Derek Sollenberger 2d14213849 Initial implmentation of AnimatedImageDrawables on the RenderThread.
The current implementation schedules the next frame of the images
to be decoded after the current frame completes but potentially
schedules tasks that will result in a no-op execution if a new
frame is not yet needed.

Test: HwAccelerationTest
Change-Id: I0510cb5a1b801abd651327e924deb586af0306d6
2018-01-24 13:11:39 +00:00

191 lines
9.0 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "CanvasProperty.h"
#include "DeferredLayerUpdater.h"
#include "RenderNode.h"
#include "VectorDrawable.h"
#include "hwui/Canvas.h"
#include <SkCanvas.h>
#include <SkTLazy.h>
namespace android {
// Holds an SkCanvas reference plus additional native data.
class SkiaCanvas : public Canvas {
public:
explicit SkiaCanvas(const SkBitmap& bitmap);
/**
* Create a new SkiaCanvas.
*
* @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
* not be NULL. This constructor does not take ownership, so the caller
* must guarantee that it remains valid while the SkiaCanvas is valid.
*/
explicit SkiaCanvas(SkCanvas* canvas);
virtual ~SkiaCanvas();
virtual SkCanvas* asSkCanvas() override { return mCanvas; }
virtual void resetRecording(int width, int height,
uirenderer::RenderNode* renderNode) override {
LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
}
virtual uirenderer::DisplayList* finishRecording() override {
LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList");
return nullptr;
}
virtual void insertReorderBarrier(bool enableReorder) override {
LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers");
}
virtual void setBitmap(const SkBitmap& bitmap) override;
virtual bool isOpaque() override;
virtual int width() override;
virtual int height() override;
virtual int getSaveCount() const override;
virtual int save(SaveFlags::Flags flags) override;
virtual void restore() override;
virtual void restoreToCount(int saveCount) override;
virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
SaveFlags::Flags flags) override;
virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
SaveFlags::Flags flags) override;
virtual void getMatrix(SkMatrix* outMatrix) const override;
virtual void setMatrix(const SkMatrix& matrix) override;
virtual void concat(const SkMatrix& matrix) override;
virtual void rotate(float degrees) override;
virtual void scale(float sx, float sy) override;
virtual void skew(float sx, float sy) override;
virtual void translate(float dx, float dy) override;
virtual bool getClipBounds(SkRect* outRect) const override;
virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
virtual bool quickRejectPath(const SkPath& path) const override;
virtual bool clipRect(float left, float top, float right, float bottom, SkClipOp op) override;
virtual bool clipPath(const SkPath* path, SkClipOp op) override;
virtual SkDrawFilter* getDrawFilter() override;
virtual void setDrawFilter(SkDrawFilter* drawFilter) override;
virtual SkCanvasState* captureCanvasState() const override;
virtual void drawColor(int color, SkBlendMode mode) override;
virtual void drawPaint(const SkPaint& paint) override;
virtual void drawPoint(float x, float y, const SkPaint& paint) override;
virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
virtual void drawLine(float startX, float startY, float stopX, float stopY,
const SkPaint& paint) override;
virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
virtual void drawRect(float left, float top, float right, float bottom,
const SkPaint& paint) override;
virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
const SkPaint& paint) override;
virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
virtual void drawOval(float left, float top, float right, float bottom,
const SkPaint& paint) override;
virtual void drawArc(float left, float top, float right, float bottom, float startAngle,
float sweepAngle, bool useCenter, const SkPaint& paint) override;
virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
virtual void drawVertices(const SkVertices*, SkBlendMode, const SkPaint& paint) override;
virtual void drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) override;
virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override;
virtual void drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
float srcBottom, float dstLeft, float dstTop, float dstRight,
float dstBottom, const SkPaint* paint) override;
virtual void drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors,
const SkPaint* paint) override;
virtual void drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft,
float dstTop, float dstRight, float dstBottom,
const SkPaint* paint) override;
virtual double drawAnimatedImage(AnimatedImageDrawable* imgDrawable) override;
virtual bool drawTextAbsolutePos() const override { return true; }
virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
uirenderer::CanvasPropertyPrimitive* top,
uirenderer::CanvasPropertyPrimitive* right,
uirenderer::CanvasPropertyPrimitive* bottom,
uirenderer::CanvasPropertyPrimitive* rx,
uirenderer::CanvasPropertyPrimitive* ry,
uirenderer::CanvasPropertyPaint* paint) override;
virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint) override;
virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;
virtual void callDrawGLFunction(Functor* functor,
uirenderer::GlFunctorLifecycleListener* listener) override;
protected:
SkiaCanvas();
void reset(SkCanvas* skiaCanvas);
void drawDrawable(SkDrawable* drawable) { mCanvas->drawDrawable(drawable); }
virtual void drawGlyphs(ReadGlyphFunc glyphFunc, int count, const SkPaint& paint, float x,
float y, float boundsLeft, float boundsTop, float boundsRight,
float boundsBottom, float totalAdvance) override;
virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
const SkPaint& paint, const SkPath& path, size_t start,
size_t end) override;
private:
struct SaveRec {
int saveCount;
SaveFlags::Flags saveFlags;
size_t clipIndex;
};
const SaveRec* currentSaveRec() const;
void recordPartialSave(SaveFlags::Flags flags);
template <typename T>
void recordClip(const T&, SkClipOp);
void applyPersistentClips(size_t clipStartIndex);
void drawPoints(const float* points, int count, const SkPaint& paint, SkCanvas::PointMode mode);
const SkPaint* addFilter(const SkPaint* origPaint, SkPaint* tmpPaint,
sk_sp<SkColorFilter> colorSpaceFilter);
class Clip;
std::unique_ptr<SkCanvas> mCanvasWrapper; // might own a wrapper on the canvas
std::unique_ptr<SkCanvas> mCanvasOwned; // might own a canvas we allocated
SkCanvas* mCanvas; // we do NOT own this canvas, it must survive us
// unless it is the same as mCanvasOwned.get()
std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
std::vector<Clip> mClipStack; // tracks persistent clips.
};
} // namespace android