Mathias Agopian f1e4e06319 eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
2011-05-16 19:03:33 -07:00
..
2011-05-11 13:41:09 -07:00