Change-Id: Ib4be68d9ab491fbb4eefc6103096823f9f72a7aa Test: Just deleting unused include. Code still builds.
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Layer.h"
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#include "renderstate/RenderState.h"
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#include "utils/Color.h"
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namespace android {
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namespace uirenderer {
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Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha,
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SkBlendMode mode)
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: mRenderState(renderState)
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, mColorFilter(colorFilter)
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, alpha(alpha)
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, mode(mode) {
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// TODO: This is a violation of Android's typical ref counting, but it
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// preserves the old inc/dec ref locations. This should be changed...
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incStrong(nullptr);
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renderState.registerLayer(this);
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texTransform.setIdentity();
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transform.setIdentity();
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}
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Layer::~Layer() {
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mRenderState.unregisterLayer(this);
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}
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void Layer::postDecStrong() {
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mRenderState.postDecStrong(this);
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}
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SkBlendMode Layer::getMode() const {
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if (mBlend || mode != SkBlendMode::kSrcOver) {
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return mode;
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} else {
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return SkBlendMode::kSrc;
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}
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}
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} // namespace uirenderer
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} // namespace android
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