Romain Guy 0908764b2b First OpenGL ES 3.0 based optimization
This change uses a new OpenGL ES 3.0 feature to upload less data when
the font cache needs to be update. This can result in significant
performance improvements on device with large textures or with locales
that use a lot of glyphs (CJK for instance.)

This change also fixes various unpack alignment issues. The unpack
alignment, as well as the unpack row length, is not texture specific
but a global state that affect all glTex/SubImage2D calls. Some of
them were missing the appropriate glPixelStorei() call. This could
result in corrupted textures.

Change-Id: Iefb429d4d0d0b4e0faeadf27daafee6d30a21d85
2013-04-04 12:27:54 -07:00

274 lines
9.2 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <SkGlyph.h>
#include "CacheTexture.h"
#include "../Debug.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// CacheBlock
///////////////////////////////////////////////////////////////////////////////
/**
* Insert new block into existing linked list of blocks. Blocks are sorted in increasing-width
* order, except for the final block (the remainder space at the right, since we fill from the
* left).
*/
CacheBlock* CacheBlock::insertBlock(CacheBlock* head, CacheBlock* newBlock) {
#if DEBUG_FONT_RENDERER
ALOGD("insertBlock: this, x, y, w, h = %p, %d, %d, %d, %d",
newBlock, newBlock->mX, newBlock->mY,
newBlock->mWidth, newBlock->mHeight);
#endif
CacheBlock* currBlock = head;
CacheBlock* prevBlock = NULL;
while (currBlock && currBlock->mY != TEXTURE_BORDER_SIZE) {
if (newBlock->mWidth < currBlock->mWidth) {
newBlock->mNext = currBlock;
newBlock->mPrev = prevBlock;
currBlock->mPrev = newBlock;
if (prevBlock) {
prevBlock->mNext = newBlock;
return head;
} else {
return newBlock;
}
}
prevBlock = currBlock;
currBlock = currBlock->mNext;
}
// new block larger than all others - insert at end (but before the remainder space, if there)
newBlock->mNext = currBlock;
newBlock->mPrev = prevBlock;
if (currBlock) {
currBlock->mPrev = newBlock;
}
if (prevBlock) {
prevBlock->mNext = newBlock;
return head;
} else {
return newBlock;
}
}
CacheBlock* CacheBlock::removeBlock(CacheBlock* head, CacheBlock* blockToRemove) {
#if DEBUG_FONT_RENDERER
ALOGD("removeBlock: this, x, y, w, h = %p, %d, %d, %d, %d",
blockToRemove, blockToRemove->mX, blockToRemove->mY,
blockToRemove->mWidth, blockToRemove->mHeight);
#endif
CacheBlock* newHead = head;
CacheBlock* nextBlock = blockToRemove->mNext;
CacheBlock* prevBlock = blockToRemove->mPrev;
if (prevBlock) {
prevBlock->mNext = nextBlock;
} else {
newHead = nextBlock;
}
if (nextBlock) {
nextBlock->mPrev = prevBlock;
}
delete blockToRemove;
return newHead;
}
///////////////////////////////////////////////////////////////////////////////
// CacheTexture
///////////////////////////////////////////////////////////////////////////////
CacheTexture::CacheTexture(uint16_t width, uint16_t height, uint32_t maxQuadCount) :
mTexture(NULL), mTextureId(0), mWidth(width), mHeight(height),
mLinearFiltering(false), mDirty(false), mNumGlyphs(0),
mMesh(NULL), mCurrentQuad(0), mMaxQuadCount(maxQuadCount) {
mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
}
CacheTexture::~CacheTexture() {
releaseMesh();
releaseTexture();
reset();
}
void CacheTexture::reset() {
// Delete existing cache blocks
while (mCacheBlocks != NULL) {
CacheBlock* tmpBlock = mCacheBlocks;
mCacheBlocks = mCacheBlocks->mNext;
delete tmpBlock;
}
mNumGlyphs = 0;
mCurrentQuad = 0;
}
void CacheTexture::init() {
// reset, then create a new remainder space to start again
reset();
mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
}
void CacheTexture::releaseMesh() {
delete[] mMesh;
}
void CacheTexture::releaseTexture() {
if (mTexture) {
delete[] mTexture;
mTexture = NULL;
}
if (mTextureId) {
glDeleteTextures(1, &mTextureId);
mTextureId = 0;
}
mDirty = false;
mCurrentQuad = 0;
}
void CacheTexture::allocateMesh() {
if (!mMesh) {
mMesh = new TextureVertex[mMaxQuadCount * 4];
}
}
void CacheTexture::allocateTexture() {
if (!mTexture) {
mTexture = new uint8_t[mWidth * mHeight];
}
if (!mTextureId) {
glGenTextures(1, &mTextureId);
glBindTexture(GL_TEXTURE_2D, mTextureId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// Initialize texture dimensions
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, 0);
const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}
bool CacheTexture::fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY) {
if (glyph.fHeight + TEXTURE_BORDER_SIZE * 2 > mHeight) {
return false;
}
uint16_t glyphW = glyph.fWidth + TEXTURE_BORDER_SIZE;
uint16_t glyphH = glyph.fHeight + TEXTURE_BORDER_SIZE;
// roundedUpW equals glyphW to the next multiple of CACHE_BLOCK_ROUNDING_SIZE.
// This columns for glyphs that are close but not necessarily exactly the same size. It trades
// off the loss of a few pixels for some glyphs against the ability to store more glyphs
// of varying sizes in one block.
uint16_t roundedUpW = (glyphW + CACHE_BLOCK_ROUNDING_SIZE - 1) & -CACHE_BLOCK_ROUNDING_SIZE;
CacheBlock* cacheBlock = mCacheBlocks;
while (cacheBlock) {
// Store glyph in this block iff: it fits the block's remaining space and:
// it's the remainder space (mY == 0) or there's only enough height for this one glyph
// or it's within ROUNDING_SIZE of the block width
if (roundedUpW <= cacheBlock->mWidth && glyphH <= cacheBlock->mHeight &&
(cacheBlock->mY == TEXTURE_BORDER_SIZE ||
(cacheBlock->mWidth - roundedUpW < CACHE_BLOCK_ROUNDING_SIZE))) {
if (cacheBlock->mHeight - glyphH < glyphH) {
// Only enough space for this glyph - don't bother rounding up the width
roundedUpW = glyphW;
}
*retOriginX = cacheBlock->mX;
*retOriginY = cacheBlock->mY;
// If this is the remainder space, create a new cache block for this column. Otherwise,
// adjust the info about this column.
if (cacheBlock->mY == TEXTURE_BORDER_SIZE) {
uint16_t oldX = cacheBlock->mX;
// Adjust remainder space dimensions
cacheBlock->mWidth -= roundedUpW;
cacheBlock->mX += roundedUpW;
if (mHeight - glyphH >= glyphH) {
// There's enough height left over to create a new CacheBlock
CacheBlock* newBlock = new CacheBlock(oldX, glyphH + TEXTURE_BORDER_SIZE,
roundedUpW, mHeight - glyphH - TEXTURE_BORDER_SIZE);
#if DEBUG_FONT_RENDERER
ALOGD("fitBitmap: Created new block: this, x, y, w, h = %p, %d, %d, %d, %d",
newBlock, newBlock->mX, newBlock->mY,
newBlock->mWidth, newBlock->mHeight);
#endif
mCacheBlocks = CacheBlock::insertBlock(mCacheBlocks, newBlock);
}
} else {
// Insert into current column and adjust column dimensions
cacheBlock->mY += glyphH;
cacheBlock->mHeight -= glyphH;
#if DEBUG_FONT_RENDERER
ALOGD("fitBitmap: Added to existing block: this, x, y, w, h = %p, %d, %d, %d, %d",
cacheBlock, cacheBlock->mX, cacheBlock->mY,
cacheBlock->mWidth, cacheBlock->mHeight);
#endif
}
if (cacheBlock->mHeight < fmin(glyphH, glyphW)) {
// If remaining space in this block is too small to be useful, remove it
mCacheBlocks = CacheBlock::removeBlock(mCacheBlocks, cacheBlock);
}
mDirty = true;
const Rect r(*retOriginX - TEXTURE_BORDER_SIZE, *retOriginY - TEXTURE_BORDER_SIZE,
*retOriginX + glyphW, *retOriginY + glyphH);
mDirtyRect.unionWith(r);
mNumGlyphs++;
#if DEBUG_FONT_RENDERER
ALOGD("fitBitmap: current block list:");
mCacheBlocks->output();
#endif
return true;
}
cacheBlock = cacheBlock->mNext;
}
#if DEBUG_FONT_RENDERER
ALOGD("fitBitmap: returning false for glyph of size %d, %d", glyphW, glyphH);
#endif
return false;
}
}; // namespace uirenderer
}; // namespace android