1185 lines
54 KiB
Plaintext
1185 lines
54 KiB
Plaintext
page.title=Android 3.0 Platform
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sdk.platform.version=3.0
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sdk.platform.apiLevel=11
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#relnotes">Revisions</a></li>
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<li><a href="#api">API Overview</a></li>
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<li><a href="#api-level">API Level</a></li>
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<li><a href="#apps">Built-in Applications</a></li>
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<li><a href="#locs">Locales</a></li>
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<li><a href="#skins">Emulator Skins</a></li>
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</ol>
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<h2>Reference</h2>
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<ol>
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<li><a
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href="{@docRoot}sdk/api_diff/11/changes.html">API
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Differences Report »</a> </li>
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</ol>
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<h2>See Also</h2>
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<ol>
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<li><a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android 3.0</a></li>
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</ol>
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</div>
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</div>
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<p><em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p>
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<p>For developers, the Android {@sdkPlatformVersion} platform is available as a downloadable
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component for the Android SDK. The downloadable platform includes an Android library and system
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image, as well as a set of emulator skins and more. The downloadable platform includes no external
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libraries.</p>
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<p>To get started developing or testing against Android {@sdkPlatformVersion}, use the Android SDK
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Manager to download the platform into your SDK. For more information, see <a
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href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>. If you are new to Android, <a
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href="{@docRoot}sdk/index.html">download the SDK Starter Package</a> first.</p>
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<p>For a high-level introduction to Android {@sdkPlatformVersion}, see the <a
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href="{@docRoot}sdk/android-{@sdkPlatformVersion}-highlights.html">Platform
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Highlights</a>.</p>
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<p class="note"><strong>Note:</strong>
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If you've already published an Android application, please test and optimize your application on
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Android 3.0 as soon as possible. You should do so to be sure your application provides the best
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experience possible on the latest Android-powered devices. For information about what you can do,
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read <a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android
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3.0</a>.</p>
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<h2 id="relnotes">Revisions</h2>
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<p>To determine what revision of the Android {@sdkPlatformVersion} platform you have installed,
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refer to the "Installed Packages" listing in the Android SDK and AVD Manager.</p>
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<div class="toggle-content opened" style="padding-left:1em;">
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<p><a href="#" onclick="return toggleContent(this)">
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<img src="{@docRoot}assets/images/triangle-opened.png"
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class="toggle-content-img" alt="" />
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Android {@sdkPlatformVersion}, Revision 2</a> <em>(July 2011)</em>
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</a></p>
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<div class="toggle-content-toggleme" style="padding-left:2em;">
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<dl>
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<dt>Dependencies:</dt>
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<dd>
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<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r12</a> or
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higher.</p>
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</dd>
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<dt>Notes:</dt>
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<dd>
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<p>Improvements to the platform's rendering library to support the visual layout editor in the ADT
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Eclipse plugin. This revision allows for more drawing features in ADT and fixes several
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bugs in the previous rendering library. It also unlocks several editor features that were added in
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ADT 12.</p>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggle-content closed" style="padding-left:1em;">
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<p><a href="#" onclick="return toggleContent(this)">
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<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt="" />
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Android {@sdkPlatformVersion}, Revision 1</a> <em>(February 2011)</em>
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</a></p>
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<div class="toggle-content-toggleme" style="padding-left:2em;">
|
||
|
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<dl>
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<dt>Dependencies:</dt>
|
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<dd>
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<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r10</a> or higher.</p>
|
||
</dd>
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</dl>
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</div>
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</div>
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<h2 id="#api">API Overview</h2>
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<p>The sections below provide a technical overview of what's new for developers in Android 3.0,
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including new features and changes in the framework API since the previous version.</p>
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<h3>Fragments</h3>
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<p>A fragment is a new framework component that allows you to separate distinct elements of an
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activity into self-contained modules that define their own UI and lifecycle. To create a
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fragment, you must extend the {@link android.app.Fragment} class and implement several lifecycle
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callback methods, similar to an {@link android.app.Activity}. You can then combine multiple
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fragments in a single activity to build a multi-pane UI in which each
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pane manages its own lifecycle and user inputs.</p>
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<p>You can also use a fragment without providing a UI and instead use the fragment as a worker
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for the activity, such as to manage the progress of a download that occurs only while the
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activity is running.</p>
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<p>Additionally:</p>
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<ul>
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<li>Fragments are self-contained and you can reuse them in multiple activities</li>
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<li>You can add, remove, replace and animate fragments inside the activity</li>
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<li>You can add fragments to a back stack managed by the activity, preserving the state of
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fragments as they are changed and allowing the user to navigate backward through the different
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states</li>
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<li>By <a
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href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">providing
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alternative layouts</a>, you can mix and match fragments, based
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||
on the screen size and orientation</li>
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||
<li>Fragments have direct access to their container activity and can contribute items to the
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activity's Action Bar (discussed next)</li>
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</ul>
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<p>To manage the fragments in your activity, you must use the {@link
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android.app.FragmentManager}, which provides several APIs for interacting with fragments, such
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as finding fragments in the activity and popping fragments off the back stack to restore their
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previous state.</p>
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<p>To perform a transaction, such as add or remove a fragment, you must create a {@link
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android.app.FragmentTransaction}. You can then call methods such as {@link
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android.app.FragmentTransaction#add add()} {@link android.app.FragmentTransaction#remove
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remove()}, or {@link android.app.FragmentTransaction#replace replace()}. Once you've applied all
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the changes you want to perform for the transaction, you must call {@link
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android.app.FragmentTransaction#commit commit()} and the system applies the fragment transaction to
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the activity.</p>
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<p>For more information about using fragments, read the <a
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href="{@docRoot}guide/topics/fundamentals/fragments.html">Fragments</a> documentation. Several
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samples are also available in the <a
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href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment">
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||
API Demos</a> application.</p>
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|
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|
||
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<h3>Action Bar</h3>
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<p>The Action Bar is a replacement for the traditional title bar at the top of the activity window.
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It includes the application logo in the left corner and provides a new interface for items in the
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<a href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a>. Additionally, the
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Action Bar allows you to:</p>
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<ul>
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<li>Add menu items directly in the Action Bar—as "action items."
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<p>In your XML declaration for the menu item, include the {@code
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android:showAsAction} attribute with a value of {@code "ifRoom"}. When there's enough room, the menu
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item appears directly in the Action Bar. Otherwise, the item is placed in the
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overflow menu, revealed by the menu icon on the right side of the Action Bar.</p></li>
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<li>Replace an action item with a widget (such as a search box)—creating an
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"action view."
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<p>In the XML declaration for the menu item, add the {@code android:actionViewLayout} attribute
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with a layout resource or the {@code android:actionViewClass} attribute with the class name of a
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widget. (You must also declare the {@code android:showAsAction} attribute so that the item appears
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in the Action Bar.) If there's not enough room in the Action Bar and the item appears in the
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overflow menu, it behaves like a regular menu item and does not show the widget.</p></li>
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<li>Add an action to the application logo and replace it with a custom logo
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<p>The application logo is automatically assigned the {@code android.R.id.home} ID,
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which the system delivers to your activity's {@link android.app.Activity#onOptionsItemSelected
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onOptionsItemSelected()} callback when touched. Simply respond to this ID in your callback
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method to perform an action such as go to your application's "home" activity.</p>
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<p>To replace the icon with a logo, specify your application logo in the manifest file with the
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<a href="{@docRoot}guide/topics/manifest/application-element.html#logo">{@code android:logo}</a>
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attribute, then call {@link android.app.ActionBar#setDisplayUseLogoEnabled
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setDisplayUseLogoEnabled(true)} in your activity.</p></li>
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||
|
||
<li>Add breadcrumbs to navigate backward through the back stack of fragments</li>
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||
<li>Add tabs or a drop-down list to navigate through fragments</li>
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||
<li>Customize the Action Bar with themes and backgrounds</li>
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</ul>
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<p>The Action Bar is standard for all applications that use the new holographic theme, which is
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also standard when you set either the <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
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android:minSdkVersion}</a> or <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
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android:targetSdkVersion}</a> to {@code "11"}.</p>
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|
||
<p>For more information about the Action Bar, read the <a
|
||
href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a> documentation. Several
|
||
samples are also available in the <a
|
||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#ActionBar">
|
||
API Demos</a> application.</p>
|
||
|
||
|
||
|
||
|
||
<h3>System clipboard</h3>
|
||
|
||
<p>Applications can now copy and paste data (beyond mere text) to and from the system-wide
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||
clipboard. Clipped data can be plain text, a URI, or an intent.</p>
|
||
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||
<p>By providing the system access to the data you want the user to copy, through a content provider,
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||
the user can copy complex content (such as an image or data structure) from your application and
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||
paste it into another application that supports that type of content.</p>
|
||
|
||
<p>To start using the clipboard, get the global {@link android.content.ClipboardManager} object
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by calling {@link android.content.Context#getSystemService getSystemService(CLIPBOARD_SERVICE)}.</p>
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||
|
||
<p>To copy an item to the clipboard, you need to create a new {@link
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android.content.ClipData} object, which holds one or more {@link android.content.ClipData.Item}
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||
objects, each describing a single entity. To create a {@link android.content.ClipData} object
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||
containing just one {@link android.content.ClipData.Item}, you can use one of the helper methods,
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||
such as {@link android.content.ClipData#newPlainText newPlainText()}, {@link
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||
android.content.ClipData#newUri newUri()}, and {@link android.content.ClipData#newIntent
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||
newIntent()}, which each return a {@link android.content.ClipData} object pre-loaded with the
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{@link android.content.ClipData.Item} you provide.</p>
|
||
|
||
<p>To add the {@link android.content.ClipData} to the clipboard, pass it to {@link
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android.content.ClipboardManager#setPrimaryClip setPrimaryClip()} for your instance of {@link
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||
android.content.ClipboardManager}.</p>
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||
|
||
<p>You can then read a file from the clipboard (in order to paste it) by calling {@link
|
||
android.content.ClipboardManager#getPrimaryClip()} on the {@link
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||
android.content.ClipboardManager}. Handling the {@link android.content.ClipData} you receive can
|
||
be complicated and you need to be sure you can actually handle the data type in the clipboard
|
||
before attempting to paste it.</p>
|
||
|
||
<p>The clipboard holds only one piece of clipped data (a {@link android.content.ClipData}
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||
object) at a time, but one {@link android.content.ClipData} can contain multiple {@link
|
||
android.content.ClipData.Item}s.</p>
|
||
|
||
<p>For more information, read the <a href="{@docRoot}guide/topics/clipboard/copy-paste.html">Copy
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||
and Paste</a> documentation. You can also see a simple implementation of copy and paste in the <a
|
||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/content/ClipboardSample.html">API Demos</a>
|
||
and a more complete implementation in the <a
|
||
href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> application.</p>
|
||
|
||
|
||
|
||
|
||
<h3>Drag and drop</h3>
|
||
|
||
<p>New APIs simplify drag and drop operations in your application's user interface. A drag
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||
operation is the transfer of some kind of data—carried in a {@link android.content.ClipData}
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||
object—from one place to another. The start and end point for the drag operation is a {@link
|
||
android.view.View}, so the APIs that directly handle the drag and drop operations are
|
||
in the {@link android.view.View} class.</p>
|
||
|
||
<p>A drag and drop operation has a lifecycle that's defined by several drag actions—each
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||
defined by a {@link android.view.DragEvent} object—such as {@link
|
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android.view.DragEvent#ACTION_DRAG_STARTED}, {@link android.view.DragEvent#ACTION_DRAG_ENTERED}, and
|
||
{@link android.view.DragEvent#ACTION_DROP}. Each view that wants to participate in a drag
|
||
operation can listen for these actions.</p>
|
||
|
||
<p>To begin dragging content in your activity, call {@link android.view.View#startDrag startDrag()}
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||
on a {@link android.view.View}, providing a {@link android.content.ClipData} object that represents
|
||
the data to drag, a {@link android.view.View.DragShadowBuilder} to facilitate the "shadow"
|
||
that users see under their fingers while dragging, and an {@link java.lang.Object} that can share
|
||
information about the drag object with views that may receive the object.</p>
|
||
|
||
<p>To accept a drag object in a {@link android.view.View} (receive the "drop"), register the view
|
||
with an {@link android.view.View.OnDragListener OnDragListener} by calling {@link
|
||
android.view.View#setOnDragListener setOnDragListener()}. When a drag event occurs on the view, the
|
||
system calls {@link android.view.View.OnDragListener#onDrag onDrag()} for the {@link
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||
android.view.View.OnDragListener OnDragListener}, which receives a {@link android.view.DragEvent}
|
||
describing the type of drag action has occurred (such as {@link
|
||
android.view.DragEvent#ACTION_DRAG_STARTED}, {@link android.view.DragEvent#ACTION_DRAG_ENTERED}, and
|
||
{@link android.view.DragEvent#ACTION_DROP}). During a drag, the system repeatedly calls {@link
|
||
android.view.View.OnDragListener#onDrag onDrag()} for the view underneath the drag, to deliver a
|
||
stream of drag events. The receiving view can inquire the event type delivered to {@link
|
||
android.view.View#onDragEvent onDragEvent()} by calling {@link android.view.DragEvent#getAction
|
||
getAction()} on the {@link android.view.DragEvent}.</p>
|
||
|
||
<p class="note"><strong>Note:</strong> Although a drag event may carry a {@link
|
||
android.content.ClipData} object, this is not related to the system clipboard. A drag and drop
|
||
operation should never put the dragged data in the system clipboard.</p>
|
||
|
||
<p>For more information, read the <a href="{@docRoot}guide/topics/ui/drag-drop.html">Dragging and
|
||
Dropping</a> documentation. You can also see an implementation of drag and drop in the <a
|
||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/DragAndDropDemo.html">
|
||
API Demos</a> application and the <a
|
||
href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a>
|
||
application.</p>
|
||
|
||
|
||
|
||
<h3>App widgets</h3>
|
||
|
||
<p>Android 3.0 supports several new widget classes for more interactive app widgets on the users
|
||
Home screen, including: {@link android.widget.GridView}, {@link android.widget.ListView}, {@link
|
||
android.widget.StackView}, {@link android.widget.ViewFlipper}, and {@link
|
||
android.widget.AdapterViewFlipper}.</p>
|
||
|
||
<p>More importantly, you can use the new {@link android.widget.RemoteViewsService} to create app
|
||
widgets with collections, using widgets such as {@link android.widget.GridView}, {@link
|
||
android.widget.ListView}, and {@link android.widget.StackView} that are backed by remote data,
|
||
such as from a content provider.</p>
|
||
|
||
<p>The {@link android.appwidget.AppWidgetProviderInfo} class (defined in XML with an {@code
|
||
<appwidget-provider>} element) also supports two new fields: {@link
|
||
android.appwidget.AppWidgetProviderInfo#autoAdvanceViewId} and {@link
|
||
android.appwidget.AppWidgetProviderInfo#previewImage}. The {@link
|
||
android.appwidget.AppWidgetProviderInfo#autoAdvanceViewId} field lets you specify the view ID of the
|
||
app widget subview that should be auto-advanced by the app widget’s host. The
|
||
{@link android.appwidget.AppWidgetProviderInfo#previewImage} field specifies a preview of what the
|
||
app widget looks like and is shown to the user from the widget picker. If this field is not
|
||
supplied, the app widget's icon is used for the preview.</p>
|
||
|
||
<p>To help create a preview image for your app widget (to specify in the {@link
|
||
android.appwidget.AppWidgetProviderInfo#previewImage} field), the Android emulator includes an
|
||
application called "Widget Preview." To create a preview image, launch this application, select the
|
||
app widget for your application and set it up how you'd like your preview image to appear, then save
|
||
it and place it in your application's drawable resources.</p>
|
||
|
||
<p>You can see an implementation of the new app widget features in the <a
|
||
href="{@docRoot}resources/samples/StackWidget/index.html">StackView App Widget</a> and <a
|
||
href="{@docRoot}resources/samples/WeatherListWidget/index.html">Weather List Widget</a>
|
||
applications.</p>
|
||
|
||
|
||
|
||
<h3>Status bar notifications</h3>
|
||
|
||
<p>The {@link android.app.Notification} APIs have been extended to support more content-rich status
|
||
bar notifications, plus a new {@link android.app.Notification.Builder} class allows you to easily
|
||
create {@link android.app.Notification} objects.</p>
|
||
<p>New features include:</p>
|
||
<ul>
|
||
<li>Support for a large icon in the notification, using {@link
|
||
android.app.Notification.Builder#setLargeIcon setLargeIcon()}. This is usually for
|
||
social applications to show the contact photo of the person who is the source of the
|
||
notification or for media apps to show an album thumbnail.</li>
|
||
<li>Support for custom layouts in the status bar ticker, using {@link
|
||
android.app.Notification.Builder#setTicker(CharSequence,RemoteViews) setTicker()}.</li>
|
||
<li>Support for custom notification layouts to include buttons with {@link
|
||
android.app.PendingIntent}s, for more interactive notification widgets. For example, a
|
||
notification can control music playback without starting an activity.</li>
|
||
</ul>
|
||
|
||
|
||
|
||
<h3>Content loaders</h3>
|
||
|
||
<p>New framework APIs facilitate asynchronous loading of data using the {@link
|
||
android.content.Loader} class. You can use it in combination with UI components such as views and
|
||
fragments to dynamically load data from worker threads. The {@link
|
||
android.content.CursorLoader} subclass is specially designed to help you do so for data backed by
|
||
a {@link android.content.ContentProvider}.</p>
|
||
|
||
<p>All you need to do is implement the {@link android.app.LoaderManager.LoaderCallbacks
|
||
LoaderCallbacks} interface to receive callbacks when a new loader is requested or the data has
|
||
changed, then call {@link android.app.LoaderManager#initLoader initLoader()} to initialize the
|
||
loader for your activity or fragment.</p>
|
||
|
||
<p>For more information, read the <a
|
||
href="{@docRoot}guide/topics/fundamentals/loaders.html">Loaders</a> documentation. You can also see
|
||
example code using loaders in the <a
|
||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderCursor.html">LoaderCursor</a>
|
||
and <a
|
||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html">
|
||
LoaderThrottle</a> samples.</p>
|
||
|
||
|
||
|
||
<h3>Bluetooth A2DP and headset APIs</h3>
|
||
|
||
<p>Android now includes APIs for applications to verify the state of connected Bluetooth A2DP and
|
||
headset profile devices. For example, applications can identify when a Bluetooth headset is
|
||
connected for listening to music and notify the user as appropriate. Applications can also receive
|
||
broadcasts for vendor specific AT commands and notify the user about the state of the connected
|
||
device, such as when the connected device's battery is low.</p>
|
||
|
||
<p>You can initialize the respective {@link android.bluetooth.BluetoothProfile} by calling {@link
|
||
android.bluetooth.BluetoothAdapter#getProfileProxy getProfileProxy()} with either the {@link
|
||
android.bluetooth.BluetoothProfile#A2DP} or {@link android.bluetooth.BluetoothProfile#HEADSET}
|
||
profile constant and a {@link android.bluetooth.BluetoothProfile.ServiceListener} to receive
|
||
callbacks when the Bluetooth client is connected or disconnected.</p>
|
||
|
||
|
||
|
||
|
||
<h3 id="animation">Animation framework</h3>
|
||
|
||
<p>An all new flexible animation framework allows you to animate arbitrary properties of any object
|
||
(View, Drawable, Fragment, Object, or anything else). It allows you to define several aspects of an
|
||
animation, such as:</p>
|
||
<ul>
|
||
<li>Duration</li>
|
||
<li>Repeat amount and behavior</li>
|
||
<li>Type of time interpolation</li>
|
||
<li>Animator sets to play animations together, sequentially, or after specified delays</li>
|
||
<li>Frame refresh delay</li>
|
||
</ul>
|
||
|
||
<p>You can define these animation aspects, and others, for an object's int, float, and hexadecimal
|
||
color values, by default. That is, when an object has a property field for one of these types, you
|
||
can change its value over time to affect an animation. To animate any other type of value, you tell
|
||
the system how to calculate the values for that given type, by implementing the {@link
|
||
android.animation.TypeEvaluator} interface.</p>
|
||
|
||
<p>There are two animators you can use to animate the values of a property: {@link
|
||
android.animation.ValueAnimator} and {@link android.animation.ObjectAnimator}. The {@link
|
||
android.animation.ValueAnimator} computes the animation values, but is not aware of the specific
|
||
object or property that is animated as a result. It simply performs the calculations, and you must
|
||
listen for the updates and process the data with your own logic. The {@link
|
||
android.animation.ObjectAnimator} is a subclass of {@link android.animation.ValueAnimator} and
|
||
allows you to set the object and property to animate, and it handles all animation work.
|
||
That is, you give the {@link android.animation.ObjectAnimator} the object to animate, the
|
||
property of the object to change over time, and a set of values to apply to the property over
|
||
time, then start the animation.</p>
|
||
|
||
<p>Additionally, the {@link android.animation.LayoutTransition} class enables automatic transition
|
||
animations for changes you make to your activity layout. To enable transitions for part of the
|
||
layout, create a {@link android.animation.LayoutTransition} object and set it on
|
||
any {@link android.view.ViewGroup} by calling {@link
|
||
android.view.ViewGroup#setLayoutTransition setLayoutTransition()}. This causes default
|
||
animations to run whenever items are added to or removed from the group. To specify custom
|
||
animations, call {@link android.animation.LayoutTransition#setAnimator setAnimator()} on the {@link
|
||
android.animation.LayoutTransition} and provide a custom {@link android.animation.Animator},
|
||
such as a {@link android.animation.ValueAnimator} or {@link android.animation.ObjectAnimator}
|
||
discussed above.</p>
|
||
|
||
<p>For more information, see the <a
|
||
href="{@docRoot}guide/topics/graphics/animation.html">Property Animation</a> documentation. You can
|
||
also see several samples using the animation APIs in the <a
|
||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API
|
||
Demos</a> application.</p>
|
||
|
||
|
||
|
||
|
||
<h3>Extended UI framework</h3>
|
||
|
||
<ul>
|
||
|
||
<li><b>Multiple-choice selection for ListView and GridView</b>
|
||
|
||
<p>New {@link android.widget.AbsListView#CHOICE_MODE_MULTIPLE_MODAL} mode for {@link
|
||
android.widget.AbsListView#setChoiceMode setChoiceMode()} allows users to select multiple items
|
||
from a {@link android.widget.ListView} or {@link android.widget.GridView}. When used in
|
||
conjunction with the Action Bar, users can select multiple items and then select the action to
|
||
perform from a list of options in the Action Bar (which has transformed into a Multi-choice
|
||
Action Mode).</p>
|
||
|
||
<p>To enable multiple-choice selection, call {@link
|
||
android.widget.AbsListView#setChoiceMode setChoiceMode(CHOICE_MODE_MULTIPLE_MODAL)} and register a
|
||
{@link android.widget.AbsListView.MultiChoiceModeListener MultiChoiceModeListener} with {@link
|
||
android.widget.AbsListView#setMultiChoiceModeListener setMultiChoiceModeListener()}.</p>
|
||
|
||
<p>When the user performs a long-press on an item, the Action Bar switches to the Multi-choice
|
||
Action Mode. The system notifies the {@link android.widget.AbsListView.MultiChoiceModeListener
|
||
MultiChoiceModeListener} when items are selected by calling {@link
|
||
android.widget.AbsListView.MultiChoiceModeListener#onItemCheckedStateChanged
|
||
onItemCheckedStateChanged()}.</p>
|
||
|
||
<p>For an example of multiple-choice selection, see the <a
|
||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/List15.html">List15.
|
||
java</a>
|
||
class in the API Demos sample application.</p>
|
||
</li>
|
||
|
||
|
||
<li><b>New APIs to transform views</b>
|
||
|
||
<p>New APIs allow you to easily apply 2D and 3D transformations to views in your activity
|
||
layout. New transformations are made possible with a set of object properties that define the view's
|
||
layout position, orientation, transparency and more.</p>
|
||
<p>New methods to set the view properties include: {@link android.view.View#setAlpha
|
||
setAlpha()}, {@link
|
||
android.view.View#setBottom setBottom()}, {@link android.view.View#setLeft setLeft()}, {@link
|
||
android.view.View#setRight setRight()}, {@link android.view.View#setBottom setBottom()}, {@link
|
||
android.view.View#setPivotX setPivotX()}, {@link android.view.View#setPivotY setPivotY()}, {@link
|
||
android.view.View#setRotationX setRotationX()}, {@link android.view.View#setRotationY
|
||
setRotationY()}, {@link android.view.View#setScaleX setScaleX()}, {@link android.view.View#setScaleY
|
||
setScaleY()}, {@link android.view.View#setAlpha setAlpha()}, and others.</p>
|
||
|
||
<p>Some methods also have a corresponding XML attribute that you can specify in your layout
|
||
file, to apply a default transformation. Available attributes include: {@code translationX}, {@code
|
||
translationY}, {@code rotation},
|
||
{@code rotationX}, {@code rotationY}, {@code scaleX}, {@code scaleY}, {@code transformPivotX},
|
||
{@code transformPivotY}, and {@code alpha}.</p>
|
||
|
||
<p>Using some of these new view properties in combination with the new <a
|
||
href="#animation">animation framework</a> (discussed
|
||
above), you can easily apply some fancy animations to your views. For example, to rotate a
|
||
view on its y-axis, supply {@link android.animation.ObjectAnimator} with the {@link
|
||
android.view.View}, the "rotationY" property, and the start and end values:</p>
|
||
<pre>
|
||
ObjectAnimator animator = ObjectAnimator.ofFloat(myView, "rotationY", 0, 360);
|
||
animator.setDuration(2000);
|
||
animator.start();
|
||
</pre>
|
||
</li>
|
||
|
||
|
||
<li><b>New holographic themes</b>
|
||
|
||
<p>The standard system widgets and overall look have been redesigned and incorporate a new
|
||
"holographic" user interface theme. The system applies the new theme
|
||
using the standard <a href="{@docRoot}guide/topics/ui/themes.html">style and theme</a> system.</p>
|
||
|
||
<p>Any application that targets the Android 3.0 platform—by setting either the <a
|
||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a>
|
||
or <a
|
||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
|
||
android:targetSdkVersion}</a> value to {@code "11"}—inherits the holographic theme by default.
|
||
However, if your application also applies its own theme, then your theme will override the
|
||
holographic theme, unless you update your styles to inherit the holographic theme.</p>
|
||
|
||
<p>To apply the holographic theme to individual activities or to inherit them in your own theme
|
||
definitions, use one of several new {@link android.R.style#Theme_Holo Theme.Holo}
|
||
themes. If your application is compatible with version of Android lower than 3.0 and applies
|
||
custom themes, then you should <a
|
||
href="{@docRoot}guide/topics/ui/themes.html#SelectATheme">select a theme based on platform
|
||
version</a>.</p>
|
||
|
||
</li>
|
||
|
||
|
||
<li><b>New widgets</b>
|
||
|
||
<ul>
|
||
<li>{@link android.widget.AdapterViewAnimator}
|
||
<p>Base class for an {@link android.widget.AdapterView} that performs animations when switching
|
||
between its views.</p></li>
|
||
|
||
<li>{@link android.widget.AdapterViewFlipper}
|
||
<p>Simple {@link android.widget.ViewAnimator} that animates between two or more views that have
|
||
been added to it. Only one child is shown at a time. If requested, it can automatically flip
|
||
between
|
||
each child at a regular interval.</p></li>
|
||
|
||
<li>{@link android.widget.CalendarView}
|
||
<p>Allows users to select dates from a calendar by touching the date and can scroll or fling the
|
||
calendar to a desired date. You can configure the range of dates available in the widget.</p></li>
|
||
|
||
<li>{@link android.widget.ListPopupWindow}
|
||
<p>Anchors itself to a host view and displays a list of choices, such as for a list of
|
||
suggestions when typing into an {@link android.widget.EditText} view.</p></li>
|
||
|
||
<li>{@link android.widget.NumberPicker}
|
||
<p>Enables the user to select a number from a predefined range. The widget presents an input
|
||
field and up and down buttons for selecting a number. Touching the input field allows the user to
|
||
scroll through values or touch again to directly edit the current value. It also allows you to map
|
||
positions to strings, so that the corresponding string is displayed instead of the index
|
||
position.</p></li>
|
||
|
||
<li>{@link android.widget.PopupMenu}
|
||
<p>Displays a {@link android.view.Menu} in a modal popup window that's anchored to a view. The
|
||
popup appears below the anchor view if there is room, or above it if there is not. If the IME (soft
|
||
keyboard) is visible, the popup does not overlap the IME it until the user touches the
|
||
menu.</p></li>
|
||
|
||
<li>{@link android.widget.SearchView}
|
||
<p>Provides a search box that you can configure to deliver search queries to a specified
|
||
activity and display search suggestions (in the same manner as the traditional search dialog). This
|
||
widget is particularly useful for offering a search widget in the Action Bar. For more information,
|
||
see <a href="{@docRoot}guide/topics/search/search-dialog.html">Creating a Search Interface.</p></li>
|
||
|
||
<li>{@link android.widget.StackView}
|
||
<p>A view that displays its children in a 3D stack and allows users to swipe through
|
||
views like a rolodex.</p></li>
|
||
|
||
</ul>
|
||
</li>
|
||
|
||
</ul>
|
||
|
||
|
||
|
||
<h3>Graphics</h3>
|
||
|
||
<ul>
|
||
<li><b>Hardware accelerated 2D graphics</b>
|
||
|
||
<p>You can now enable the OpenGL renderer for your application by setting {@code
|
||
android:hardwareAccelerated="true"} in your manifest element's <a
|
||
href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>
|
||
element or for individual <a
|
||
href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a>
|
||
elements.</p>
|
||
|
||
<p>This flag helps applications by making them draw faster. This results in smoother animations,
|
||
smoother scrolling, and overall better performance and response to user interaction.</p></li>
|
||
|
||
|
||
<li><b>View support for hardware and software layers</b>
|
||
|
||
<p>By default, a {@link android.view.View} has no layer specified. You can specify that the
|
||
view be backed by either a hardware or software layer, specified by values {@link
|
||
android.view.View#LAYER_TYPE_HARDWARE} and {@link android.view.View#LAYER_TYPE_SOFTWARE}, using
|
||
{@link android.view.View#setLayerType setLayerType()} or the <a
|
||
href="{@docRoot}reference/android/view/View.html#attr_android:layerType">{@code layerType}</a>
|
||
attribute.</p>
|
||
<p>A hardware layer is backed by a hardware specific texture (generally Frame Buffer Objects or
|
||
FBO on OpenGL hardware) and causes the view to be rendered using Android's hardware rendering
|
||
pipeline, but only if hardware acceleration is turned on for the view hierarchy. When hardware
|
||
acceleration is turned off, hardware layers behave exactly as software layers.</p>
|
||
<p>A software layer is backed by a bitmap and causes the view to be rendered using Android's
|
||
software rendering pipeline, even if hardware acceleration is enabled. Software layers should be
|
||
avoided when the affected view tree updates often. Every update will require to re-render the
|
||
software layer, which can potentially be slow.</p>
|
||
<p>For more information, see the {@link android.view.View#LAYER_TYPE_HARDWARE} and {@link
|
||
android.view.View#LAYER_TYPE_SOFTWARE} documentation.</p>
|
||
</li>
|
||
|
||
|
||
<li><b>Renderscript 3D graphics engine</b>
|
||
|
||
<p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well
|
||
as a special, platform-independent shader language for maximum performance. Using Renderscript, you
|
||
can accelerate graphics operations and data processing. Renderscript is an ideal way to create
|
||
high-performance 3D effects for applications, wallpapers, carousels, and more.</p>
|
||
<p>For more information, see the <a
|
||
href="{@docRoot}guide/topics/graphics/renderscript.html">3D Rendering and Computation with
|
||
Renderscript</a> documentation.</p></li>
|
||
</ul>
|
||
|
||
|
||
|
||
|
||
<h3>Media</h3>
|
||
|
||
|
||
<ul>
|
||
|
||
<li><b>Time lapse video</b>
|
||
|
||
<p>Camcorder APIs now support the ability to record time lapse video. The {@link
|
||
android.media.MediaRecorder#setCaptureRate setCaptureRate()} sets the rate at which frames
|
||
should be captured.</p></li>
|
||
|
||
<li><b>Texture support for image streams</b>
|
||
|
||
<p>New {@link android.graphics.SurfaceTexture} allows you to capture an image stream as an OpenGL ES
|
||
texture. By calling {@link android.hardware.Camera#setPreviewTexture setPreviewTexture()} for your
|
||
{@link android.hardware.Camera} instance, you can specify the {@link
|
||
android.graphics.SurfaceTexture} upon which to draw video playback or preview frames from the
|
||
camera.</p></li>
|
||
|
||
<li><b>HTTP Live streaming</b>
|
||
|
||
<p>Applications can now pass an M3U playlist URL to the media framework to begin an HTTP Live
|
||
streaming session. The media framework supports most of the HTTP Live streaming specification,
|
||
including adaptive bit rate. See the <a
|
||
href="{@docRoot}guide/appendix/media-formats.html">Supported Media Formats</a> document for
|
||
more information.</p></li>
|
||
|
||
<li><b>EXIF data</b>
|
||
|
||
<p>The {@link android.media.ExifInterface} includes new fields for photo aperture, ISO, and exposure
|
||
time.</p></li>
|
||
|
||
<li><b>Camcorder profiles</b>
|
||
|
||
<p>New {@link android.media.CamcorderProfile#hasProfile hasProfile()} method and several video
|
||
quality profiles (such as {@link android.media.CamcorderProfile#QUALITY_1080P}, {@link
|
||
android.media.CamcorderProfile#QUALITY_720P}, {@link
|
||
android.media.CamcorderProfile#QUALITY_CIF}, and others) allow you to determine camcorder
|
||
quality options.</p></li>
|
||
|
||
<li><b>Digital media file transfer</b>
|
||
|
||
<p>The platform includes built-in support for Media/Picture Transfer Protocol (MTP/PTP) over USB,
|
||
which lets users easily transfer any type of media files between devices and to a host computer.
|
||
Developers can build on this support, creating applications that let users create or manage rich
|
||
media files that they may want to transfer or share across devices. </p></li>
|
||
|
||
<li><b>Digital rights management (DRM)</b>
|
||
|
||
<p>New extensible digital rights management (DRM) framework for checking and enforcing digital
|
||
rights. It's implemented in two architectural layers:</p>
|
||
<ul>
|
||
<li>A DRM framework API, which is exposed to applications and runs through the Dalvik VM for
|
||
standard applications.</li>
|
||
<li>A native code DRM manager that implements the framework API and exposes an interface for DRM
|
||
plug-ins to handle rights management and decryption for various DRM schemes.</li>
|
||
</ul>
|
||
|
||
<p>For application developers, the framework offers an abstract, unified API that simplifies the
|
||
management of protected content. The API hides the complexity of DRM operations and allows a
|
||
consistent operation mode for both protected and unprotected content, and across a variety of DRM
|
||
schemes.</p>
|
||
|
||
<p>For device manufacturers, content owners, and Internet digital media providers the DRM
|
||
framework?s plugin API provides a means of adding support for a DRM scheme of choice into the
|
||
Android system, for secure enforcement of content protection.</p>
|
||
|
||
<p>The preview release does not provide any native DRM plug-ins for checking and enforcing digital
|
||
rights. However, device manufacturers may ship DRM plug-ins with their devices.</p>
|
||
|
||
<p>You can find all of the DRM APIs in the {@link android.drm} package.</p></li>
|
||
|
||
</ul>
|
||
|
||
|
||
|
||
<h3>Keyboard support</h3>
|
||
|
||
<ul>
|
||
<li>Support for Control, Meta, Caps Lock, Num Lock and Scroll Lock modifiers. For more information,
|
||
see {@link android.view.KeyEvent#META_CTRL_ON} and related fields.</li>
|
||
|
||
<li>Support for full desktop-style keyboards, including support for keys such as Escape, Home, End,
|
||
Delete and others. You can determine whether key events are coming from a full keyboard by
|
||
querying {@link android.view.KeyCharacterMap#getKeyboardType()} and checking for {@link
|
||
android.view.KeyCharacterMap#FULL KeyCharacterMap.FULL}</li>
|
||
|
||
<li>{@link android.widget.TextView} now supports keyboard-based cut, copy, paste, and select-all,
|
||
using the key combinations Ctrl+X, Ctrl+C, Ctrl+V, and Ctrl+A. It also supports PageUp/PageDown,
|
||
Home/End, and keyboard-based text selection.</li>
|
||
|
||
<li>{@link android.view.KeyEvent} adds several new methods to make it easier to check the key
|
||
modifier state correctly and consistently. See {@link android.view.KeyEvent#hasModifiers(int)},
|
||
{@link android.view.KeyEvent#hasNoModifiers()},
|
||
{@link android.view.KeyEvent#metaStateHasModifiers(int,int) metaStateHasModifiers()},
|
||
{@link android.view.KeyEvent#metaStateHasNoModifiers(int) metaStateHasNoModifiers()}.</li>
|
||
|
||
<li>Applications can implement custom keyboard shortcuts by subclassing {@link
|
||
android.app.Activity}, {@link android.app.Dialog}, or {@link android.view.View} and implementing
|
||
{@link android.app.Activity#onKeyShortcut onKeyShortcut()}. The framework calls this method
|
||
whenever a key is combined with Ctrl key. When creating an <a
|
||
href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a>, you can register keyboard
|
||
shortcuts by setting either the {@code android:alphabeticShortcut} or {@code
|
||
android:numericShortcut} attribute for each <a
|
||
href="{@docRoot}guide/topics/resources/menu-resource.html#item-element">{@code <item>}</a>
|
||
element (or with {@link android.view.MenuItem#setShortcut setShortcut()}).</li>
|
||
|
||
<li>Android 3.0 includes a new "virtual keyboard" device with the id {@link
|
||
android.view.KeyCharacterMap#VIRTUAL_KEYBOARD KeyCharacterMap.VIRTUAL_KEYBOARD}. The virtual
|
||
keyboard has a desktop-style US key map which is useful for synthesizing key events for testing
|
||
input.</li>
|
||
|
||
</ul>
|
||
|
||
|
||
|
||
|
||
<h3>Split touch events</h3>
|
||
|
||
<p>Previously, only a single view could accept touch events at one time. Android 3.0
|
||
adds support for splitting touch events across views and even windows, so different views can accept
|
||
simultaneous touch events.</p>
|
||
|
||
<p>Split touch events is enabled by default when an application targets
|
||
Android 3.0. That is, when the application has set either the <a
|
||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a>
|
||
or <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
|
||
android:targetSdkVersion}</a> attribute's value to {@code "11"}.</p>
|
||
|
||
<p>However, the following properties allow you to disable split touch events across views inside
|
||
specific view groups and across windows.</p>
|
||
|
||
<ul>
|
||
<li>The {@link android.R.attr#splitMotionEvents android:splitMotionEvents} attribute for view groups
|
||
allows you to disable split touch events that occur between child views in a layout. For example:
|
||
<pre>
|
||
<LinearLayout android:splitMotionEvents="false" ... >
|
||
...
|
||
</LinearLayout>
|
||
</pre>
|
||
<p>This way, child views in the linear layout cannot split touch events—only one view can
|
||
receive touch events at a time.</p>
|
||
</li>
|
||
|
||
<li>The {@link android.R.attr#windowEnableSplitTouch android:windowEnableSplitTouch} style property
|
||
allows you to disable split touch events across windows, by applying it to a theme for the activity
|
||
or entire application. For example:
|
||
<pre>
|
||
<style name="NoSplitMotionEvents" parent="android:Theme.Holo">
|
||
<item name="android:windowEnableSplitTouch">false</item>
|
||
...
|
||
</style>
|
||
</pre>
|
||
<p>When this theme is applied to an <a
|
||
href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> or <a
|
||
href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>,
|
||
only touch events within the current activity window are accepted. For example, by disabling split
|
||
touch events across windows, the system bar cannot receive touch events at the same time as the
|
||
activity. This does <em>not</em> affect whether views inside the activity can split touch
|
||
events—by default, the activity can still split touch events across views.</p>
|
||
|
||
<p>For more information about creating a theme, read <a
|
||
href="{@docRoot}guide/topics/ui/themes.html">Applying Styles and Themes</a>.</p>
|
||
</li>
|
||
</ul>
|
||
|
||
|
||
|
||
<h3>WebKit</h3>
|
||
|
||
<ul>
|
||
<li>New {@link android.webkit.WebViewFragment} class to create a fragment composed of a
|
||
{@link android.webkit.WebView}.</li>
|
||
<li>New {@link android.webkit.WebSettings} methods:
|
||
<ul>
|
||
<li>{@link
|
||
android.webkit.WebSettings#setDisplayZoomControls setDisplayZoomControls()} allows you to hide
|
||
the on-screen zoom controls while still allowing the user to zoom with finger gestures ({@link
|
||
android.webkit.WebSettings#setBuiltInZoomControls setBuiltInZoomControls()} must be set
|
||
{@code true}).</li>
|
||
<li>New {@link android.webkit.WebSettings} method, {@link
|
||
android.webkit.WebSettings#setEnableSmoothTransition setEnableSmoothTransition()}, allows you
|
||
to enable smooth transitions when panning and zooming. When enabled, WebView will choose a solution
|
||
to maximize the performance (for example, the WebView's content may not update during the
|
||
transition).</li>
|
||
</ul>
|
||
<li>New {@link android.webkit.WebView} methods:
|
||
<ul>
|
||
<li>{@link android.webkit.WebView#onPause onPause()} callback, to pause any processing
|
||
associated with the WebView when it becomes hidden. This is useful to reduce unnecessary CPU or
|
||
network traffic when the WebView is not in the foreground.</li>
|
||
<li>{@link android.webkit.WebView#onResume onResume()} callback, to resume processing
|
||
associated with the WebView, which was paused during {@link android.webkit.WebView#onPause
|
||
onPause()}.</li>
|
||
<li>{@link android.webkit.WebView#saveWebArchive saveWebArchive()} allows you to save the
|
||
current view as a web archive on the device.</li>
|
||
<li>{@link android.webkit.WebView#showFindDialog showFindDialog()} initiates a text search in
|
||
the current view.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
|
||
|
||
<h3>Browser</h3>
|
||
|
||
<p>The Browser application adds the following features to support web applications:</p>
|
||
|
||
<ul>
|
||
<li><b>Media capture</b>
|
||
<p>As defined by the <a href="http://dev.w3.org/2009/dap/camera/">HTML Media Capture</a>
|
||
specification, the Browser allows web applications to access audio, image and video capture
|
||
capabilities of the device. For example, the following HTML provides an input for the user to
|
||
capture a photo to upload:</p>
|
||
<pre>
|
||
<input type="file" accept="image/*;capture=camera" />
|
||
</pre>
|
||
<p>Or by excluding the {@code capture=camera} parameter, the user can choose to either capture a
|
||
new image with the camera or select one from the device (such as from the Gallery application).</p>
|
||
</li>
|
||
|
||
<li><b>Device Orientation</b>
|
||
<p>As defined by the <a
|
||
href="http://dev.w3.org/geo/api/spec-source-orientation.html">Device Orientation Event</a>
|
||
specification, the Browser allows web applications to listen to DOM events that provide information
|
||
about the physical orientation and motion of the device.</p>
|
||
<p>The device orientation is expressed with the x, y, and z axes, in degrees and motion is
|
||
expressed with acceleration and rotation rate data. A web page can register for orientation
|
||
events by calling {@code window.addEventListener} with event type {@code "deviceorientation"}
|
||
and register for motion events by registering the {@code "devicemotion"} event type.</p>
|
||
</li>
|
||
|
||
<li><b>CSS 3D Transforms</b>
|
||
<p>As defined by the <a href="http://www.w3.org/TR/css3-3d-transforms/">CSS 3D Transform
|
||
Module</a> specification, the Browser allows elements rendered by CSS to be transformed in three
|
||
dimensions.</p>
|
||
</li>
|
||
</ul>
|
||
|
||
|
||
|
||
<h3>JSON utilities</h3>
|
||
|
||
<p>New classes, {@link android.util.JsonReader} and {@link android.util.JsonWriter}, help you
|
||
read and write JSON streams. The new APIs complement the {@link org.json} classes, which manipulate
|
||
a document in memory.</p>
|
||
|
||
<p>You can create an instance of {@link android.util.JsonReader} by calling
|
||
its constructor method and passing the {@link java.io.InputStreamReader} that feeds the JSON string.
|
||
Then begin reading an object by calling {@link android.util.JsonReader#beginObject()}, read a
|
||
key name with {@link android.util.JsonReader#nextName()}, read the value using methods
|
||
respective to the type, such as {@link android.util.JsonReader#nextString()} and {@link
|
||
android.util.JsonReader#nextInt()}, and continue doing so while {@link
|
||
android.util.JsonReader#hasNext()} is true.</p>
|
||
|
||
<p>You can create an instance of {@link android.util.JsonWriter} by calling its constructor and
|
||
passing the appropriate {@link java.io.OutputStreamWriter}. Then write the JSON data in a manner
|
||
similar to the reader, using {@link android.util.JsonWriter#name name()} to add a property name
|
||
and an appropriate {@link android.util.JsonWriter#value value()} method to add the respective
|
||
value.</p>
|
||
|
||
<p>These classes are strict by default. The {@link android.util.JsonReader#setLenient setLenient()}
|
||
method in each class configures them to be more liberal in what they accept. This lenient
|
||
parse mode is also compatible with the {@link org.json}'s default parser.</p>
|
||
|
||
|
||
|
||
|
||
<h3>New feature constants</h3>
|
||
|
||
<p>The <a
|
||
href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a>
|
||
manfest element should be used to inform external entities (such as Google Play) of the set of
|
||
hardware and software features on which your application depends. In this release, Android adds the
|
||
following new constants that applications can declare with this element:</p>
|
||
|
||
<ul>
|
||
<li>{@link android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"}
|
||
<p>When declared, this indicates that the application is compatible with a device that offers an
|
||
emulated touchscreen (or better). A device that offers an emulated touchscreen provides a user input
|
||
system that can emulate a subset of touchscreen
|
||
capabilities. An example of such an input system is a mouse or remote control that drives an
|
||
on-screen cursor. Such input systems support basic touch events like click down, click up, and drag.
|
||
However, more complicated input types (such as gestures, flings, etc.) may be more difficult or
|
||
impossible on faketouch devices (and multitouch gestures are definitely not possible).</p>
|
||
<p>If your application does <em>not</em> require complicated gestures and you do
|
||
<em>not</em> want your application filtered from devices with an emulated touchscreen, you
|
||
should declare {@link
|
||
android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"} with a <a
|
||
href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a>
|
||
element. This way, your application will be available to the greatest number of device types,
|
||
including those that provide only an emulated touchscreen input.</p>
|
||
<p>All devices that include a touchscreen also support {@link
|
||
android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"}, because
|
||
touchscreen capabilities are a superset of faketouch capabilities. Thus, unless you actually require
|
||
a touchscreen, you should add a <a
|
||
href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a>
|
||
element for faketouch.</p>
|
||
</li>
|
||
</ul>
|
||
|
||
|
||
|
||
|
||
<h3>New permissions</h3>
|
||
|
||
<ul>
|
||
<li>{@link android.Manifest.permission#BIND_REMOTEVIEWS
|
||
"android.permission.BIND_REMOTEVIEWS"}
|
||
<p>This must be declared as a required permission in the <a
|
||
href="{@docRoot}guide/topics/manifest/service-element.html">{@code <service>}</a> manifest
|
||
element for an implementation of {@link android.widget.RemoteViewsService}. For example, when
|
||
creating an App Widget that uses {@link android.widget.RemoteViewsService} to populate a
|
||
collection view, the manifest entry may look like this:</p>
|
||
<pre>
|
||
<service android:name=".widget.WidgetService"
|
||
android:exported="false"
|
||
android:permission="android.permission.BIND_REMOTEVIEWS" />
|
||
</pre>
|
||
</ul>
|
||
|
||
|
||
|
||
<h3>New platform technologies</h3>
|
||
|
||
<ul>
|
||
<li><strong>Storage</strong>
|
||
<ul>
|
||
<li>ext4 file system support to enable onboard eMMC storage.</li>
|
||
<li>FUSE file system to support MTP devices.</li>
|
||
<li>USB host mode support to support keyboards and USB hubs.</li>
|
||
<li>Support for MTP/PTP </li>
|
||
</ul>
|
||
</li>
|
||
|
||
<li><strong>Linux Kernel</strong>
|
||
<ul>
|
||
<li>Upgraded to 2.6.36</li>
|
||
</ul>
|
||
</li>
|
||
|
||
<li><strong>Dalvik VM</strong>
|
||
<ul>
|
||
<li>New code to support and optimize for SMP</li>
|
||
<li>Various improvements to the JIT infrastructure</li>
|
||
<li>Garbage collector improvements:
|
||
<ul>
|
||
<li>Tuned for SMP</li>
|
||
<li>Support for larger heap sizes</li>
|
||
<li>Unified handling for bitmaps and byte buffers</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
|
||
<li><strong>Dalvik Core Libraries</strong>
|
||
<ul>
|
||
<li>New, much faster implementation of NIO (modern I/O library)</li>
|
||
<li>Improved exception messages</li>
|
||
<li>Correctness and performance fixes throughout</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
|
||
|
||
<h3 id="api-diff">API differences report</h3>
|
||
|
||
<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API Level
|
||
{@sdkPlatformApiLevel}), see the <a
|
||
href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API Differences Report</a>.</p>
|
||
|
||
|
||
|
||
|
||
|
||
<h2 id="api-level">API Level</h2>
|
||
|
||
<p>The Android {@sdkPlatformVersion} platform delivers an updated version of
|
||
the framework API. The Android {@sdkPlatformVersion} API
|
||
is assigned an integer identifier —
|
||
<strong>{@sdkPlatformApiLevel}</strong> — that is
|
||
stored in the system itself. This identifier, called the "API Level", allows the
|
||
system to correctly determine whether an application is compatible with
|
||
the system, prior to installing the application. </p>
|
||
|
||
<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application,
|
||
you need compile the application against the Android library that is provided in
|
||
the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you might
|
||
also need to add an <code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code>
|
||
attribute to the <code><uses-sdk></code> element in the application's
|
||
manifest. If your application is designed to run only on Android 2.3 and higher,
|
||
declaring the attribute prevents the application from being installed on earlier
|
||
versions of the platform.</p>
|
||
|
||
<p>For more information about how to use API Level, see the <a
|
||
href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p>
|
||
|
||
|
||
<h2 id="apps">Built-in Applications</h2>
|
||
|
||
<p>The system image included in the downloadable platform provides these
|
||
built-in applications:</p>
|
||
|
||
<table style="border:0;padding-bottom:0;margin-bottom:0;">
|
||
<tr>
|
||
<td style="border:0;padding-bottom:0;margin-bottom:0;">
|
||
<ul>
|
||
<li>API Demos</li>
|
||
<li>Browser</li>
|
||
<li>Calculator</li>
|
||
<li>Camera</li>
|
||
<li>Clock</li>
|
||
<li>Contacts</li>
|
||
<li>Custom Locale</li>
|
||
<li>Dev Tools</li>
|
||
<li>Downloads</li>
|
||
<li>Email</li>
|
||
</ul>
|
||
</td>
|
||
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
|
||
<ul>
|
||
<li>Gallery</li>
|
||
<li>Gestures Builder</li>
|
||
<li>Messaging</li>
|
||
<li>Music</li>
|
||
<li>Search</li>
|
||
<li>Settings</li>
|
||
<li>Spare Parts</li>
|
||
<li>Speech Recorder</li>
|
||
<li>Widget Preview</li>
|
||
</ul>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
|
||
<h2 id="locs" style="margin-top:.75em;">Locales</h2>
|
||
|
||
<p>The system image included in the downloadable SDK platform provides a variety of
|
||
built-in locales. In some cases, region-specific strings are available for the
|
||
locales. In other cases, a default version of the language is used. The
|
||
languages that are available in the Android 3.0 system
|
||
image are listed below (with <em>language</em>_<em>country/region</em> locale
|
||
descriptor).</p>
|
||
|
||
<table style="border:0;padding-bottom:0;margin-bottom:0;">
|
||
<tr>
|
||
<td style="border:0;padding-bottom:0;margin-bottom:0;">
|
||
<ul>
|
||
<li>Arabic, Egypt (ar_EG)</li>
|
||
<li>Arabic, Israel (ar_IL)</li>
|
||
<li>Bulgarian, Bulgaria (bg_BG)</li>
|
||
<li>Catalan, Spain (ca_ES)</li>
|
||
<li>Czech, Czech Republic (cs_CZ)</li>
|
||
<li>Danish, Denmark(da_DK)</li>
|
||
<li>German, Austria (de_AT)</li>
|
||
<li>German, Switzerland (de_CH)</li>
|
||
<li>German, Germany (de_DE)</li>
|
||
<li>German, Liechtenstein (de_LI)</li>
|
||
<li>Greek, Greece (el_GR)</li>
|
||
<li>English, Australia (en_AU)</li>
|
||
<li>English, Canada (en_CA)</li>
|
||
<li>English, Britain (en_GB)</li>
|
||
<li>English, Ireland (en_IE)</li>
|
||
<li>English, India (en_IN)</li>
|
||
<li>English, New Zealand (en_NZ)</li>
|
||
<li>English, Singapore(en_SG)</li>
|
||
<li>English, US (en_US)</li>
|
||
<li>English, South Africa (en_ZA)</li>
|
||
<li>Spanish (es_ES)</li>
|
||
<li>Spanish, US (es_US)</li>
|
||
<li>Finnish, Finland (fi_FI)</li>
|
||
<li>French, Belgium (fr_BE)</li>
|
||
<li>French, Canada (fr_CA)</li>
|
||
<li>French, Switzerland (fr_CH)</li>
|
||
<li>French, France (fr_FR)</li>
|
||
<li>Hebrew, Israel (he_IL)</li>
|
||
<li>Hindi, India (hi_IN)</li>
|
||
</ul>
|
||
</td>
|
||
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
|
||
<li>Croatian, Croatia (hr_HR)</li>
|
||
<li>Hungarian, Hungary (hu_HU)</li>
|
||
<li>Indonesian, Indonesia (id_ID)</li>
|
||
<li>Italian, Switzerland (it_CH)</li>
|
||
<li>Italian, Italy (it_IT)</li>
|
||
<li>Japanese (ja_JP)</li>
|
||
<li>Korean (ko_KR)</li>
|
||
<li>Lithuanian, Lithuania (lt_LT)</li>
|
||
<li>Latvian, Latvia (lv_LV)</li>
|
||
<li>Norwegian bokmål, Norway (nb_NO)</li>
|
||
<li>Dutch, Belgium (nl_BE)</li>
|
||
<li>Dutch, Netherlands (nl_NL)</li>
|
||
<li>Polish (pl_PL)</li>
|
||
<li>Portuguese, Brazil (pt_BR)</li>
|
||
<li>Portuguese, Portugal (pt_PT)</li>
|
||
<li>Romanian, Romania (ro_RO)</li>
|
||
<li>Russian (ru_RU)</li></li>
|
||
<li>Slovak, Slovakia (sk_SK)</li>
|
||
<li>Slovenian, Slovenia (sl_SI)</li>
|
||
<li>Serbian (sr_RS)</li>
|
||
<li>Swedish, Sweden (sv_SE)</li>
|
||
<li>Thai, Thailand (th_TH)</li>
|
||
<li>Tagalog, Philippines (tl_PH)</li>
|
||
<li>Turkish, Turkey (tr_TR)</li>
|
||
<li>Ukrainian, Ukraine (uk_UA)</li>
|
||
<li>Vietnamese, Vietnam (vi_VN)</li>
|
||
<li>Chinese, PRC (zh_CN)</li>
|
||
<li>Chinese, Taiwan (zh_TW)</li>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
<p class="note"><strong>Note:</strong> The Android platform may support more
|
||
locales than are included in the SDK system image. All of the supported locales
|
||
are available in the <a href="http://source.android.com/">Android Open Source
|
||
Project</a>.</p>
|
||
|
||
<h2 id="skins">Emulator Skins</h2>
|
||
|
||
<p>The downloadable platform includes the following emulator skin:</p>
|
||
|
||
<ul>
|
||
<li>
|
||
WXGA (1280x800, medium density, xlarge screen)
|
||
</li>
|
||
</ul>
|
||
|
||
<p>For more information about how to develop an application that displays
|
||
and functions properly on all Android-powered devices, see <a
|
||
href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
|
||
Screens</a>.</p> |