android_frameworks_base/libs/hwui/debug/GlesErrorCheckWrapper.cpp
John Reck 1bcacfdcab Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
2017-11-03 10:57:44 -07:00

76 lines
2.3 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GlesErrorCheckWrapper.h"
#include <log/log.h>
namespace android {
namespace uirenderer {
namespace debug {
void GlesErrorCheckWrapper::assertNoErrors(const char* apicall) {
GLenum status = GL_NO_ERROR;
GLenum lastError = GL_NO_ERROR;
const char* lastErrorName = nullptr;
while ((status = mBase.glGetError_()) != GL_NO_ERROR) {
lastError = status;
switch (status) {
case GL_INVALID_ENUM:
ALOGE("GL error: GL_INVALID_ENUM");
lastErrorName = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
ALOGE("GL error: GL_INVALID_VALUE");
lastErrorName = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
ALOGE("GL error: GL_INVALID_OPERATION");
lastErrorName = "GL_INVALID_OPERATION";
break;
case GL_OUT_OF_MEMORY:
ALOGE("GL error: Out of memory!");
lastErrorName = "GL_OUT_OF_MEMORY";
break;
default:
ALOGE("GL error: 0x%x", status);
lastErrorName = "UNKNOWN";
}
}
LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR, "%s error! %s (0x%x)", apicall, lastErrorName,
lastError);
}
#define API_ENTRY(x) GlesErrorCheckWrapper::x##_
#define CALL_GL_API(x, ...) \
mBase.x##_(__VA_ARGS__); \
assertNoErrors(#x)
#define CALL_GL_API_RETURN(x, ...) \
auto ret = mBase.x##_(__VA_ARGS__); \
assertNoErrors(#x); \
return ret
#include "gles_stubs.in"
#undef API_ENTRY
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
} // namespace debug
} // namespace uirenderer
} // namespace android