt;
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deltaInt = lhs.flags - rhs.flags;
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if (deltaInt != 0) return deltaInt;
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if (lhs.radius < rhs.radius) return -1;
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if (lhs.radius > rhs.radius) return +1;
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if (lhs.typeface < rhs.typeface) return -1;
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if (lhs.typeface > rhs.typeface) return +1;
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if (lhs.textSize < rhs.textSize) return -1;
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if (lhs.textSize > rhs.textSize) return +1;
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if (lhs.italicStyle < rhs.italicStyle) return -1;
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if (lhs.italicStyle > rhs.italicStyle) return +1;
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if (lhs.scaleX < rhs.scaleX) return -1;
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if (lhs.scaleX > rhs.scaleX) return +1;
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if (lhs.text != rhs.text) {
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if (!lhs.text) return -1;
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if (!rhs.text) return +1;
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deltaInt = memcmp(lhs.text, rhs.text, lhs.len);
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if (deltaInt != 0) return deltaInt;
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}
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if (lhs.positions != rhs.positions) {
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if (!lhs.positions) return -1;
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if (!rhs.positions) return +1;
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return memcmp(lhs.positions, rhs.positions, lhs.len << 2);
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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TextDropShadowCache::TextDropShadowCache():
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mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, nullptr) > 0) {
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INIT_LOGD(" Setting drop shadow cache size to %sMB", property);
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setMaxSize(MB(atof(property)));
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} else {
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INIT_LOGD(" Using default drop shadow cache size of %.2fMB",
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DEFAULT_DROP_SHADOW_CACHE_SIZE);
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}
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init();
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}
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TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
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mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(maxByteSize) {
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init();
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}
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TextDropShadowCache::~TextDropShadowCache() {
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mCache.clear();
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}
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void TextDropShadowCache::init() {
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mCache.setOnEntryRemovedListener(this);
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mDebugEnabled = Properties::debugLevel & kDebugMoreCaches;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t TextDropShadowCache::getSize() {
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return mSize;
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}
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uint32_t TextDropShadowCache::getMaxSize() {
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return mMaxSize;
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}
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void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
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mMaxSize = maxSize;
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) {
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if (texture) {
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mSize -= texture->bitmapSize;
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if (mDebugEnabled) {
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ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
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}
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texture->deleteTexture();
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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void TextDropShadowCache::clear() {
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mCache.clear();
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}
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ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* text, uint32_t len,
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int numGlyphs, float radius, const float* positions) {
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ShadowText entry(paint, radius, len, text, positions);
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ShadowTexture* texture = mCache.get(entry);
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if (!texture) {
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SkPaint paintCopy(*paint);
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paintCopy.setTextAlign(SkPaint::kLeft_Align);
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FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
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len, numGlyphs, radius, positions);
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if (!shadow.image) {
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return nullptr;
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}
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Caches& caches = Caches::getInstance();
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texture = new ShadowTexture(caches);
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texture->left = shadow.penX;
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texture->top = shadow.penY;
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texture->width = shadow.width;
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texture->height = shadow.height;
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texture->generation = 0;
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texture->blend = true;
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const uint32_t size = shadow.width * shadow.height;
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texture->bitmapSize = size;
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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}
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glGenTextures(1, &texture->id);
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caches.textureState().bindTexture(texture->id);
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// Textures are Alpha8
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
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texture->setFilter(GL_LINEAR);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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if (size < mMaxSize) {
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if (mDebugEnabled) {
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ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
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}
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entry.copyTextLocally();
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mSize += size;
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mCache.put(entry, texture);
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} else {
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texture->cleanup = true;
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}
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// Cleanup shadow
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free(shadow.image);
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}
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return texture;
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}
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}; // namespace uirenderer
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}; // namespace android
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