Increase filter quality when rendering a layer into the frame buffer from kNone_SkFilterQuality to kLow_SkFilterQuality. This visibly improves the quality if the layer is scaled. For example the circle shutter button in camera app looks better in pressed state (there is no jagged edge). Test: Ran camera app Bug: 72144993 Change-Id: I138d930a25301a369876d76a2cd322df0324f0f2
324 lines
14 KiB
C++
324 lines
14 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderNodeDrawable.h"
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#include <SkPaintFilterCanvas.h>
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#include "RenderNode.h"
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#include "SkiaDisplayList.h"
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#include "SkiaPipeline.h"
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#include "utils/TraceUtils.h"
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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void RenderNodeDrawable::drawBackwardsProjectedNodes(SkCanvas* canvas,
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const SkiaDisplayList& displayList,
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int nestLevel) {
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LOG_ALWAYS_FATAL_IF(0 == nestLevel && !displayList.mProjectionReceiver);
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for (auto& child : displayList.mChildNodes) {
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const RenderProperties& childProperties = child.getNodeProperties();
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// immediate children cannot be projected on their parent
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if (childProperties.getProjectBackwards() && nestLevel > 0) {
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SkAutoCanvasRestore acr2(canvas, true);
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// Apply recorded matrix, which is a total matrix saved at recording time to avoid
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// replaying all DL commands.
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canvas->concat(child.getRecordedMatrix());
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child.drawContent(canvas);
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}
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// skip walking sub-nodes if current display list contains a receiver with exception of
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// level 0, which is a known receiver
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if (0 == nestLevel || !displayList.containsProjectionReceiver()) {
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SkAutoCanvasRestore acr(canvas, true);
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SkMatrix nodeMatrix;
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mat4 hwuiMatrix(child.getRecordedMatrix());
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auto childNode = child.getRenderNode();
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childNode->applyViewPropertyTransforms(hwuiMatrix);
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hwuiMatrix.copyTo(nodeMatrix);
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canvas->concat(nodeMatrix);
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SkiaDisplayList* childDisplayList = static_cast<SkiaDisplayList*>(
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(const_cast<DisplayList*>(childNode->getDisplayList())));
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if (childDisplayList) {
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drawBackwardsProjectedNodes(canvas, *childDisplayList, nestLevel + 1);
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}
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}
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}
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}
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static void clipOutline(const Outline& outline, SkCanvas* canvas, const SkRect* pendingClip) {
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Rect possibleRect;
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float radius;
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/* To match the existing HWUI behavior we only supports rectangles or
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* rounded rectangles; passing in a more complicated outline fails silently.
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*/
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if (!outline.getAsRoundRect(&possibleRect, &radius)) {
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if (pendingClip) {
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canvas->clipRect(*pendingClip);
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}
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return;
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}
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SkRect rect = possibleRect.toSkRect();
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if (radius != 0.0f) {
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if (pendingClip && !pendingClip->contains(rect)) {
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canvas->clipRect(*pendingClip);
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}
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canvas->clipRRect(SkRRect::MakeRectXY(rect, radius, radius), SkClipOp::kIntersect, true);
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} else {
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if (pendingClip) {
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(void)rect.intersect(*pendingClip);
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}
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canvas->clipRect(rect);
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}
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}
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const RenderProperties& RenderNodeDrawable::getNodeProperties() const {
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return mRenderNode->properties();
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}
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void RenderNodeDrawable::onDraw(SkCanvas* canvas) {
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// negative and positive Z order are drawn out of order, if this render node drawable is in
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// a reordering section
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if ((!mInReorderingSection) || MathUtils::isZero(mRenderNode->properties().getZ())) {
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this->forceDraw(canvas);
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}
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}
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void RenderNodeDrawable::forceDraw(SkCanvas* canvas) {
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RenderNode* renderNode = mRenderNode.get();
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if (CC_UNLIKELY(Properties::skpCaptureEnabled)) {
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SkRect dimensions = SkRect::MakeWH(renderNode->getWidth(), renderNode->getHeight());
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canvas->drawAnnotation(dimensions, renderNode->getName(), nullptr);
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}
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// We only respect the nothingToDraw check when we are composing a layer. This
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// ensures that we paint the layer even if it is not currently visible in the
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// event that the properties change and it becomes visible.
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if ((mProjectedDisplayList == nullptr && !renderNode->isRenderable()) ||
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(renderNode->nothingToDraw() && mComposeLayer)) {
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return;
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}
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SkASSERT(renderNode->getDisplayList()->isSkiaDL());
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SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
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SkAutoCanvasRestore acr(canvas, true);
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const RenderProperties& properties = this->getNodeProperties();
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// pass this outline to the children that may clip backward projected nodes
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displayList->mProjectedOutline =
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displayList->containsProjectionReceiver() ? &properties.getOutline() : nullptr;
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if (!properties.getProjectBackwards()) {
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drawContent(canvas);
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if (mProjectedDisplayList) {
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acr.restore(); // draw projected children using parent matrix
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LOG_ALWAYS_FATAL_IF(!mProjectedDisplayList->mProjectedOutline);
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const bool shouldClip = mProjectedDisplayList->mProjectedOutline->getPath();
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SkAutoCanvasRestore acr2(canvas, shouldClip);
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canvas->setMatrix(mProjectedDisplayList->mProjectedReceiverParentMatrix);
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if (shouldClip) {
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clipOutline(*mProjectedDisplayList->mProjectedOutline, canvas, nullptr);
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}
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drawBackwardsProjectedNodes(canvas, *mProjectedDisplayList);
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}
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}
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displayList->mProjectedOutline = nullptr;
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}
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static bool layerNeedsPaint(const LayerProperties& properties, float alphaMultiplier,
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SkPaint* paint) {
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paint->setFilterQuality(kLow_SkFilterQuality);
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if (alphaMultiplier < 1.0f || properties.alpha() < 255 ||
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properties.xferMode() != SkBlendMode::kSrcOver || properties.colorFilter() != nullptr) {
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paint->setAlpha(properties.alpha() * alphaMultiplier);
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paint->setBlendMode(properties.xferMode());
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paint->setColorFilter(sk_ref_sp(properties.colorFilter()));
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return true;
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}
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return false;
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}
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class AlphaFilterCanvas : public SkPaintFilterCanvas {
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public:
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AlphaFilterCanvas(SkCanvas* canvas, float alpha) : SkPaintFilterCanvas(canvas), mAlpha(alpha) {}
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protected:
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bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type t) const override {
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SkTLazy<SkPaint> defaultPaint;
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if (!*paint) {
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paint->init(*defaultPaint.init());
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}
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paint->writable()->setAlpha((uint8_t)(*paint)->getAlpha() * mAlpha);
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return true;
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}
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void onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) override {
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// We unroll the drawable using "this" canvas, so that draw calls contained inside will
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// get their alpha applied. THe default SkPaintFilterCanvas::onDrawDrawable does not unroll.
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drawable->draw(this, matrix);
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}
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private:
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float mAlpha;
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};
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void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
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RenderNode* renderNode = mRenderNode.get();
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float alphaMultiplier = 1.0f;
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const RenderProperties& properties = renderNode->properties();
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// If we are drawing the contents of layer, we don't want to apply any of
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// the RenderNode's properties during this pass. Those will all be applied
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// when the layer is composited.
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if (mComposeLayer) {
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setViewProperties(properties, canvas, &alphaMultiplier);
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}
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SkiaDisplayList* displayList = (SkiaDisplayList*)mRenderNode->getDisplayList();
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if (displayList->containsProjectionReceiver()) {
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displayList->mProjectedReceiverParentMatrix = canvas->getTotalMatrix();
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}
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// TODO should we let the bound of the drawable do this for us?
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const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
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bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds);
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if (!quickRejected) {
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SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
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const LayerProperties& layerProperties = properties.layerProperties();
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// composing a hardware layer
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if (renderNode->getLayerSurface() && mComposeLayer) {
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SkASSERT(properties.effectiveLayerType() == LayerType::RenderLayer);
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SkPaint paint;
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layerNeedsPaint(layerProperties, alphaMultiplier, &paint);
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// surfaces for layers are created on LAYER_SIZE boundaries (which are >= layer size) so
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// we need to restrict the portion of the surface drawn to the size of the renderNode.
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SkASSERT(renderNode->getLayerSurface()->width() >= bounds.width());
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SkASSERT(renderNode->getLayerSurface()->height() >= bounds.height());
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canvas->drawImageRect(renderNode->getLayerSurface()->makeImageSnapshot().get(),
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bounds, bounds, &paint);
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if (!renderNode->getSkiaLayer()->hasRenderedSinceRepaint) {
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renderNode->getSkiaLayer()->hasRenderedSinceRepaint = true;
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if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
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SkPaint layerPaint;
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layerPaint.setColor(0x7f00ff00);
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canvas->drawRect(bounds, layerPaint);
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} else if (CC_UNLIKELY(Properties::debugOverdraw)) {
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// Render transparent rect to increment overdraw for repaint area.
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// This can be "else if" because flashing green on layer updates
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// will also increment the overdraw if it happens to be turned on.
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SkPaint transparentPaint;
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transparentPaint.setColor(SK_ColorTRANSPARENT);
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canvas->drawRect(bounds, transparentPaint);
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}
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}
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// composing a software layer with alpha
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} else if (properties.effectiveLayerType() == LayerType::Software) {
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SkPaint paint;
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bool needsLayer = layerNeedsPaint(layerProperties, alphaMultiplier, &paint);
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if (needsLayer) {
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canvas->saveLayer(bounds, &paint);
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}
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displayList->draw(canvas);
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if (needsLayer) {
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canvas->restore();
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}
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} else {
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if (alphaMultiplier < 1.0f) {
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// Non-layer draw for a view with getHasOverlappingRendering=false, will apply
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// the alpha to the paint of each nested draw.
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AlphaFilterCanvas alphaCanvas(canvas, alphaMultiplier);
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displayList->draw(&alphaCanvas);
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} else {
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displayList->draw(canvas);
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}
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}
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}
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}
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void RenderNodeDrawable::setViewProperties(const RenderProperties& properties, SkCanvas* canvas,
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float* alphaMultiplier) {
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if (properties.getLeft() != 0 || properties.getTop() != 0) {
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canvas->translate(properties.getLeft(), properties.getTop());
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}
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if (properties.getStaticMatrix()) {
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canvas->concat(*properties.getStaticMatrix());
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} else if (properties.getAnimationMatrix()) {
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canvas->concat(*properties.getAnimationMatrix());
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}
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if (properties.hasTransformMatrix()) {
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if (properties.isTransformTranslateOnly()) {
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canvas->translate(properties.getTranslationX(), properties.getTranslationY());
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} else {
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canvas->concat(*properties.getTransformMatrix());
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}
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}
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const bool isLayer = properties.effectiveLayerType() != LayerType::None;
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int clipFlags = properties.getClippingFlags();
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if (properties.getAlpha() < 1) {
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if (isLayer) {
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clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
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}
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if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
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*alphaMultiplier = properties.getAlpha();
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} else {
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// savelayer needed to create an offscreen buffer
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Rect layerBounds(0, 0, properties.getWidth(), properties.getHeight());
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if (clipFlags) {
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properties.getClippingRectForFlags(clipFlags, &layerBounds);
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clipFlags = 0; // all clipping done by savelayer
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}
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SkRect bounds = SkRect::MakeLTRB(layerBounds.left, layerBounds.top, layerBounds.right,
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layerBounds.bottom);
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canvas->saveLayerAlpha(&bounds, (int)(properties.getAlpha() * 255));
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}
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if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
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// pretend alpha always causes savelayer to warn about
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// performance problem affecting old versions
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ATRACE_FORMAT("alpha caused saveLayer %dx%d", properties.getWidth(),
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properties.getHeight());
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}
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}
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const SkRect* pendingClip = nullptr;
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SkRect clipRect;
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if (clipFlags) {
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Rect tmpRect;
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properties.getClippingRectForFlags(clipFlags, &tmpRect);
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clipRect = tmpRect.toSkRect();
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pendingClip = &clipRect;
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}
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if (properties.getRevealClip().willClip()) {
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canvas->clipPath(*properties.getRevealClip().getPath(), SkClipOp::kIntersect, true);
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} else if (properties.getOutline().willClip()) {
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clipOutline(properties.getOutline(), canvas, pendingClip);
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pendingClip = nullptr;
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}
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if (pendingClip) {
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canvas->clipRect(*pendingClip);
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}
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}
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}; // namespace skiapipeline
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}; // namespace uirenderer
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}; // namespace android
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