Romain Guy 8f9a9f61ab Clip text correctly
Bug #5706056

A newly introduced optimization relied on the display list renderer
to properly measure text to perform fast clipping. The paint used
to measure text needs to have AA and glyph id encoding set to return
the correct results. Unfortunately these properties were set by
the GL renderer and not by the display list renderer. This change
simply sets the properties in the display list renderer instead.

This change also improves the error message printed out when the
application attempts to use a bitmap larger than the max texture
size.

Change-Id: I4d84e1c7d194aed9ad476f69434eaa2c8f3836a8
2011-12-05 11:53:26 -08:00

596 lines
16 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_SHAPE_CACHE_H
#define ANDROID_HWUI_SHAPE_CACHE_H
#include <GLES2/gl2.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkPaint.h>
#include <SkPath.h>
#include <SkRect.h>
#include "Debug.h"
#include "Properties.h"
#include "Texture.h"
#include "utils/Compare.h"
#include "utils/GenerationCache.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Debug
#if DEBUG_SHAPES
#define SHAPE_LOGD(...) LOGD(__VA_ARGS__)
#else
#define SHAPE_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Classes
///////////////////////////////////////////////////////////////////////////////
/**
* Alpha texture used to represent a path.
*/
struct PathTexture: public Texture {
PathTexture(): Texture() {
}
/**
* Left coordinate of the path bounds.
*/
float left;
/**
* Top coordinate of the path bounds.
*/
float top;
/**
* Offset to draw the path at the correct origin.
*/
float offset;
}; // struct PathTexture
/**
* Describe a shape in the shape cache.
*/
struct ShapeCacheEntry {
enum ShapeType {
kShapeNone,
kShapeRect,
kShapeRoundRect,
kShapeCircle,
kShapeOval,
kShapeArc,
kShapePath
};
ShapeCacheEntry() {
shapeType = kShapeNone;
join = SkPaint::kDefault_Join;
cap = SkPaint::kDefault_Cap;
style = SkPaint::kFill_Style;
float v = 4.0f;
miter = *(uint32_t*) &v;
v = 1.0f;
strokeWidth = *(uint32_t*) &v;
pathEffect = NULL;
}
ShapeCacheEntry(ShapeType type, SkPaint* paint) {
shapeType = type;
join = paint->getStrokeJoin();
cap = paint->getStrokeCap();
float v = paint->getStrokeMiter();
miter = *(uint32_t*) &v;
v = paint->getStrokeWidth();
strokeWidth = *(uint32_t*) &v;
style = paint->getStyle();
pathEffect = paint->getPathEffect();
}
virtual ~ShapeCacheEntry() {
}
ShapeType shapeType;
SkPaint::Join join;
SkPaint::Cap cap;
SkPaint::Style style;
uint32_t miter;
uint32_t strokeWidth;
SkPathEffect* pathEffect;
bool operator<(const ShapeCacheEntry& rhs) const {
LTE_INT(shapeType) {
LTE_INT(join) {
LTE_INT(cap) {
LTE_INT(style) {
LTE_INT(miter) {
LTE_INT(strokeWidth) {
LTE_INT(pathEffect) {
return lessThan(rhs);
}
}
}
}
}
}
}
return false;
}
protected:
virtual bool lessThan(const ShapeCacheEntry& rhs) const {
return false;
}
}; // struct ShapeCacheEntry
struct RoundRectShapeCacheEntry: public ShapeCacheEntry {
RoundRectShapeCacheEntry(float width, float height, float rx, float ry, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeRoundRect, paint) {
mWidth = *(uint32_t*) &width;
mHeight = *(uint32_t*) &height;
mRx = *(uint32_t*) &rx;
mRy = *(uint32_t*) &ry;
}
RoundRectShapeCacheEntry(): ShapeCacheEntry() {
mWidth = 0;
mHeight = 0;
mRx = 0;
mRy = 0;
}
bool lessThan(const ShapeCacheEntry& r) const {
const RoundRectShapeCacheEntry& rhs = (const RoundRectShapeCacheEntry&) r;
LTE_INT(mWidth) {
LTE_INT(mHeight) {
LTE_INT(mRx) {
LTE_INT(mRy) {
return false;
}
}
}
}
return false;
}
private:
uint32_t mWidth;
uint32_t mHeight;
uint32_t mRx;
uint32_t mRy;
}; // RoundRectShapeCacheEntry
struct CircleShapeCacheEntry: public ShapeCacheEntry {
CircleShapeCacheEntry(float radius, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeCircle, paint) {
mRadius = *(uint32_t*) &radius;
}
CircleShapeCacheEntry(): ShapeCacheEntry() {
mRadius = 0;
}
bool lessThan(const ShapeCacheEntry& r) const {
const CircleShapeCacheEntry& rhs = (const CircleShapeCacheEntry&) r;
LTE_INT(mRadius) {
return false;
}
return false;
}
private:
uint32_t mRadius;
}; // CircleShapeCacheEntry
struct OvalShapeCacheEntry: public ShapeCacheEntry {
OvalShapeCacheEntry(float width, float height, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeOval, paint) {
mWidth = *(uint32_t*) &width;
mHeight = *(uint32_t*) &height;
}
OvalShapeCacheEntry(): ShapeCacheEntry() {
mWidth = mHeight = 0;
}
bool lessThan(const ShapeCacheEntry& r) const {
const OvalShapeCacheEntry& rhs = (const OvalShapeCacheEntry&) r;
LTE_INT(mWidth) {
LTE_INT(mHeight) {
return false;
}
}
return false;
}
private:
uint32_t mWidth;
uint32_t mHeight;
}; // OvalShapeCacheEntry
struct RectShapeCacheEntry: public ShapeCacheEntry {
RectShapeCacheEntry(float width, float height, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeRect, paint) {
mWidth = *(uint32_t*) &width;
mHeight = *(uint32_t*) &height;
}
RectShapeCacheEntry(): ShapeCacheEntry() {
mWidth = mHeight = 0;
}
bool lessThan(const ShapeCacheEntry& r) const {
const RectShapeCacheEntry& rhs = (const RectShapeCacheEntry&) r;
LTE_INT(mWidth) {
LTE_INT(mHeight) {
return false;
}
}
return false;
}
private:
uint32_t mWidth;
uint32_t mHeight;
}; // RectShapeCacheEntry
struct ArcShapeCacheEntry: public ShapeCacheEntry {
ArcShapeCacheEntry(float width, float height, float startAngle, float sweepAngle,
bool useCenter, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeArc, paint) {
mWidth = *(uint32_t*) &width;
mHeight = *(uint32_t*) &height;
mStartAngle = *(uint32_t*) &startAngle;
mSweepAngle = *(uint32_t*) &sweepAngle;
mUseCenter = useCenter ? 1 : 0;
}
ArcShapeCacheEntry(): ShapeCacheEntry() {
mWidth = 0;
mHeight = 0;
mStartAngle = 0;
mSweepAngle = 0;
mUseCenter = 0;
}
bool lessThan(const ShapeCacheEntry& r) const {
const ArcShapeCacheEntry& rhs = (const ArcShapeCacheEntry&) r;
LTE_INT(mWidth) {
LTE_INT(mHeight) {
LTE_INT(mStartAngle) {
LTE_INT(mSweepAngle) {
LTE_INT(mUseCenter) {
return false;
}
}
}
}
}
return false;
}
private:
uint32_t mWidth;
uint32_t mHeight;
uint32_t mStartAngle;
uint32_t mSweepAngle;
uint32_t mUseCenter;
}; // ArcShapeCacheEntry
/**
* A simple LRU shape cache. The cache has a maximum size expressed in bytes.
* Any texture added to the cache causing the cache to grow beyond the maximum
* allowed size will also cause the oldest texture to be kicked out.
*/
template<typename Entry>
class ShapeCache: public OnEntryRemoved<Entry, PathTexture*> {
public:
ShapeCache(const char* name, const char* propertyName, float defaultSize);
~ShapeCache();
/**
* Used as a callback when an entry is removed from the cache.
* Do not invoke directly.
*/
void operator()(Entry& path, PathTexture*& texture);
/**
* Clears the cache. This causes all textures to be deleted.
*/
void clear();
/**
* Sets the maximum size of the cache in bytes.
*/
void setMaxSize(uint32_t maxSize);
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
protected:
PathTexture* addTexture(const Entry& entry, const SkPath *path, const SkPaint* paint);
PathTexture* get(Entry entry) {
return mCache.get(entry);
}
void removeTexture(PathTexture* texture);
GenerationCache<Entry, PathTexture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
GLuint mMaxTextureSize;
char* mName;
bool mDebugEnabled;
private:
/**
* Generates the texture from a bitmap into the specified texture structure.
*/
void generateTexture(SkBitmap& bitmap, Texture* texture);
void init();
}; // class ShapeCache
class RoundRectShapeCache: public ShapeCache<RoundRectShapeCacheEntry> {
public:
RoundRectShapeCache();
PathTexture* getRoundRect(float width, float height, float rx, float ry, SkPaint* paint);
}; // class RoundRectShapeCache
class CircleShapeCache: public ShapeCache<CircleShapeCacheEntry> {
public:
CircleShapeCache();
PathTexture* getCircle(float radius, SkPaint* paint);
}; // class CircleShapeCache
class OvalShapeCache: public ShapeCache<OvalShapeCacheEntry> {
public:
OvalShapeCache();
PathTexture* getOval(float width, float height, SkPaint* paint);
}; // class OvalShapeCache
class RectShapeCache: public ShapeCache<RectShapeCacheEntry> {
public:
RectShapeCache();
PathTexture* getRect(float width, float height, SkPaint* paint);
}; // class RectShapeCache
class ArcShapeCache: public ShapeCache<ArcShapeCacheEntry> {
public:
ArcShapeCache();
PathTexture* getArc(float width, float height, float startAngle, float sweepAngle,
bool useCenter, SkPaint* paint);
}; // class ArcShapeCache
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
template<class Entry>
ShapeCache<Entry>::ShapeCache(const char* name, const char* propertyName, float defaultSize):
mCache(GenerationCache<ShapeCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(MB(defaultSize)) {
char property[PROPERTY_VALUE_MAX];
if (property_get(propertyName, property, NULL) > 0) {
INIT_LOGD(" Setting %s cache size to %sMB", name, property);
setMaxSize(MB(atof(property)));
} else {
INIT_LOGD(" Using default %s cache size of %.2fMB", name, defaultSize);
}
size_t len = strlen(name);
mName = new char[len + 1];
strcpy(mName, name);
mName[len] = '\0';
init();
}
template<class Entry>
ShapeCache<Entry>::~ShapeCache() {
mCache.clear();
delete[] mName;
}
template<class Entry>
void ShapeCache<Entry>::init() {
mCache.setOnEntryRemovedListener(this);
GLint maxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
mMaxTextureSize = maxTextureSize;
mDebugEnabled = readDebugLevel() & kDebugCaches;
}
///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////
template<class Entry>
uint32_t ShapeCache<Entry>::getSize() {
return mSize;
}
template<class Entry>
uint32_t ShapeCache<Entry>::getMaxSize() {
return mMaxSize;
}
template<class Entry>
void ShapeCache<Entry>::setMaxSize(uint32_t maxSize) {
mMaxSize = maxSize;
while (mSize > mMaxSize) {
mCache.removeOldest();
}
}
///////////////////////////////////////////////////////////////////////////////
// Callbacks
///////////////////////////////////////////////////////////////////////////////
template<class Entry>
void ShapeCache<Entry>::operator()(Entry& path, PathTexture*& texture) {
removeTexture(texture);
}
///////////////////////////////////////////////////////////////////////////////
// Caching
///////////////////////////////////////////////////////////////////////////////
template<class Entry>
void ShapeCache<Entry>::removeTexture(PathTexture* texture) {
if (texture) {
const uint32_t size = texture->width * texture->height;
mSize -= size;
SHAPE_LOGD("ShapeCache::callback: delete %s: name, size, mSize = %d, %d, %d",
mName, texture->id, size, mSize);
if (mDebugEnabled) {
LOGD("Shape %s deleted, size = %d", mName, size);
}
glDeleteTextures(1, &texture->id);
delete texture;
}
}
template<class Entry>
PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *path,
const SkPaint* paint) {
const SkRect& bounds = path->getBounds();
const float pathWidth = fmax(bounds.width(), 1.0f);
const float pathHeight = fmax(bounds.height(), 1.0f);
const float offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
if (width > mMaxTextureSize || height > mMaxTextureSize) {
LOGW("Shape %s too large to be rendered into a texture (%dx%d, max=%dx%d)",
mName, width, height, mMaxTextureSize, mMaxTextureSize);
return NULL;
}
const uint32_t size = width * height;
// Don't even try to cache a bitmap that's bigger than the cache
if (size < mMaxSize) {
while (mSize + size > mMaxSize) {
mCache.removeOldest();
}
}
PathTexture* texture = new PathTexture;
texture->left = bounds.fLeft;
texture->top = bounds.fTop;
texture->offset = offset;
texture->width = width;
texture->height = height;
texture->generation = path->getGenerationID();
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kA8_Config, width, height);
bitmap.allocPixels();
bitmap.eraseColor(0);
SkPaint pathPaint(*paint);
// Make sure the paint is opaque, color, alpha, filter, etc.
// will be applied later when compositing the alpha8 texture
pathPaint.setColor(0xff000000);
pathPaint.setAlpha(255);
pathPaint.setColorFilter(NULL);
pathPaint.setMaskFilter(NULL);
pathPaint.setShader(NULL);
SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
SkSafeUnref(pathPaint.setXfermode(mode));
SkCanvas canvas(bitmap);
canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset);
canvas.drawPath(*path, pathPaint);
generateTexture(bitmap, texture);
if (size < mMaxSize) {
mSize += size;
SHAPE_LOGD("ShapeCache::get: create %s: name, size, mSize = %d, %d, %d",
mName, texture->id, size, mSize);
if (mDebugEnabled) {
LOGD("Shape %s created, size = %d", mName, size);
}
mCache.put(entry, texture);
} else {
texture->cleanup = true;
}
return texture;
}
template<class Entry>
void ShapeCache<Entry>::clear() {
mCache.clear();
}
template<class Entry>
void ShapeCache<Entry>::generateTexture(SkBitmap& bitmap, Texture* texture) {
SkAutoLockPixels alp(bitmap);
if (!bitmap.readyToDraw()) {
LOGE("Cannot generate texture from bitmap");
return;
}
glGenTextures(1, &texture->id);
glBindTexture(GL_TEXTURE_2D, texture->id);
// Textures are Alpha8
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
texture->blend = true;
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
texture->setFilter(GL_LINEAR);
texture->setWrap(GL_CLAMP_TO_EDGE);
}
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_SHAPE_CACHE_H