Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
288 lines
11 KiB
C++
288 lines
11 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "OpenGLReadback.h"
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#include "Caches.h"
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#include "GlLayer.h"
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#include "GlopBuilder.h"
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#include "Image.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/EglManager.h"
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#include "utils/GLUtils.h"
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#include <GLES2/gl2.h>
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#include <gui/Surface.h>
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#include <ui/Fence.h>
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#include <ui/GraphicBuffer.h>
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namespace android {
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namespace uirenderer {
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CopyResult OpenGLReadback::copySurfaceInto(Surface& surface, const Rect& srcRect,
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SkBitmap* bitmap) {
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ATRACE_CALL();
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// Setup the source
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sp<GraphicBuffer> sourceBuffer;
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sp<Fence> sourceFence;
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Matrix4 texTransform;
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status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, texTransform.data);
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texTransform.invalidateType();
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if (err != NO_ERROR) {
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ALOGW("Failed to get last queued buffer, error = %d", err);
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return CopyResult::UnknownError;
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}
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if (!sourceBuffer.get()) {
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ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
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return CopyResult::SourceEmpty;
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}
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if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) {
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ALOGW("Surface is protected, unable to copy from it");
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return CopyResult::SourceInvalid;
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}
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err = sourceFence->wait(500 /* ms */);
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if (err != NO_ERROR) {
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ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
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return CopyResult::Timeout;
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}
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return copyGraphicBufferInto(sourceBuffer.get(), texTransform, srcRect, bitmap);
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}
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CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
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Matrix4& texTransform, const Rect& srcRect,
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SkBitmap* bitmap) {
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mRenderThread.eglManager().initialize();
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// TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
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// GL_OES_EGL_image, which doesn't work since we need samplerExternalOES
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// to be able to properly sample from the buffer.
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// Create the EGLImage object that maps the GraphicBuffer
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
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EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
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EGLImageKHR sourceImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
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clientBuffer, attrs);
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if (sourceImage == EGL_NO_IMAGE_KHR) {
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ALOGW("eglCreateImageKHR failed (%#x)", eglGetError());
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return CopyResult::UnknownError;
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}
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uint32_t width = graphicBuffer->getWidth();
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uint32_t height = graphicBuffer->getHeight();
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CopyResult copyResult =
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copyImageInto(sourceImage, texTransform, width, height, srcRect, bitmap);
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// All we're flushing & finishing is the deletion of the texture since
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// copyImageInto already did a major flush & finish as an implicit
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// part of glReadPixels, so this shouldn't pose any major stalls.
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glFinish();
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eglDestroyImageKHR(display, sourceImage);
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return copyResult;
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}
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CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) {
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Rect srcRect;
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Matrix4 transform;
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transform.loadScale(1, -1, 1);
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transform.translate(0, -1);
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return copyGraphicBufferInto(graphicBuffer, transform, srcRect, bitmap);
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}
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static float sFlipVInit[16] = {
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1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,
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};
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static const Matrix4 sFlipV(sFlipVInit);
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState, Texture& sourceTexture,
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const Matrix4& texTransform, const Rect& srcRect,
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SkBitmap* bitmap) {
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int destWidth = bitmap->width();
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int destHeight = bitmap->height();
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if (destWidth > caches.maxTextureSize || destHeight > caches.maxTextureSize) {
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ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", destWidth,
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destHeight, caches.maxTextureSize);
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return CopyResult::DestinationInvalid;
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}
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if (bitmap->colorType() == kRGBA_F16_SkColorType &&
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!caches.extensions().hasRenderableFloatTextures()) {
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ALOGW("Can't copy surface into bitmap, RGBA_F16 config is not supported");
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return CopyResult::DestinationInvalid;
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}
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GLuint fbo = renderState.createFramebuffer();
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if (!fbo) {
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ALOGW("Could not obtain an FBO");
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return CopyResult::UnknownError;
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}
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GLuint texture;
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GLenum format;
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GLenum internalFormat;
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GLenum type;
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switch (bitmap->colorType()) {
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case kAlpha_8_SkColorType:
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format = GL_ALPHA;
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internalFormat = GL_ALPHA;
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type = GL_UNSIGNED_BYTE;
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break;
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case kRGB_565_SkColorType:
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format = GL_RGB;
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internalFormat = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case kARGB_4444_SkColorType:
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format = GL_RGBA;
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internalFormat = GL_RGBA;
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type = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case kRGBA_F16_SkColorType:
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format = GL_RGBA;
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internalFormat = GL_RGBA16F;
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type = GL_HALF_FLOAT;
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break;
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case kN32_SkColorType:
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default:
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format = GL_RGBA;
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internalFormat = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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break;
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}
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renderState.bindFramebuffer(fbo);
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// TODO: Use layerPool or something to get this maybe? But since we
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// need explicit format control we can't currently.
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// Setup the rendertarget
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glGenTextures(1, &texture);
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caches.textureState().activateTexture(0);
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caches.textureState().bindTexture(texture);
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glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight, 0, format, type, nullptr);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
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{
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bool requiresFilter;
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// Draw & readback
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renderState.setViewport(destWidth, destHeight);
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renderState.scissor().setEnabled(false);
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renderState.blend().syncEnabled();
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renderState.stencil().disable();
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Matrix4 croppedTexTransform(texTransform);
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if (!srcRect.isEmpty()) {
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// We flipV to convert to 0,0 top-left for the srcRect
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// coordinates then flip back to 0,0 bottom-left for
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// GLES coordinates.
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croppedTexTransform.multiply(sFlipV);
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croppedTexTransform.translate(srcRect.left / sourceTexture.width(),
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srcRect.top / sourceTexture.height(), 0);
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croppedTexTransform.scale(srcRect.getWidth() / sourceTexture.width(),
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srcRect.getHeight() / sourceTexture.height(), 1);
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croppedTexTransform.multiply(sFlipV);
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requiresFilter = srcRect.getWidth() != (float)destWidth ||
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srcRect.getHeight() != (float)destHeight;
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} else {
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requiresFilter = sourceTexture.width() != (uint32_t)destWidth ||
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sourceTexture.height() != (uint32_t)destHeight;
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}
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Glop glop;
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GlopBuilder(renderState, caches, &glop)
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.setRoundRectClipState(nullptr)
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.setMeshTexturedUnitQuad(nullptr)
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.setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter)
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.setTransform(Matrix4::identity(), TransformFlags::None)
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.setModelViewMapUnitToRect(Rect(destWidth, destHeight))
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.build();
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Matrix4 ortho;
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ortho.loadOrtho(destWidth, destHeight);
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renderState.render(glop, ortho, false);
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// TODO: We should convert to linear space when the target is RGBA16F
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glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, type, bitmap->getPixels());
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bitmap->notifyPixelsChanged();
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}
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// Cleanup
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caches.textureState().deleteTexture(texture);
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renderState.deleteFramebuffer(fbo);
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GL_CHECKPOINT(MODERATE);
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return CopyResult::Success;
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}
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CopyResult OpenGLReadbackImpl::copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
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int imgWidth, int imgHeight, const Rect& srcRect,
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SkBitmap* bitmap) {
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// If this is a 90 or 270 degree rotation we need to swap width/height
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// This is a fuzzy way of checking that.
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if (imgTransform[Matrix4::kSkewX] >= 0.5f || imgTransform[Matrix4::kSkewX] <= -0.5f) {
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std::swap(imgWidth, imgHeight);
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}
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Caches& caches = Caches::getInstance();
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GLuint sourceTexId;
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// Create a 2D texture to sample from the EGLImage
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glGenTextures(1, &sourceTexId);
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caches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage);
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GLenum status = GL_NO_ERROR;
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while ((status = glGetError()) != GL_NO_ERROR) {
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ALOGW("glEGLImageTargetTexture2DOES failed (%#x)", status);
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return CopyResult::UnknownError;
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}
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Texture sourceTexture(caches);
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sourceTexture.wrap(sourceTexId, imgWidth, imgHeight, 0, 0 /* total lie */,
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GL_TEXTURE_EXTERNAL_OES);
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CopyResult copyResult = copyTextureInto(caches, mRenderThread.renderState(), sourceTexture,
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imgTransform, srcRect, bitmap);
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sourceTexture.deleteTexture();
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return copyResult;
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}
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bool OpenGLReadbackImpl::copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
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SkBitmap* bitmap) {
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if (!layer.isRenderable()) {
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// layer has never been updated by DeferredLayerUpdater, abort copy
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return false;
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}
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return CopyResult::Success == copyTextureInto(Caches::getInstance(), renderThread.renderState(),
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layer.getTexture(), layer.getTexTransform(),
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Rect(), bitmap);
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}
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} // namespace uirenderer
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} // namespace android
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