Fix a single fallthrough warning and re-enable -Wimplicit-fallthrough. Test: m libhwui Change-Id: I850f53f717417f70c9d0416176d03fd64473d1ba
425 lines
14 KiB
C++
425 lines
14 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "HardwareBitmapUploader.h"
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#include "hwui/Bitmap.h"
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#include "renderthread/EglManager.h"
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#include "renderthread/VulkanManager.h"
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#include "thread/ThreadBase.h"
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#include "utils/TimeUtils.h"
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES3/gl3.h>
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#include <GrContext.h>
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#include <SkCanvas.h>
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#include <SkImage.h>
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#include <utils/GLUtils.h>
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#include <utils/Trace.h>
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#include <utils/TraceUtils.h>
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#include <thread>
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namespace android::uirenderer {
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class AHBUploader;
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// This helper uploader classes allows us to upload using either EGL or Vulkan using the same
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// interface.
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static sp<AHBUploader> sUploader = nullptr;
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struct FormatInfo {
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PixelFormat pixelFormat;
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GLint format, type;
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VkFormat vkFormat;
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bool isSupported = false;
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bool valid = true;
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};
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class AHBUploader : public RefBase {
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public:
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virtual ~AHBUploader() {}
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// Called to start creation of the Vulkan and EGL contexts on another thread before we actually
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// need to do an upload.
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void initialize() {
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onInitialize();
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}
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void destroy() {
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std::lock_guard _lock{mLock};
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LOG_ALWAYS_FATAL_IF(mPendingUploads, "terminate called while uploads in progress");
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if (mUploadThread) {
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mUploadThread->requestExit();
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mUploadThread->join();
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mUploadThread = nullptr;
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}
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onDestroy();
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}
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bool uploadHardwareBitmap(const SkBitmap& bitmap, const FormatInfo& format,
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sp<GraphicBuffer> graphicBuffer) {
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ATRACE_CALL();
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beginUpload();
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bool result = onUploadHardwareBitmap(bitmap, format, graphicBuffer);
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endUpload();
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return result;
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}
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void postIdleTimeoutCheck() {
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mUploadThread->queue().postDelayed(5000_ms, [this](){ this->idleTimeoutCheck(); });
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}
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protected:
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std::mutex mLock;
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sp<ThreadBase> mUploadThread = nullptr;
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private:
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virtual void onInitialize() = 0;
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virtual void onIdle() = 0;
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virtual void onDestroy() = 0;
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virtual bool onUploadHardwareBitmap(const SkBitmap& bitmap, const FormatInfo& format,
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sp<GraphicBuffer> graphicBuffer) = 0;
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virtual void onBeginUpload() = 0;
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bool shouldTimeOutLocked() {
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nsecs_t durationSince = systemTime() - mLastUpload;
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return durationSince > 2000_ms;
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}
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void idleTimeoutCheck() {
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std::lock_guard _lock{mLock};
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if (mPendingUploads == 0 && shouldTimeOutLocked()) {
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onIdle();
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} else {
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this->postIdleTimeoutCheck();
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}
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}
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void beginUpload() {
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std::lock_guard _lock{mLock};
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mPendingUploads++;
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if (!mUploadThread) {
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mUploadThread = new ThreadBase{};
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}
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if (!mUploadThread->isRunning()) {
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mUploadThread->start("GrallocUploadThread");
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}
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onBeginUpload();
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}
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void endUpload() {
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std::lock_guard _lock{mLock};
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mPendingUploads--;
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mLastUpload = systemTime();
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}
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int mPendingUploads = 0;
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nsecs_t mLastUpload = 0;
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};
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#define FENCE_TIMEOUT 2000000000
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class EGLUploader : public AHBUploader {
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private:
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void onInitialize() override {}
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void onDestroy() override {
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mEglManager.destroy();
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}
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void onIdle() override {
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mEglManager.destroy();
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}
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void onBeginUpload() override {
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if (!mEglManager.hasEglContext()) {
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mUploadThread->queue().runSync([this]() {
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this->mEglManager.initialize();
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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});
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this->postIdleTimeoutCheck();
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}
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}
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EGLDisplay getUploadEglDisplay() {
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std::lock_guard _lock{mLock};
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LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(), "Forgot to begin an upload?");
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return mEglManager.eglDisplay();
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}
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bool onUploadHardwareBitmap(const SkBitmap& bitmap, const FormatInfo& format,
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sp<GraphicBuffer> graphicBuffer) override {
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ATRACE_CALL();
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EGLDisplay display = getUploadEglDisplay();
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LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
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uirenderer::renderthread::EglManager::eglErrorString());
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// We use an EGLImage to access the content of the GraphicBuffer
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// The EGL image is later bound to a 2D texture
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EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
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AutoEglImage autoImage(display, clientBuffer);
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if (autoImage.image == EGL_NO_IMAGE_KHR) {
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ALOGW("Could not create EGL image, err =%s",
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uirenderer::renderthread::EglManager::eglErrorString());
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return false;
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}
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{
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ATRACE_FORMAT("CPU -> gralloc transfer (%dx%d)", bitmap.width(), bitmap.height());
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EGLSyncKHR fence = mUploadThread->queue().runSync([&]() -> EGLSyncKHR {
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AutoSkiaGlTexture glTexture;
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
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GL_CHECKPOINT(MODERATE);
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// glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we
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// provide.
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// But asynchronous in sense that driver may upload texture onto hardware buffer
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// when we first use it in drawing
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
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format.format, format.type, bitmap.getPixels());
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GL_CHECKPOINT(MODERATE);
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EGLSyncKHR uploadFence =
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eglCreateSyncKHR(eglGetCurrentDisplay(), EGL_SYNC_FENCE_KHR, NULL);
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LOG_ALWAYS_FATAL_IF(uploadFence == EGL_NO_SYNC_KHR,
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"Could not create sync fence %#x", eglGetError());
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glFlush();
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return uploadFence;
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});
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EGLint waitStatus = eglClientWaitSyncKHR(display, fence, 0, FENCE_TIMEOUT);
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LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR,
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"Failed to wait for the fence %#x", eglGetError());
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eglDestroySyncKHR(display, fence);
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}
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return true;
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}
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renderthread::EglManager mEglManager;
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};
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class VkUploader : public AHBUploader {
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private:
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void onInitialize() override {
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std::lock_guard _lock{mLock};
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if (!mUploadThread) {
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mUploadThread = new ThreadBase{};
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}
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if (!mUploadThread->isRunning()) {
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mUploadThread->start("GrallocUploadThread");
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}
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mUploadThread->queue().post([this]() {
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std::lock_guard _lock{mVkLock};
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if (!mVulkanManager.hasVkContext()) {
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mVulkanManager.initialize();
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}
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});
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}
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void onDestroy() override {
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mGrContext.reset();
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mVulkanManager.destroy();
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}
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void onIdle() override {
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mGrContext.reset();
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}
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void onBeginUpload() override {
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{
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std::lock_guard _lock{mVkLock};
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if (!mVulkanManager.hasVkContext()) {
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LOG_ALWAYS_FATAL_IF(mGrContext,
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"GrContext exists with no VulkanManager for vulkan uploads");
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mUploadThread->queue().runSync([this]() {
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mVulkanManager.initialize();
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});
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}
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}
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if (!mGrContext) {
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GrContextOptions options;
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mGrContext = mVulkanManager.createContext(options);
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LOG_ALWAYS_FATAL_IF(!mGrContext, "failed to create GrContext for vulkan uploads");
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this->postIdleTimeoutCheck();
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}
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}
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bool onUploadHardwareBitmap(const SkBitmap& bitmap, const FormatInfo& format,
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sp<GraphicBuffer> graphicBuffer) override {
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ATRACE_CALL();
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std::lock_guard _lock{mLock};
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sk_sp<SkImage> image = SkImage::MakeFromAHardwareBufferWithData(mGrContext.get(),
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bitmap.pixmap(), reinterpret_cast<AHardwareBuffer*>(graphicBuffer.get()));
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return (image.get() != nullptr);
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}
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sk_sp<GrContext> mGrContext;
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renderthread::VulkanManager mVulkanManager;
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std::mutex mVkLock;
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};
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bool HardwareBitmapUploader::hasFP16Support() {
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static std::once_flag sOnce;
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static bool hasFP16Support = false;
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// Gralloc shouldn't let us create a USAGE_HW_TEXTURE if GLES is unable to consume it, so
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// we don't need to double-check the GLES version/extension.
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std::call_once(sOnce, []() {
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sp<GraphicBuffer> buffer = new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_FP16,
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GraphicBuffer::USAGE_HW_TEXTURE |
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GraphicBuffer::USAGE_SW_WRITE_NEVER |
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GraphicBuffer::USAGE_SW_READ_NEVER,
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"tempFp16Buffer");
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status_t error = buffer->initCheck();
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hasFP16Support = !error;
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});
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return hasFP16Support;
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}
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static FormatInfo determineFormat(const SkBitmap& skBitmap, bool usingGL) {
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FormatInfo formatInfo;
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switch (skBitmap.info().colorType()) {
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case kRGBA_8888_SkColorType:
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formatInfo.isSupported = true;
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[[fallthrough]];
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// ARGB_4444 is upconverted to RGBA_8888
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case kARGB_4444_SkColorType:
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
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formatInfo.format = GL_RGBA;
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formatInfo.type = GL_UNSIGNED_BYTE;
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formatInfo.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
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break;
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case kRGBA_F16_SkColorType:
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formatInfo.isSupported = HardwareBitmapUploader::hasFP16Support();
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if (formatInfo.isSupported) {
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formatInfo.type = GL_HALF_FLOAT;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_FP16;
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formatInfo.vkFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
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} else {
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formatInfo.type = GL_UNSIGNED_BYTE;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
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formatInfo.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
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}
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formatInfo.format = GL_RGBA;
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break;
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case kRGB_565_SkColorType:
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formatInfo.isSupported = true;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGB_565;
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formatInfo.format = GL_RGB;
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formatInfo.type = GL_UNSIGNED_SHORT_5_6_5;
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formatInfo.vkFormat = VK_FORMAT_R5G6B5_UNORM_PACK16;
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break;
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case kGray_8_SkColorType:
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formatInfo.isSupported = usingGL;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
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formatInfo.format = GL_LUMINANCE;
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formatInfo.type = GL_UNSIGNED_BYTE;
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formatInfo.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
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break;
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default:
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ALOGW("unable to create hardware bitmap of colortype: %d", skBitmap.info().colorType());
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formatInfo.valid = false;
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}
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return formatInfo;
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}
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static SkBitmap makeHwCompatible(const FormatInfo& format, const SkBitmap& source) {
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if (format.isSupported) {
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return source;
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} else {
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SkBitmap bitmap;
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const SkImageInfo& info = source.info();
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bitmap.allocPixels(info.makeColorType(kN32_SkColorType));
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SkCanvas canvas(bitmap);
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canvas.drawColor(0);
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canvas.drawBitmap(source, 0.0f, 0.0f, nullptr);
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return bitmap;
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}
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}
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static void createUploader(bool usingGL) {
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static std::mutex lock;
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std::lock_guard _lock{lock};
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if (!sUploader.get()) {
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if (usingGL) {
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sUploader = new EGLUploader();
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} else {
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sUploader = new VkUploader();
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}
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}
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}
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sk_sp<Bitmap> HardwareBitmapUploader::allocateHardwareBitmap(const SkBitmap& sourceBitmap) {
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ATRACE_CALL();
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bool usingGL = uirenderer::Properties::getRenderPipelineType() ==
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uirenderer::RenderPipelineType::SkiaGL;
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FormatInfo format = determineFormat(sourceBitmap, usingGL);
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if (!format.valid) {
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return nullptr;
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}
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SkBitmap bitmap = makeHwCompatible(format, sourceBitmap);
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sp<GraphicBuffer> buffer = new GraphicBuffer(
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static_cast<uint32_t>(bitmap.width()), static_cast<uint32_t>(bitmap.height()),
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format.pixelFormat,
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GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
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GraphicBuffer::USAGE_SW_READ_NEVER,
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std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) +
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"]");
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status_t error = buffer->initCheck();
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if (error < 0) {
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ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
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return nullptr;
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}
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createUploader(usingGL);
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if (!sUploader->uploadHardwareBitmap(bitmap, format, buffer)) {
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return nullptr;
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}
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return Bitmap::createFrom(buffer, bitmap.colorType(), bitmap.refColorSpace(),
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bitmap.alphaType(), Bitmap::computePalette(bitmap));
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}
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void HardwareBitmapUploader::initialize() {
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bool usingGL = uirenderer::Properties::getRenderPipelineType() ==
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uirenderer::RenderPipelineType::SkiaGL;
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createUploader(usingGL);
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sUploader->initialize();
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}
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void HardwareBitmapUploader::terminate() {
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if (sUploader) {
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sUploader->destroy();
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}
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}
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} // namespace android::uirenderer
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