Remove the need for both Vulkan and EGL managers to initialize it. Also remove unused code paths. Test: hwui_unit_tests Change-Id: I33ad881468eddbf91ec63207f0d82bed8d97f5ad
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// #include'ing this file is bad, bad things should be compile errors
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#ifdef HWUI_GLES_WRAP_ENABLED
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#error wrap_gles.h should only be used as an auto-included header, don't directly #include it
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#endif
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#define HWUI_GLES_WRAP_ENABLED
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl31.h>
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#include <GLES3/gl32.h>
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// constant used by the NULL GPU implementation as well as HWUI's unit tests
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constexpr int NULL_GPU_MAX_TEXTURE_SIZE = 2048;
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// Generate stubs that route all the calls to our function table
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#include "gles_redefine.h"
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#define GL_ENTRY(ret, api, ...) ret api(__VA_ARGS__);
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#include "gles_decls.in"
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#undef GL_ENTRY
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