this is the first step in unifying surfacetexture and surface. for this reason the header files were not moved, as most of them will eventually go away. NOTE: currently we keep libsurfaceflinger_client.so as an empty library to workaround prebuilt binaries wrongly linking against it. Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
34 lines
590 B
Makefile
34 lines
590 B
Makefile
LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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bootanimation_main.cpp \
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BootAnimation.cpp
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# need "-lrt" on Linux simulator to pick up clock_gettime
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ifeq ($(TARGET_SIMULATOR),true)
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ifeq ($(HOST_OS),linux)
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LOCAL_LDLIBS += -lrt
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endif
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endif
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libutils \
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libbinder \
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libui \
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libskia \
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libEGL \
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libGLESv1_CM \
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libgui
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LOCAL_C_INCLUDES := \
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$(call include-path-for, corecg graphics)
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LOCAL_MODULE:= bootanimation
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include $(BUILD_EXECUTABLE)
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