This change also modifies the way the clip is stored. The clip is now always stored in screen-space coordinates. Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
232 lines
6.1 KiB
C++
232 lines
6.1 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <utils/Log.h>
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#include <SkMatrix.h>
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#include "Matrix.h"
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namespace android {
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namespace uirenderer {
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void Matrix4::loadIdentity() {
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data[0] = 1.0f;
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data[1] = 0.0f;
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data[2] = 0.0f;
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data[3] = 0.0f;
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data[4] = 0.0f;
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data[5] = 1.0f;
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data[6] = 0.0f;
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data[7] = 0.0f;
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data[8] = 0.0f;
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data[9] = 0.0f;
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data[10] = 1.0f;
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data[11] = 0.0f;
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data[12] = 0.0f;
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data[13] = 0.0f;
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data[14] = 0.0f;
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data[15] = 1.0f;
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}
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void Matrix4::load(const float* v) {
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memcpy(data, v, sizeof(data));
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}
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void Matrix4::load(const Matrix4& v) {
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memcpy(data, v.data, sizeof(data));
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}
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void Matrix4::load(const SkMatrix& v) {
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memset(data, 0, sizeof(data));
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data[0] = v[SkMatrix::kMScaleX];
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data[4] = v[SkMatrix::kMSkewX];
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data[12] = v[SkMatrix::kMTransX];
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data[1] = v[SkMatrix::kMSkewY];
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data[5] = v[SkMatrix::kMScaleY];
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data[13] = v[SkMatrix::kMTransY];
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data[3] = v[SkMatrix::kMPersp0];
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data[7] = v[SkMatrix::kMPersp1];
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data[15] = v[SkMatrix::kMPersp2];
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data[10] = 1.0f;
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}
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void Matrix4::copyTo(SkMatrix& v) const {
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v.reset();
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v.set(SkMatrix::kMScaleX, data[0]);
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v.set(SkMatrix::kMSkewX, data[4]);
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v.set(SkMatrix::kMTransX, data[12]);
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v.set(SkMatrix::kMSkewY, data[1]);
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v.set(SkMatrix::kMScaleY, data[5]);
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v.set(SkMatrix::kMTransY, data[13]);
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v.set(SkMatrix::kMPersp0, data[3]);
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v.set(SkMatrix::kMPersp1, data[7]);
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v.set(SkMatrix::kMPersp2, data[15]);
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}
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void Matrix4::loadInverse(const Matrix4& v) {
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double scale = 1.0 /
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(v.data[0] * ((double) v.data[5] * v.data[15] - (double) v.data[13] * v.data[7]) +
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v.data[4] * ((double) v.data[13] * v.data[3] - (double) v.data[1] * v.data[15]) +
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v.data[12] * ((double) v.data[1] * v.data[7] - (double) v.data[5] * v.data[3]));
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data[0] = (v.data[5] * v.data[15] - v.data[13] * v.data[7]) * scale;
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data[4] = (v.data[12] * v.data[7] - v.data[4] * v.data[15]) * scale;
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data[12] = (v.data[4] * v.data[13] - v.data[12] * v.data[5]) * scale;
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data[1] = (v.data[13] * v.data[3] - v.data[1] * v.data[15]) * scale;
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data[5] = (v.data[0] * v.data[15] - v.data[12] * v.data[3]) * scale;
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data[13] = (v.data[12] * v.data[1] - v.data[0] * v.data[13]) * scale;
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data[3] = (v.data[1] * v.data[7] - v.data[5] * v.data[3]) * scale;
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data[7] = (v.data[4] * v.data[3] - v.data[0] * v.data[7]) * scale;
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data[15] = (v.data[0] * v.data[5] - v.data[4] * v.data[1]) * scale;
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}
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void Matrix4::copyTo(float* v) const {
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memcpy(v, data, sizeof(data));
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}
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float Matrix4::getTranslateX() {
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return data[12];
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}
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float Matrix4::getTranslateY() {
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return data[13];
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}
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void Matrix4::loadTranslate(float x, float y, float z) {
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loadIdentity();
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data[12] = x;
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data[13] = y;
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data[14] = z;
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}
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void Matrix4::loadScale(float sx, float sy, float sz) {
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loadIdentity();
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data[0] = sx;
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data[5] = sy;
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data[10] = sz;
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}
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void Matrix4::loadRotate(float angle, float x, float y, float z) {
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data[3] = 0.0f;
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data[7] = 0.0f;
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data[11] = 0.0f;
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data[12] = 0.0f;
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data[13] = 0.0f;
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data[14] = 0.0f;
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data[15] = 1.0f;
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angle *= float(M_PI / 180.0f);
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float c = cosf(angle);
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float s = sinf(angle);
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const float length = sqrtf(x * x + y * y + z * z);
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const float nc = 1.0f - c;
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const float xy = x * y;
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const float yz = y * z;
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const float zx = z * x;
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const float xs = x * s;
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const float ys = y * s;
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const float zs = z * s;
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data[0] = x * x * nc + c;
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data[4] = xy * nc - zs;
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data[8] = zx * nc + ys;
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data[1] = xy * nc + zs;
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data[5] = y * y * nc + c;
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data[9] = yz * nc - xs;
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data[2] = zx * nc - ys;
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data[6] = yz * nc + xs;
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data[10] = z * z * nc + c;
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}
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void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
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for (int i = 0 ; i < 4 ; i++) {
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float x = 0;
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float y = 0;
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float z = 0;
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float w = 0;
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for (int j = 0 ; j < 4 ; j++) {
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const float e = v.get(i, j);
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x += u.get(j, 0) * e;
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y += u.get(j, 1) * e;
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z += u.get(j, 2) * e;
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w += u.get(j, 3) * e;
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}
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set(i, 0, x);
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set(i, 1, y);
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set(i, 2, z);
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set(i, 3, w);
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}
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}
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void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
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loadIdentity();
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data[0] = 2.0f / (right - left);
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data[5] = 2.0f / (top - bottom);
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data[10] = -2.0f / (far - near);
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data[12] = -(right + left) / (right - left);
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data[13] = -(top + bottom) / (top - bottom);
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data[14] = -(far + near) / (far - near);
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}
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#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
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void Matrix4::mapRect(Rect& r) const {
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const float sx = data[0];
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const float sy = data[5];
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const float tx = data[12];
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const float ty = data[13];
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MUL_ADD_STORE(r.left, sx, tx);
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MUL_ADD_STORE(r.right, sx, tx);
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MUL_ADD_STORE(r.top, sy, ty);
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MUL_ADD_STORE(r.bottom, sy, ty);
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}
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void Matrix4::dump() const {
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LOGD("Matrix4[");
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LOGD(" %f %f %f %f", data[0], data[4], data[ 8], data[12]);
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LOGD(" %f %f %f %f", data[1], data[5], data[ 9], data[13]);
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LOGD(" %f %f %f %f", data[2], data[6], data[10], data[14]);
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LOGD(" %f %f %f %f", data[3], data[7], data[11], data[15]);
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LOGD("]");
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}
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}; // namespace uirenderer
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}; // namespace android
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