83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "FrameInfoVisualizer.h"
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#include "EglManager.h"
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#include <SkRect.h>
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#include <utils/RefBase.h>
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class GrContext;
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namespace android {
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class Surface;
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namespace uirenderer {
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class DeferredLayerUpdater;
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namespace renderthread {
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enum class SwapBehavior {
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kSwap_default,
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kSwap_discardBuffer,
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};
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enum class MakeCurrentResult {
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AlreadyCurrent,
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Failed,
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Succeeded
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};
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class Frame;
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class IRenderPipeline {
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public:
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virtual MakeCurrentResult makeCurrent() = 0;
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virtual Frame getFrame() = 0;
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virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
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const FrameBuilder::LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue,
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const Rect& contentDrawBounds, bool opaque,
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const BakedOpRenderer::LightInfo& lightInfo,
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const std::vector< sp<RenderNode> >& renderNodes,
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FrameInfoVisualizer* profiler) = 0;
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virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
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FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
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virtual bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) = 0;
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virtual DeferredLayerUpdater* createTextureLayer() = 0;
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virtual bool setSurface(Surface* window, SwapBehavior swapBehavior) = 0;
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virtual void onStop() = 0;
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virtual bool isSurfaceReady() = 0;
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virtual bool isContextReady() = 0;
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virtual void onDestroyHardwareResources() = 0;
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virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue, bool opaque,
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const BakedOpRenderer::LightInfo& lightInfo) = 0;
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virtual TaskManager* getTaskManager() = 0;
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virtual bool createOrUpdateLayer(RenderNode* node,
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const DamageAccumulator& damageAccumulator) = 0;
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virtual ~IRenderPipeline() {}
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};
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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