Jamie Gennis ff2dc46c12 Add camera service support for SurfaceTexture.
This change enables the use of a SurfaceTexture in place of a Surface as
the destination of camera preview frames.

Change-Id: Ic70d404c8fe261e9d5da6f1de93d6babb5b191cb
2011-01-06 13:31:53 -08:00

68 lines
1.1 KiB
Makefile

LOCAL_PATH:= $(call my-dir)
# Set USE_CAMERA_STUB if you don't want to use the hardware camera.
# force these builds to use camera stub only
ifneq ($(filter sooner generic sim,$(TARGET_DEVICE)),)
USE_CAMERA_STUB:=true
endif
ifeq ($(USE_CAMERA_STUB),)
USE_CAMERA_STUB:=false
endif
ifeq ($(USE_CAMERA_STUB),true)
#
# libcamerastub
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
CameraHardwareStub.cpp \
FakeCamera.cpp
LOCAL_MODULE:= libcamerastub
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_CFLAGS += -DSINGLE_PROCESS
endif
LOCAL_SHARED_LIBRARIES:= libui
include $(BUILD_STATIC_LIBRARY)
endif # USE_CAMERA_STUB
#
# libcameraservice
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
CameraService.cpp
LOCAL_SHARED_LIBRARIES:= \
libui \
libutils \
libbinder \
libcutils \
libmedia \
libcamera_client \
libsurfaceflinger_client \
libgui
LOCAL_MODULE:= libcameraservice
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_CFLAGS += -DSINGLE_PROCESS
endif
ifeq ($(USE_CAMERA_STUB), true)
LOCAL_STATIC_LIBRARIES += libcamerastub
else
LOCAL_SHARED_LIBRARIES += libcamera
endif
include $(BUILD_SHARED_LIBRARY)