Mathias Agopian 8db8509e3c remove multiplexing of multiple EGL implementation
from now on, the system can only have one EGL
implementation. this means the software and h/w renderer
cannot be used at the same time on a device. Of course, the
h/w renderer is always prefered; in its absence we
default to the software renderer.

Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3
2012-02-13 18:11:42 -08:00
2012-02-10 13:02:11 -08:00
2012-02-10 10:51:23 -08:00
2012-02-10 11:41:41 -08:00
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