Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GlesErrorCheckWrapper.h"
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#include <log/log.h>
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namespace android {
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namespace uirenderer {
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namespace debug {
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void GlesErrorCheckWrapper::assertNoErrors(const char* apicall) {
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GLenum status = GL_NO_ERROR;
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GLenum lastError = GL_NO_ERROR;
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const char* lastErrorName = nullptr;
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while ((status = mBase.glGetError_()) != GL_NO_ERROR) {
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lastError = status;
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switch (status) {
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case GL_INVALID_ENUM:
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ALOGE("GL error: GL_INVALID_ENUM");
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lastErrorName = "GL_INVALID_ENUM";
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break;
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case GL_INVALID_VALUE:
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ALOGE("GL error: GL_INVALID_VALUE");
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lastErrorName = "GL_INVALID_VALUE";
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break;
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case GL_INVALID_OPERATION:
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ALOGE("GL error: GL_INVALID_OPERATION");
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lastErrorName = "GL_INVALID_OPERATION";
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break;
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case GL_OUT_OF_MEMORY:
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ALOGE("GL error: Out of memory!");
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lastErrorName = "GL_OUT_OF_MEMORY";
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break;
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default:
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ALOGE("GL error: 0x%x", status);
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lastErrorName = "UNKNOWN";
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}
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}
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LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR, "%s error! %s (0x%x)", apicall, lastErrorName,
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lastError);
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}
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#define API_ENTRY(x) GlesErrorCheckWrapper::x##_
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#define CALL_GL_API(x, ...) \
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mBase.x##_(__VA_ARGS__); \
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assertNoErrors(#x)
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#define CALL_GL_API_RETURN(x, ...) \
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auto ret = mBase.x##_(__VA_ARGS__); \
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assertNoErrors(#x); \
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return ret
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#include "gles_stubs.in"
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#undef API_ENTRY
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#undef CALL_GL_API
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#undef CALL_GL_API_RETURN
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} // namespace debug
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} // namespace uirenderer
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} // namespace android
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