Currently only tested with title bars and buttons. Change-Id: I8263a9281898dc0e943b1b8412827fe55639b9d6
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <utils/Log.h>
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#include <utils/ResourceTypes.h>
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#include "PatchCache.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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PatchCache::PatchCache(uint32_t maxEntries): mCache(maxEntries) {
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}
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PatchCache::~PatchCache() {
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clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void PatchCache::operator()(PatchDescription& description, Patch*& mesh) {
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if (mesh) delete mesh;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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void PatchCache::clear() {
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mCache.setOnEntryRemovedListener(this);
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mCache.clear();
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mCache.setOnEntryRemovedListener(NULL);
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}
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Patch* PatchCache::get(const Res_png_9patch* patch) {
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const uint32_t width = patch->numXDivs;
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const uint32_t height = patch->numYDivs;
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const PatchDescription description(width, height);
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Patch* mesh = mCache.get(description);
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if (!mesh) {
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PATCH_LOGD("Creating new patch mesh, w=%d h=%d", width, height);
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mesh = new Patch(width, height);
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mCache.put(description, mesh);
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}
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return mesh;
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}
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}; // namespace uirenderer
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}; // namespace android
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