android_frameworks_base/libs/hwui/DeferredLayerUpdater.cpp
Chris Craik d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00

132 lines
4.4 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "DeferredLayerUpdater.h"
#include "OpenGLRenderer.h"
#include "LayerRenderer.h"
#include "renderthread/EglManager.h"
#include "renderthread/RenderTask.h"
namespace android {
namespace uirenderer {
DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer)
: mSurfaceTexture(nullptr)
, mTransform(nullptr)
, mNeedsGLContextAttach(false)
, mUpdateTexImage(false)
, mLayer(layer)
, mCaches(Caches::getInstance())
, mRenderThread(thread) {
mWidth = mLayer->layer.getWidth();
mHeight = mLayer->layer.getHeight();
mBlend = mLayer->isBlend();
mColorFilter = SkSafeRef(mLayer->getColorFilter());
mAlpha = mLayer->getAlpha();
mMode = mLayer->getMode();
}
DeferredLayerUpdater::~DeferredLayerUpdater() {
SkSafeUnref(mColorFilter);
setTransform(nullptr);
mLayer->postDecStrong();
mLayer = nullptr;
}
void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode);
SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : nullptr;
SkRefCnt_SafeAssign(mColorFilter, colorFilter);
}
bool DeferredLayerUpdater::apply() {
bool success = true;
// These properties are applied the same to both layer types
mLayer->setColorFilter(mColorFilter);
mLayer->setAlpha(mAlpha, mMode);
if (mSurfaceTexture.get()) {
if (mNeedsGLContextAttach) {
mNeedsGLContextAttach = false;
mSurfaceTexture->attachToContext(mLayer->getTexture());
}
if (mUpdateTexImage) {
mUpdateTexImage = false;
doUpdateTexImage();
}
if (mTransform) {
mLayer->getTransform().load(*mTransform);
setTransform(nullptr);
}
}
return success;
}
void DeferredLayerUpdater::doUpdateTexImage() {
if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
float transform[16];
int64_t frameNumber = mSurfaceTexture->getFrameNumber();
// If the GLConsumer queue is in synchronous mode, need to discard all
// but latest frame, using the frame number to tell when we no longer
// have newer frames to target. Since we can't tell which mode it is in,
// do this unconditionally.
int dropCounter = 0;
while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
if (newFrameNumber == frameNumber) break;
frameNumber = newFrameNumber;
dropCounter++;
}
bool forceFilter = false;
sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
if (buffer != nullptr) {
// force filtration if buffer size != layer size
forceFilter = mWidth != static_cast<int>(buffer->getWidth())
|| mHeight != static_cast<int>(buffer->getHeight());
}
#if DEBUG_RENDERER
if (dropCounter > 0) {
RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
}
#endif
mSurfaceTexture->getTransformMatrix(transform);
GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight,
!mBlend, forceFilter, renderTarget, transform);
}
}
void DeferredLayerUpdater::detachSurfaceTexture() {
if (mSurfaceTexture.get()) {
mRenderThread.eglManager().requireGlContext();
status_t err = mSurfaceTexture->detachFromContext();
if (err != 0) {
// TODO: Elevate to fatal exception
ALOGE("Failed to detach SurfaceTexture from context %d", err);
}
mSurfaceTexture = nullptr;
mLayer->clearTexture();
}
}
} /* namespace uirenderer */
} /* namespace android */