Vince Harron 8da272f4fe Clarified recommended use cases for NDK.
Added - "game engines" officially supported use case for NDK
Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++
Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.

Change-Id: I098de65bf0c4b4ab4a85611426b68613692e52c5
2014-04-13 14:57:27 -07:00
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