9 lines
177 B
GLSL
9 lines
177 B
GLSL
varying vec2 varTex0;
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void main() {
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lowp vec3 col0 = texture2D(UNI_Tex0, varTex0).rgb;
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gl_FragColor.xyz = col0 * UNI_modulate.rgb;
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gl_FragColor.w = UNI_modulate.a;
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}
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