Should function alongside existing functor API. Bug: 120997728 Test: hwuiunit passes Change-Id: I8f6143d0be1111431b55016f34de319f6b8c8910
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "FunctorDrawable.h"
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#include <ui/GraphicBuffer.h>
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#include <utils/RefBase.h>
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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/**
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* This drawable wraps a Vulkan functor enabling it to be recorded into a list
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* of Skia drawing commands.
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*/
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class VkInteropFunctorDrawable : public FunctorDrawable {
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public:
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using FunctorDrawable::FunctorDrawable;
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virtual ~VkInteropFunctorDrawable();
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static void vkInvokeFunctor(Functor* functor);
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void syncFunctor(const WebViewSyncData& data) const override;
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protected:
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virtual void onDraw(SkCanvas* canvas) override;
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private:
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// Variables below describe/store temporary offscreen buffer used for Vulkan pipeline.
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sp<GraphicBuffer> mFrameBuffer;
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SkImageInfo mFBInfo;
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};
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} // namespace skiapipeline
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} // namespace uirenderer
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} // namespace android
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