Romain Guy 8d4aeb7111 Add a render buffer cache to reuse stencil buffers
Bug #7146141

This new cache is used in a similar way to LayerCache. It helps
reuse already allocated stencil buffers and thus avoid churning
memory on every frame.

Change-Id: I19551d72da52c40039e65904563600e492c8b193
2013-02-13 11:27:05 -08:00

69 lines
1.6 KiB
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
# Only build libhwui when USE_OPENGL_RENDERER is
# defined in the current device/board configuration
ifeq ($(USE_OPENGL_RENDERER),true)
LOCAL_SRC_FILES:= \
utils/SortedListImpl.cpp \
font/CacheTexture.cpp \
font/Font.cpp \
FontRenderer.cpp \
GammaFontRenderer.cpp \
Caches.cpp \
DisplayListLogBuffer.cpp \
DisplayListRenderer.cpp \
Dither.cpp \
Extensions.cpp \
FboCache.cpp \
GradientCache.cpp \
Layer.cpp \
LayerCache.cpp \
LayerRenderer.cpp \
Matrix.cpp \
OpenGLRenderer.cpp \
Patch.cpp \
PatchCache.cpp \
PathCache.cpp \
PathTessellator.cpp \
Program.cpp \
ProgramCache.cpp \
RenderBufferCache.cpp \
ResourceCache.cpp \
ShapeCache.cpp \
SkiaColorFilter.cpp \
SkiaShader.cpp \
Snapshot.cpp \
Stencil.cpp \
TextureCache.cpp \
TextDropShadowCache.cpp
LOCAL_C_INCLUDES += \
$(JNI_H_INCLUDE) \
$(LOCAL_PATH)/../../include/utils \
external/skia/include/core \
external/skia/include/effects \
external/skia/include/images \
external/skia/src/core \
external/skia/src/ports \
external/skia/include/utils
LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DGL_GLEXT_PROTOTYPES
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia libui
LOCAL_MODULE := libhwui
LOCAL_MODULE_TAGS := optional
ifndef HWUI_COMPILE_SYMBOLS
LOCAL_CFLAGS += -fvisibility=hidden
endif
ifdef HWUI_COMPILE_FOR_PERF
LOCAL_CFLAGS += -fno-omit-frame-pointer -marm -mapcs
endif
include $(BUILD_SHARED_LIBRARY)
include $(call all-makefiles-under,$(LOCAL_PATH))
endif