1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
210 lines
7.1 KiB
C++
210 lines
7.1 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Snapshot.h"
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#include "hwui/Canvas.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors
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///////////////////////////////////////////////////////////////////////////////
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Snapshot::Snapshot()
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: flags(0)
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, previous(nullptr)
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, layer(nullptr)
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, fbo(0)
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, alpha(1.0f)
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, roundRectClipState(nullptr)
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, projectionPathMask(nullptr)
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, mClipArea(&mClipAreaRoot) {
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transform = &mTransformRoot;
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mRelativeLightCenter.x = mRelativeLightCenter.y = mRelativeLightCenter.z = 0;
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}
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/**
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* Copies the specified snapshot/ The specified snapshot is stored as
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* the previous snapshot.
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*/
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Snapshot::Snapshot(Snapshot* s, int saveFlags)
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: flags(0)
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, previous(s)
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, layer(s->layer)
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, fbo(s->fbo)
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, alpha(s->alpha)
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, roundRectClipState(s->roundRectClipState)
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, projectionPathMask(s->projectionPathMask)
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, mClipArea(nullptr)
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, mViewportData(s->mViewportData)
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, mRelativeLightCenter(s->mRelativeLightCenter) {
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if (saveFlags & SaveFlags::Matrix) {
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mTransformRoot = *s->transform;
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transform = &mTransformRoot;
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} else {
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transform = s->transform;
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}
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if (saveFlags & SaveFlags::Clip) {
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mClipAreaRoot = s->getClipArea();
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mClipArea = &mClipAreaRoot;
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} else {
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mClipArea = s->mClipArea;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clipping
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::clip(const Rect& localClip, SkClipOp op) {
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flags |= Snapshot::kFlagClipSet;
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mClipArea->clipRectWithTransform(localClip, transform, static_cast<SkRegion::Op>(op));
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}
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void Snapshot::clipPath(const SkPath& path, SkClipOp op) {
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flags |= Snapshot::kFlagClipSet;
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mClipArea->clipPathWithTransform(path, transform, static_cast<SkRegion::Op>(op));
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}
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void Snapshot::setClip(float left, float top, float right, float bottom) {
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flags |= Snapshot::kFlagClipSet;
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mClipArea->setClip(left, top, right, bottom);
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}
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bool Snapshot::hasPerspectiveTransform() const {
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return transform->isPerspective();
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}
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const Rect& Snapshot::getLocalClip() {
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mat4 inverse;
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inverse.loadInverse(*transform);
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mLocalClip.set(mClipArea->getClipRect());
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inverse.mapRect(mLocalClip);
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return mLocalClip;
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}
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void Snapshot::resetClip(float left, float top, float right, float bottom) {
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// TODO: This is incorrect, when we start rendering into a new layer,
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// we may have to modify the previous snapshot's clip rect and clip
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// region if the previous restore() call did not restore the clip
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mClipArea = &mClipAreaRoot;
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setClip(left, top, right, bottom);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clipping round rect
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, float radius,
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bool highPriority) {
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if (bounds.isEmpty()) {
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mClipArea->setEmpty();
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return;
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}
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if (roundRectClipState && roundRectClipState->highPriority) {
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// ignore, don't replace, already have a high priority clip
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return;
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}
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RoundRectClipState* state = new (allocator) RoundRectClipState;
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state->highPriority = highPriority;
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// store the inverse drawing matrix
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Matrix4 roundRectDrawingMatrix = getOrthoMatrix();
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roundRectDrawingMatrix.multiply(*transform);
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state->matrix.loadInverse(roundRectDrawingMatrix);
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// compute area under rounded corners - only draws overlapping these rects need to be clipped
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for (int i = 0; i < 4; i++) {
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state->dangerRects[i] = bounds;
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}
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state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius;
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state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius;
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state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius;
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state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius;
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for (int i = 0; i < 4; i++) {
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transform->mapRect(state->dangerRects[i]);
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// round danger rects out as though they are AA geometry (since they essentially are)
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state->dangerRects[i].snapGeometryToPixelBoundaries(true);
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}
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// store RR area
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state->innerRect = bounds;
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state->innerRect.inset(radius);
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state->radius = radius;
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// store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info
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roundRectClipState = state;
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}
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void Snapshot::setProjectionPathMask(const SkPath* path) {
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projectionPathMask = path;
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}
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static Snapshot* getClipRoot(Snapshot* target) {
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while (target->previous && target->previous->previous) {
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target = target->previous;
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}
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return target;
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}
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const ClipBase* Snapshot::serializeIntersectedClip(LinearAllocator& allocator,
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const ClipBase* recordedClip,
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const Matrix4& recordedClipTransform) {
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auto target = this;
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if (CC_UNLIKELY(recordedClip && recordedClip->intersectWithRoot)) {
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// Clip must be intersected with root, instead of current clip.
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target = getClipRoot(this);
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}
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return target->mClipArea->serializeIntersectedClip(allocator, recordedClip,
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recordedClipTransform);
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}
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void Snapshot::applyClip(const ClipBase* recordedClip, const Matrix4& transform) {
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if (CC_UNLIKELY(recordedClip && recordedClip->intersectWithRoot)) {
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// current clip is being replaced, but must intersect with clip root
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*mClipArea = *(getClipRoot(this)->mClipArea);
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}
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mClipArea->applyClip(recordedClip, transform);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Queries
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::dump() const {
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ALOGD("Snapshot %p, flags %x, prev %p, height %d, hasComplexClip %d", this, flags, previous,
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getViewportHeight(), !mClipArea->isSimple());
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const Rect& clipRect(mClipArea->getClipRect());
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ALOGD(" ClipRect %.1f %.1f %.1f %.1f, clip simple %d", clipRect.left, clipRect.top,
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clipRect.right, clipRect.bottom, mClipArea->isSimple());
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ALOGD(" Transform (at %p):", transform);
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transform->dump();
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}
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}; // namespace uirenderer
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}; // namespace android
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