1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_PATCH_H
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#define ANDROID_HWUI_PATCH_H
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#include <sys/types.h>
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#include <GLES2/gl2.h>
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#include <androidfw/ResourceTypes.h>
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#include "Rect.h"
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#include "UvMapper.h"
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#include <vector>
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namespace android {
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namespace uirenderer {
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struct TextureVertex;
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///////////////////////////////////////////////////////////////////////////////
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// 9-patch structures
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///////////////////////////////////////////////////////////////////////////////
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class Patch {
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public:
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Patch(const float bitmapWidth, const float bitmapHeight, float width, float height,
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const UvMapper& mapper, const Res_png_9patch* patch);
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/**
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* Returns the size of this patch's mesh in bytes.
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*/
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uint32_t getSize() const;
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std::unique_ptr<TextureVertex[]> vertices;
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uint32_t verticesCount = 0;
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uint32_t indexCount = 0;
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bool hasEmptyQuads = false;
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std::vector<Rect> quads;
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GLintptr positionOffset = 0;
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GLintptr textureOffset = 0;
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private:
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void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1,
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float y2, float v1, float v2, float stretchX, float rescaleX, float width,
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float bitmapWidth, uint32_t& quadCount);
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void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1,
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float v1, float u2, float v2, uint32_t& quadCount);
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const uint32_t* mColors;
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UvMapper mUvMapper;
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}; // struct Patch
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_PATCH_H
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