1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
394 lines
14 KiB
C++
394 lines
14 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SkiaOpenGLPipeline.h"
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#include "DeferredLayerUpdater.h"
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#include "GlLayer.h"
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#include "LayerDrawable.h"
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#include "SkiaPipeline.h"
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#include "SkiaProfileRenderer.h"
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#include "hwui/Bitmap.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/EglManager.h"
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#include "renderthread/Frame.h"
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#include "utils/TraceUtils.h"
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#include <GrBackendSurface.h>
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#include <cutils/properties.h>
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#include <strings.h>
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using namespace android::uirenderer::renderthread;
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
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: SkiaPipeline(thread), mEglManager(thread.eglManager()) {}
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MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
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// TODO: Figure out why this workaround is needed, see b/13913604
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// In the meantime this matches the behavior of GLRenderer, so it is not a regression
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EGLint error = 0;
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if (!mEglManager.makeCurrent(mEglSurface, &error)) {
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return MakeCurrentResult::AlreadyCurrent;
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}
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return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
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}
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Frame SkiaOpenGLPipeline::getFrame() {
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LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
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"drawRenderNode called on a context with no surface!");
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return mEglManager.beginFrame(mEglSurface);
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}
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bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
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const FrameBuilder::LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
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bool opaque, bool wideColorGamut,
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const BakedOpRenderer::LightInfo& lightInfo,
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const std::vector<sp<RenderNode>>& renderNodes,
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FrameInfoVisualizer* profiler) {
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mEglManager.damageFrame(frame, dirty);
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// setup surface for fbo0
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GrGLFramebufferInfo fboInfo;
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fboInfo.fFBOID = 0;
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GrPixelConfig pixelConfig =
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wideColorGamut ? kRGBA_half_GrPixelConfig : kRGBA_8888_GrPixelConfig;
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GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE,
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pixelConfig, fboInfo);
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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SkASSERT(mRenderThread.getGrContext() != nullptr);
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sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
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mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, nullptr, &props));
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SkiaPipeline::updateLighting(lightGeometry, lightInfo);
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renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds,
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surface);
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layerUpdateQueue->clear();
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// Draw visual debugging features
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if (CC_UNLIKELY(Properties::showDirtyRegions ||
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ProfileType::None != Properties::getProfileType())) {
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SkCanvas* profileCanvas = surface->getCanvas();
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SkiaProfileRenderer profileRenderer(profileCanvas);
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profiler->draw(profileRenderer);
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profileCanvas->flush();
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}
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// Log memory statistics
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if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
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dumpResourceCacheUsage();
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}
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return true;
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}
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bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
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FrameInfo* currentFrameInfo, bool* requireSwap) {
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GL_CHECKPOINT(LOW);
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// Even if we decided to cancel the frame, from the perspective of jank
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// metrics the frame was swapped at this point
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currentFrameInfo->markSwapBuffers();
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*requireSwap = drew || mEglManager.damageRequiresSwap();
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if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
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return false;
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}
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return *requireSwap;
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}
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bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
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if (!mRenderThread.getGrContext()) {
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return false;
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}
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// acquire most recent buffer for drawing
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deferredLayer->updateTexImage();
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deferredLayer->apply();
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/* This intermediate surface is present to work around a bug in SwiftShader that
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* prevents us from reading the contents of the layer's texture directly. The
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* workaround involves first rendering that texture into an intermediate buffer and
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* then reading from the intermediate buffer into the bitmap.
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*/
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sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
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SkBudgeted::kYes, bitmap->info());
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Layer* layer = deferredLayer->backingLayer();
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if (LayerDrawable::DrawLayer(mRenderThread.getGrContext(), tmpSurface->getCanvas(), layer)) {
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sk_sp<SkImage> tmpImage = tmpSurface->makeImageSnapshot();
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if (tmpImage->readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
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bitmap->notifyPixelsChanged();
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return true;
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}
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}
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return false;
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}
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static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
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SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
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GlLayer* layer =
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new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
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layer->generateTexture();
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return layer;
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}
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DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
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mEglManager.initialize();
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return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
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}
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void SkiaOpenGLPipeline::onStop() {
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if (mEglManager.isCurrent(mEglSurface)) {
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mEglManager.makeCurrent(EGL_NO_SURFACE);
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}
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}
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bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
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ColorMode colorMode) {
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if (mEglSurface != EGL_NO_SURFACE) {
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mEglManager.destroySurface(mEglSurface);
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mEglSurface = EGL_NO_SURFACE;
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}
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if (surface) {
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const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
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mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
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}
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if (mEglSurface != EGL_NO_SURFACE) {
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const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
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mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
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return true;
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}
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return false;
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}
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bool SkiaOpenGLPipeline::isSurfaceReady() {
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return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
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}
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bool SkiaOpenGLPipeline::isContextReady() {
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return CC_LIKELY(mEglManager.hasEglContext());
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}
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void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
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DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
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if (thread.eglManager().hasEglContext()) {
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mode = DrawGlInfo::kModeProcess;
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}
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(*functor)(mode, nullptr);
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// If there's no context we don't need to reset as there's no gl state to save/restore
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if (mode != DrawGlInfo::kModeProcessNoContext) {
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thread.getGrContext()->resetContext();
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}
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}
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#define FENCE_TIMEOUT 2000000000
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class AutoEglFence {
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public:
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AutoEglFence(EGLDisplay display) : mDisplay(display) {
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fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
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}
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~AutoEglFence() {
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if (fence != EGL_NO_SYNC_KHR) {
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eglDestroySyncKHR(mDisplay, fence);
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}
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}
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EGLSyncKHR fence = EGL_NO_SYNC_KHR;
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private:
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EGLDisplay mDisplay = EGL_NO_DISPLAY;
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};
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class AutoEglImage {
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public:
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AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
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EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
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image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
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imageAttrs);
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}
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~AutoEglImage() {
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if (image != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(mDisplay, image);
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}
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}
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EGLImageKHR image = EGL_NO_IMAGE_KHR;
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private:
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EGLDisplay mDisplay = EGL_NO_DISPLAY;
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};
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class AutoSkiaGlTexture {
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public:
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AutoSkiaGlTexture() {
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glGenTextures(1, &mTexture);
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glBindTexture(GL_TEXTURE_2D, mTexture);
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}
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~AutoSkiaGlTexture() { glDeleteTextures(1, &mTexture); }
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private:
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GLuint mTexture = 0;
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};
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sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
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SkBitmap& skBitmap) {
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renderThread.eglManager().initialize();
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sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
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const SkImageInfo& info = skBitmap.info();
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PixelFormat pixelFormat;
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GLint format, type;
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bool isSupported = false;
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// TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
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switch (info.colorType()) {
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case kRGBA_8888_SkColorType:
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isSupported = true;
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// ARGB_4444 is upconverted to RGBA_8888
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case kARGB_4444_SkColorType:
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pixelFormat = PIXEL_FORMAT_RGBA_8888;
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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break;
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case kRGBA_F16_SkColorType:
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isSupported = grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig);
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if (isSupported) {
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type = GL_HALF_FLOAT;
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pixelFormat = PIXEL_FORMAT_RGBA_FP16;
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} else {
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type = GL_UNSIGNED_BYTE;
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pixelFormat = PIXEL_FORMAT_RGBA_8888;
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}
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format = GL_RGBA;
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break;
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case kRGB_565_SkColorType:
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isSupported = true;
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pixelFormat = PIXEL_FORMAT_RGB_565;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case kGray_8_SkColorType:
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isSupported = true;
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pixelFormat = PIXEL_FORMAT_RGBA_8888;
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format = GL_LUMINANCE;
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type = GL_UNSIGNED_BYTE;
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break;
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default:
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ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
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return nullptr;
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}
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SkBitmap bitmap;
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if (isSupported) {
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bitmap = skBitmap;
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} else {
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bitmap.allocPixels(
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SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), nullptr));
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bitmap.eraseColor(0);
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if (info.colorType() == kRGBA_F16_SkColorType) {
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// Drawing RGBA_F16 onto ARGB_8888 is not supported
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skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
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bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
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} else {
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SkCanvas canvas(bitmap);
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canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
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}
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}
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sp<GraphicBuffer> buffer = new GraphicBuffer(
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info.width(), info.height(), pixelFormat,
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GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
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GraphicBuffer::USAGE_SW_READ_NEVER,
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std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) +
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"]");
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status_t error = buffer->initCheck();
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if (error < 0) {
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ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
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return nullptr;
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}
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// upload the bitmap into a texture
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EGLDisplay display = eglGetCurrentDisplay();
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LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
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uirenderer::renderthread::EglManager::eglErrorString());
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// We use an EGLImage to access the content of the GraphicBuffer
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// The EGL image is later bound to a 2D texture
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EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer();
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AutoEglImage autoImage(display, clientBuffer);
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if (autoImage.image == EGL_NO_IMAGE_KHR) {
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ALOGW("Could not create EGL image, err =%s",
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uirenderer::renderthread::EglManager::eglErrorString());
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return nullptr;
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}
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AutoSkiaGlTexture glTexture;
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
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GL_CHECKPOINT(MODERATE);
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// glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
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// But asynchronous in sense that driver may upload texture onto hardware buffer when we first
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// use it in drawing
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
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bitmap.getPixels());
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GL_CHECKPOINT(MODERATE);
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// The fence is used to wait for the texture upload to finish
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// properly. We cannot rely on glFlush() and glFinish() as
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// some drivers completely ignore these API calls
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AutoEglFence autoFence(display);
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if (autoFence.fence == EGL_NO_SYNC_KHR) {
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LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
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return nullptr;
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}
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// The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
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// pipeline flush (similar to what a glFlush() would do.)
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EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
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EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
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if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
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LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
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return nullptr;
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}
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grContext->resetContext(kTextureBinding_GrGLBackendState);
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return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
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}
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
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