21029ef131
bug:17208461 Change-Id: Ibbdf3ec79c4fd19e1935a559d425d074b611e162
100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RENDERSTATE_H
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#define RENDERSTATE_H
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#include <set>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <utils/Mutex.h>
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#include <private/hwui/DrawGlInfo.h>
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#include "Caches.h"
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#include "utils/Macros.h"
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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class CanvasContext;
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class RenderThread;
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}
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// TODO: Replace Cache's GL state tracking with this. For now it's more a thin
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// wrapper of Caches for users to migrate to.
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class RenderState {
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PREVENT_COPY_AND_ASSIGN(RenderState);
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public:
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void onGLContextCreated();
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void onGLContextDestroyed();
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void setViewport(GLsizei width, GLsizei height);
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void getViewport(GLsizei* outWidth, GLsizei* outHeight);
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void bindFramebuffer(GLuint fbo);
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GLint getFramebuffer() { return mFramebuffer; }
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void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
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void debugOverdraw(bool enable, bool clear);
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void registerLayer(const Layer* layer) {
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/*
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AutoMutex _lock(mLayerLock);
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mActiveLayers.insert(layer);
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*/
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}
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void unregisterLayer(const Layer* layer) {
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/*
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AutoMutex _lock(mLayerLock);
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mActiveLayers.erase(layer);
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*/
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}
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void registerCanvasContext(renderthread::CanvasContext* context) {
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mRegisteredContexts.insert(context);
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}
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void unregisterCanvasContext(renderthread::CanvasContext* context) {
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mRegisteredContexts.erase(context);
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}
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private:
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friend class renderthread::RenderThread;
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friend class Caches;
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void interruptForFunctorInvoke();
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void resumeFromFunctorInvoke();
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RenderState();
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~RenderState();
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Caches* mCaches;
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std::set<const Layer*> mActiveLayers;
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std::set<renderthread::CanvasContext*> mRegisteredContexts;
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GLsizei mViewportWidth;
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GLsizei mViewportHeight;
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GLuint mFramebuffer;
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Mutex mLayerLock;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* RENDERSTATE_H */
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