1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "SkiaPipeline.h"
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namespace android {
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class Bitmap;
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namespace uirenderer {
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namespace skiapipeline {
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class SkiaOpenGLPipeline : public SkiaPipeline {
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public:
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SkiaOpenGLPipeline(renderthread::RenderThread& thread);
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virtual ~SkiaOpenGLPipeline() {}
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renderthread::MakeCurrentResult makeCurrent() override;
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renderthread::Frame getFrame() override;
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bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
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const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
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const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
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const BakedOpRenderer::LightInfo& lightInfo,
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const std::vector<sp<RenderNode> >& renderNodes,
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FrameInfoVisualizer* profiler) override;
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bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
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FrameInfo* currentFrameInfo, bool* requireSwap) override;
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bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override;
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DeferredLayerUpdater* createTextureLayer() override;
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bool setSurface(Surface* window, renderthread::SwapBehavior swapBehavior,
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renderthread::ColorMode colorMode) override;
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void onStop() override;
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bool isSurfaceReady() override;
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bool isContextReady() override;
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static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
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static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
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SkBitmap& skBitmap);
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private:
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renderthread::EglManager& mEglManager;
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EGLSurface mEglSurface = EGL_NO_SURFACE;
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bool mBufferPreserved = false;
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};
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
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