This change uses a new OpenGL ES 3.0 feature to upload less data when the font cache needs to be update. This can result in significant performance improvements on device with large textures or with locales that use a lot of glyphs (CJK for instance.) This change also fixes various unpack alignment issues. The unpack alignment, as well as the unpack row length, is not texture specific but a global state that affect all glTex/SubImage2D calls. Some of them were missing the appropriate glPixelStorei() call. This could result in corrupted textures. Change-Id: Iefb429d4d0d0b4e0faeadf27daafee6d30a21d85
274 lines
9.2 KiB
C++
274 lines
9.2 KiB
C++
/*
|
|
* Copyright (C) 2012 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include <SkGlyph.h>
|
|
|
|
#include "CacheTexture.h"
|
|
#include "../Debug.h"
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// CacheBlock
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Insert new block into existing linked list of blocks. Blocks are sorted in increasing-width
|
|
* order, except for the final block (the remainder space at the right, since we fill from the
|
|
* left).
|
|
*/
|
|
CacheBlock* CacheBlock::insertBlock(CacheBlock* head, CacheBlock* newBlock) {
|
|
#if DEBUG_FONT_RENDERER
|
|
ALOGD("insertBlock: this, x, y, w, h = %p, %d, %d, %d, %d",
|
|
newBlock, newBlock->mX, newBlock->mY,
|
|
newBlock->mWidth, newBlock->mHeight);
|
|
#endif
|
|
|
|
CacheBlock* currBlock = head;
|
|
CacheBlock* prevBlock = NULL;
|
|
|
|
while (currBlock && currBlock->mY != TEXTURE_BORDER_SIZE) {
|
|
if (newBlock->mWidth < currBlock->mWidth) {
|
|
newBlock->mNext = currBlock;
|
|
newBlock->mPrev = prevBlock;
|
|
currBlock->mPrev = newBlock;
|
|
|
|
if (prevBlock) {
|
|
prevBlock->mNext = newBlock;
|
|
return head;
|
|
} else {
|
|
return newBlock;
|
|
}
|
|
}
|
|
|
|
prevBlock = currBlock;
|
|
currBlock = currBlock->mNext;
|
|
}
|
|
|
|
// new block larger than all others - insert at end (but before the remainder space, if there)
|
|
newBlock->mNext = currBlock;
|
|
newBlock->mPrev = prevBlock;
|
|
|
|
if (currBlock) {
|
|
currBlock->mPrev = newBlock;
|
|
}
|
|
|
|
if (prevBlock) {
|
|
prevBlock->mNext = newBlock;
|
|
return head;
|
|
} else {
|
|
return newBlock;
|
|
}
|
|
}
|
|
|
|
CacheBlock* CacheBlock::removeBlock(CacheBlock* head, CacheBlock* blockToRemove) {
|
|
#if DEBUG_FONT_RENDERER
|
|
ALOGD("removeBlock: this, x, y, w, h = %p, %d, %d, %d, %d",
|
|
blockToRemove, blockToRemove->mX, blockToRemove->mY,
|
|
blockToRemove->mWidth, blockToRemove->mHeight);
|
|
#endif
|
|
|
|
CacheBlock* newHead = head;
|
|
CacheBlock* nextBlock = blockToRemove->mNext;
|
|
CacheBlock* prevBlock = blockToRemove->mPrev;
|
|
|
|
if (prevBlock) {
|
|
prevBlock->mNext = nextBlock;
|
|
} else {
|
|
newHead = nextBlock;
|
|
}
|
|
|
|
if (nextBlock) {
|
|
nextBlock->mPrev = prevBlock;
|
|
}
|
|
|
|
delete blockToRemove;
|
|
|
|
return newHead;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// CacheTexture
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
CacheTexture::CacheTexture(uint16_t width, uint16_t height, uint32_t maxQuadCount) :
|
|
mTexture(NULL), mTextureId(0), mWidth(width), mHeight(height),
|
|
mLinearFiltering(false), mDirty(false), mNumGlyphs(0),
|
|
mMesh(NULL), mCurrentQuad(0), mMaxQuadCount(maxQuadCount) {
|
|
mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
|
|
mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
|
|
}
|
|
|
|
CacheTexture::~CacheTexture() {
|
|
releaseMesh();
|
|
releaseTexture();
|
|
reset();
|
|
}
|
|
|
|
void CacheTexture::reset() {
|
|
// Delete existing cache blocks
|
|
while (mCacheBlocks != NULL) {
|
|
CacheBlock* tmpBlock = mCacheBlocks;
|
|
mCacheBlocks = mCacheBlocks->mNext;
|
|
delete tmpBlock;
|
|
}
|
|
mNumGlyphs = 0;
|
|
mCurrentQuad = 0;
|
|
}
|
|
|
|
void CacheTexture::init() {
|
|
// reset, then create a new remainder space to start again
|
|
reset();
|
|
mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
|
|
mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
|
|
}
|
|
|
|
void CacheTexture::releaseMesh() {
|
|
delete[] mMesh;
|
|
}
|
|
|
|
void CacheTexture::releaseTexture() {
|
|
if (mTexture) {
|
|
delete[] mTexture;
|
|
mTexture = NULL;
|
|
}
|
|
if (mTextureId) {
|
|
glDeleteTextures(1, &mTextureId);
|
|
mTextureId = 0;
|
|
}
|
|
mDirty = false;
|
|
mCurrentQuad = 0;
|
|
}
|
|
|
|
void CacheTexture::allocateMesh() {
|
|
if (!mMesh) {
|
|
mMesh = new TextureVertex[mMaxQuadCount * 4];
|
|
}
|
|
}
|
|
|
|
void CacheTexture::allocateTexture() {
|
|
if (!mTexture) {
|
|
mTexture = new uint8_t[mWidth * mHeight];
|
|
}
|
|
|
|
if (!mTextureId) {
|
|
glGenTextures(1, &mTextureId);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, mTextureId);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
// Initialize texture dimensions
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, 0);
|
|
|
|
const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
}
|
|
|
|
bool CacheTexture::fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY) {
|
|
if (glyph.fHeight + TEXTURE_BORDER_SIZE * 2 > mHeight) {
|
|
return false;
|
|
}
|
|
|
|
uint16_t glyphW = glyph.fWidth + TEXTURE_BORDER_SIZE;
|
|
uint16_t glyphH = glyph.fHeight + TEXTURE_BORDER_SIZE;
|
|
|
|
// roundedUpW equals glyphW to the next multiple of CACHE_BLOCK_ROUNDING_SIZE.
|
|
// This columns for glyphs that are close but not necessarily exactly the same size. It trades
|
|
// off the loss of a few pixels for some glyphs against the ability to store more glyphs
|
|
// of varying sizes in one block.
|
|
uint16_t roundedUpW = (glyphW + CACHE_BLOCK_ROUNDING_SIZE - 1) & -CACHE_BLOCK_ROUNDING_SIZE;
|
|
|
|
CacheBlock* cacheBlock = mCacheBlocks;
|
|
while (cacheBlock) {
|
|
// Store glyph in this block iff: it fits the block's remaining space and:
|
|
// it's the remainder space (mY == 0) or there's only enough height for this one glyph
|
|
// or it's within ROUNDING_SIZE of the block width
|
|
if (roundedUpW <= cacheBlock->mWidth && glyphH <= cacheBlock->mHeight &&
|
|
(cacheBlock->mY == TEXTURE_BORDER_SIZE ||
|
|
(cacheBlock->mWidth - roundedUpW < CACHE_BLOCK_ROUNDING_SIZE))) {
|
|
if (cacheBlock->mHeight - glyphH < glyphH) {
|
|
// Only enough space for this glyph - don't bother rounding up the width
|
|
roundedUpW = glyphW;
|
|
}
|
|
|
|
*retOriginX = cacheBlock->mX;
|
|
*retOriginY = cacheBlock->mY;
|
|
|
|
// If this is the remainder space, create a new cache block for this column. Otherwise,
|
|
// adjust the info about this column.
|
|
if (cacheBlock->mY == TEXTURE_BORDER_SIZE) {
|
|
uint16_t oldX = cacheBlock->mX;
|
|
// Adjust remainder space dimensions
|
|
cacheBlock->mWidth -= roundedUpW;
|
|
cacheBlock->mX += roundedUpW;
|
|
|
|
if (mHeight - glyphH >= glyphH) {
|
|
// There's enough height left over to create a new CacheBlock
|
|
CacheBlock* newBlock = new CacheBlock(oldX, glyphH + TEXTURE_BORDER_SIZE,
|
|
roundedUpW, mHeight - glyphH - TEXTURE_BORDER_SIZE);
|
|
#if DEBUG_FONT_RENDERER
|
|
ALOGD("fitBitmap: Created new block: this, x, y, w, h = %p, %d, %d, %d, %d",
|
|
newBlock, newBlock->mX, newBlock->mY,
|
|
newBlock->mWidth, newBlock->mHeight);
|
|
#endif
|
|
mCacheBlocks = CacheBlock::insertBlock(mCacheBlocks, newBlock);
|
|
}
|
|
} else {
|
|
// Insert into current column and adjust column dimensions
|
|
cacheBlock->mY += glyphH;
|
|
cacheBlock->mHeight -= glyphH;
|
|
#if DEBUG_FONT_RENDERER
|
|
ALOGD("fitBitmap: Added to existing block: this, x, y, w, h = %p, %d, %d, %d, %d",
|
|
cacheBlock, cacheBlock->mX, cacheBlock->mY,
|
|
cacheBlock->mWidth, cacheBlock->mHeight);
|
|
#endif
|
|
}
|
|
|
|
if (cacheBlock->mHeight < fmin(glyphH, glyphW)) {
|
|
// If remaining space in this block is too small to be useful, remove it
|
|
mCacheBlocks = CacheBlock::removeBlock(mCacheBlocks, cacheBlock);
|
|
}
|
|
|
|
mDirty = true;
|
|
const Rect r(*retOriginX - TEXTURE_BORDER_SIZE, *retOriginY - TEXTURE_BORDER_SIZE,
|
|
*retOriginX + glyphW, *retOriginY + glyphH);
|
|
mDirtyRect.unionWith(r);
|
|
mNumGlyphs++;
|
|
|
|
#if DEBUG_FONT_RENDERER
|
|
ALOGD("fitBitmap: current block list:");
|
|
mCacheBlocks->output();
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
cacheBlock = cacheBlock->mNext;
|
|
}
|
|
#if DEBUG_FONT_RENDERER
|
|
ALOGD("fitBitmap: returning false for glyph of size %d, %d", glyphW, glyphH);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|