Use Google3 naming style to match new projects' and open source google projects' style. Preferred to do this in a massive CL so as to avoid style inconsistencies that plague legacy code bases. This is a relatively NEW code base, may as well keep it up to date. Test: name/style refactor - existing tests pass Change-Id: Ie80ecb78d46ec53efdfca2336bb57d96cbb7fb87
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_PROGUARD_RULES_H
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#define AAPT_PROGUARD_RULES_H
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#include <map>
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#include <ostream>
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#include <set>
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#include <string>
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#include "Resource.h"
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#include "Source.h"
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#include "xml/XmlDom.h"
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namespace aapt {
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namespace proguard {
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class KeepSet {
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public:
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inline void AddClass(const Source& source, const std::string& class_name) {
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keep_set_[class_name].insert(source);
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}
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inline void AddMethod(const Source& source, const std::string& method_name) {
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keep_method_set_[method_name].insert(source);
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}
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private:
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friend bool WriteKeepSet(std::ostream* out, const KeepSet& keep_set);
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std::map<std::string, std::set<Source>> keep_set_;
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std::map<std::string, std::set<Source>> keep_method_set_;
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};
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bool CollectProguardRulesForManifest(const Source& source,
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xml::XmlResource* res, KeepSet* keep_set,
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bool main_dex_only = false);
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bool CollectProguardRules(const Source& source, xml::XmlResource* res,
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KeepSet* keep_set);
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bool WriteKeepSet(std::ostream* out, const KeepSet& keep_set);
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} // namespace proguard
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} // namespace aapt
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#endif // AAPT_PROGUARD_RULES_H
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