1125d1fa92
Bug: 18099195 Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will never benefit. Also clean up some confusing naming Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
305 lines
10 KiB
C++
305 lines
10 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "EglManager.h"
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#include <cutils/log.h>
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#include <cutils/properties.h>
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#include "../RenderState.h"
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#include "RenderThread.h"
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#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
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#define GLES_VERSION 2
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// Android-specific addition that is used to show when frames began in systrace
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EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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#define ERROR_CASE(x) case x: return #x;
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static const char* egl_error_str(EGLint error) {
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switch (error) {
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ERROR_CASE(EGL_SUCCESS)
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ERROR_CASE(EGL_NOT_INITIALIZED)
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ERROR_CASE(EGL_BAD_ACCESS)
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ERROR_CASE(EGL_BAD_ALLOC)
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ERROR_CASE(EGL_BAD_ATTRIBUTE)
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ERROR_CASE(EGL_BAD_CONFIG)
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ERROR_CASE(EGL_BAD_CONTEXT)
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ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
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ERROR_CASE(EGL_BAD_DISPLAY)
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ERROR_CASE(EGL_BAD_MATCH)
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ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
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ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
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ERROR_CASE(EGL_BAD_PARAMETER)
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ERROR_CASE(EGL_BAD_SURFACE)
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ERROR_CASE(EGL_CONTEXT_LOST)
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default:
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return "Unknown error";
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}
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}
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static const char* egl_error_str() {
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return egl_error_str(eglGetError());
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}
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static bool load_dirty_regions_property() {
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char buf[PROPERTY_VALUE_MAX];
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int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
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return !strncasecmp("true", buf, len);
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}
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EglManager::EglManager(RenderThread& thread)
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: mRenderThread(thread)
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, mEglDisplay(EGL_NO_DISPLAY)
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, mEglConfig(0)
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, mEglContext(EGL_NO_CONTEXT)
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, mPBufferSurface(EGL_NO_SURFACE)
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, mAllowPreserveBuffer(load_dirty_regions_property())
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, mCurrentSurface(EGL_NO_SURFACE)
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, mAtlasMap(NULL)
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, mAtlasMapSize(0) {
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mCanSetPreserveBuffer = mAllowPreserveBuffer;
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ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false");
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}
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void EglManager::initialize() {
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if (hasEglContext()) return;
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
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EGLint major, minor;
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LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
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"Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
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ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
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loadConfig();
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createContext();
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usePBufferSurface();
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mRenderThread.renderState().onGLContextCreated();
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initAtlas();
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}
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bool EglManager::hasEglContext() {
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return mEglDisplay != EGL_NO_DISPLAY;
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}
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void EglManager::requireGlContext() {
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context");
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// We don't care *WHAT* surface is active, just that one is active to give
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// us access to the GL context
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if (mCurrentSurface == EGL_NO_SURFACE) {
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usePBufferSurface();
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}
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}
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void EglManager::loadConfig() {
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EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
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EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 0,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_STENCIL_SIZE, Stencil::getStencilSize(),
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
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EGL_NONE
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};
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EGLint num_configs = 1;
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if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
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|| num_configs != 1) {
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// Failed to get a valid config
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if (mCanSetPreserveBuffer) {
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ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
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// Try again without dirty regions enabled
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mCanSetPreserveBuffer = false;
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loadConfig();
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} else {
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LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
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}
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}
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}
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void EglManager::createContext() {
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EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
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mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
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LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
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"Failed to create context, error = %s", egl_error_str());
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}
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void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
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int64_t* map, size_t mapSize) {
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// Already initialized
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if (mAtlasBuffer.get()) {
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ALOGW("Multiple calls to setTextureAtlas!");
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delete map;
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return;
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}
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mAtlasBuffer = buffer;
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mAtlasMap = map;
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mAtlasMapSize = mapSize;
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if (hasEglContext()) {
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usePBufferSurface();
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initAtlas();
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}
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}
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void EglManager::initAtlas() {
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if (mAtlasBuffer.get()) {
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Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize);
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}
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}
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void EglManager::usePBufferSurface() {
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"usePBufferSurface() called on uninitialized GlobalContext!");
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if (mPBufferSurface == EGL_NO_SURFACE) {
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EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
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mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
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}
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makeCurrent(mPBufferSurface);
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}
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EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
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initialize();
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EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
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LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
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"Failed to create EGLSurface for window %p, eglErr = %s",
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(void*) window, egl_error_str());
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return surface;
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}
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void EglManager::destroySurface(EGLSurface surface) {
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if (isCurrent(surface)) {
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makeCurrent(EGL_NO_SURFACE);
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}
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if (!eglDestroySurface(mEglDisplay, surface)) {
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ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
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}
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}
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void EglManager::destroy() {
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if (mEglDisplay == EGL_NO_DISPLAY) return;
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usePBufferSurface();
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if (Caches::hasInstance()) {
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Caches::getInstance().terminate();
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}
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mRenderThread.renderState().onGLContextDestroyed();
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eglDestroyContext(mEglDisplay, mEglContext);
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eglDestroySurface(mEglDisplay, mPBufferSurface);
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(mEglDisplay);
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eglReleaseThread();
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mEglDisplay = EGL_NO_DISPLAY;
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mEglContext = EGL_NO_CONTEXT;
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mPBufferSurface = EGL_NO_SURFACE;
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mCurrentSurface = EGL_NO_SURFACE;
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}
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bool EglManager::makeCurrent(EGLSurface surface) {
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if (isCurrent(surface)) return false;
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if (surface == EGL_NO_SURFACE) {
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// If we are setting EGL_NO_SURFACE we don't care about any of the potential
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// return errors, which would only happen if mEglDisplay had already been
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// destroyed in which case the current context is already NO_CONTEXT
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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} else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
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LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
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(void*)surface, egl_error_str());
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}
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mCurrentSurface = surface;
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return true;
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}
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void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
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LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
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"Tried to beginFrame on EGL_NO_SURFACE!");
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makeCurrent(surface);
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if (width) {
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eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
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}
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if (height) {
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eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
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}
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eglBeginFrame(mEglDisplay, surface);
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}
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bool EglManager::swapBuffers(EGLSurface surface) {
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eglSwapBuffers(mEglDisplay, surface);
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EGLint err = eglGetError();
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if (CC_LIKELY(err == EGL_SUCCESS)) {
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return true;
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}
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if (err == EGL_BAD_SURFACE) {
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// For some reason our surface was destroyed out from under us
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// This really shouldn't happen, but if it does we can recover easily
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// by just not trying to use the surface anymore
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ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface);
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return false;
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}
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LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
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err, egl_error_str(err));
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// Impossible to hit this, but the compiler doesn't know that
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return false;
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}
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bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
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if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false;
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bool preserved = false;
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if (mCanSetPreserveBuffer) {
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preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
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preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
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if (CC_UNLIKELY(!preserved)) {
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ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
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(void*) surface, egl_error_str());
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}
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}
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if (CC_UNLIKELY(!preserved)) {
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// Maybe it's already set?
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EGLint swapBehavior;
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if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
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preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
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} else {
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ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
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(void*) surface, egl_error_str());
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}
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}
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return preserved;
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}
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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