android_frameworks_base/libs/input/PointerControllerContext.h
Marin Shalamanov 463ad8ee22 Introduce DynamicDisplayInfo
In this CL we introduce SurfaceContorl.getDynamicDisplayInfo
which replaces the current seprate calls for supported and
active display mode, supproted and active color modes and
HDR capabilities.

This way display capabilities can be queried atomically.

Additionally this CL pipes an DisplayMode IDs from
SurfaceFlinger and updates LocalDislayAdapter to use
IDs instead of array indices.

Test: presubmit
Bug: 159590486
Bug: 175678215
Change-Id: I169e3055d07905e2330e11f158b61ffd366f97e6
2021-02-18 18:54:41 +01:00

183 lines
5.3 KiB
C++

/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_POINTER_CONTROLLER_CONTEXT_H
#define _UI_POINTER_CONTROLLER_CONTEXT_H
#include <PointerControllerInterface.h>
#include <gui/DisplayEventReceiver.h>
#include <input/DisplayViewport.h>
#include <input/Input.h>
#include <utils/BitSet.h>
#include <utils/Looper.h>
#include <utils/RefBase.h>
#include <functional>
#include <map>
#include <memory>
#include <vector>
#include "SpriteController.h"
namespace android {
class PointerController;
class MouseCursorController;
class TouchSpotController;
/*
* Pointer resources.
*/
struct PointerResources {
SpriteIcon spotHover;
SpriteIcon spotTouch;
SpriteIcon spotAnchor;
};
struct PointerAnimation {
std::vector<SpriteIcon> animationFrames;
nsecs_t durationPerFrame;
};
enum class InactivityTimeout {
NORMAL = 0,
SHORT = 1,
};
/*
* Pointer controller policy interface.
*
* The pointer controller policy is used by the pointer controller to interact with
* the Window Manager and other system components.
*
* The actual implementation is partially supported by callbacks into the DVM
* via JNI. This interface is also mocked in the unit tests.
*/
class PointerControllerPolicyInterface : public virtual RefBase {
protected:
PointerControllerPolicyInterface() {}
virtual ~PointerControllerPolicyInterface() {}
public:
virtual void loadPointerIcon(SpriteIcon* icon, int32_t displayId) = 0;
virtual void loadPointerResources(PointerResources* outResources, int32_t displayId) = 0;
virtual void loadAdditionalMouseResources(
std::map<int32_t, SpriteIcon>* outResources,
std::map<int32_t, PointerAnimation>* outAnimationResources, int32_t displayId) = 0;
virtual int32_t getDefaultPointerIconId() = 0;
virtual int32_t getCustomPointerIconId() = 0;
};
/*
* Contains logic and resources shared among PointerController,
* MouseCursorController, and TouchSpotController.
*/
class PointerControllerContext {
public:
PointerControllerContext(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper, const sp<SpriteController>& spriteController,
PointerController& controller);
~PointerControllerContext();
void removeInactivityTimeout();
void resetInactivityTimeout();
void startAnimation();
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
nsecs_t getAnimationTime();
void clearSpotsByDisplay(int32_t displayId);
void setHandlerController(std::shared_ptr<PointerController> controller);
void setCallbackController(std::shared_ptr<PointerController> controller);
sp<PointerControllerPolicyInterface> getPolicy();
sp<SpriteController> getSpriteController();
void handleDisplayEvents();
void addAnimationCallback(int32_t displayId, std::function<bool(nsecs_t)> callback);
void removeAnimationCallback(int32_t displayId);
class MessageHandler : public virtual android::MessageHandler {
public:
enum {
MSG_INACTIVITY_TIMEOUT,
};
void handleMessage(const Message& message) override;
std::weak_ptr<PointerController> pointerController;
};
class LooperCallback : public virtual android::LooperCallback {
public:
int handleEvent(int fd, int events, void* data) override;
std::weak_ptr<PointerController> pointerController;
};
private:
class PointerAnimator {
public:
PointerAnimator(PointerControllerContext& context);
void addCallback(int32_t displayId, std::function<bool(nsecs_t)> callback);
void removeCallback(int32_t displayId);
void handleVsyncEvents();
nsecs_t getAnimationTimeLocked();
mutable std::mutex mLock;
private:
struct Locked {
bool animationPending{false};
nsecs_t animationTime{systemTime(SYSTEM_TIME_MONOTONIC)};
std::unordered_map<int32_t, std::function<bool(nsecs_t)>> callbacks;
} mLocked GUARDED_BY(mLock);
DisplayEventReceiver mDisplayEventReceiver;
PointerControllerContext& mContext;
void initializeDisplayEventReceiver();
void startAnimationLocked();
void handleCallbacksLocked(nsecs_t timestamp);
};
sp<PointerControllerPolicyInterface> mPolicy;
sp<Looper> mLooper;
sp<SpriteController> mSpriteController;
sp<MessageHandler> mHandler;
sp<LooperCallback> mCallback;
PointerController& mController;
PointerAnimator mAnimator;
mutable std::mutex mLock;
struct Locked {
InactivityTimeout inactivityTimeout;
} mLocked GUARDED_BY(mLock);
void resetInactivityTimeoutLocked();
};
} // namespace android
#endif // _UI_POINTER_CONTROLLER_CONTEXT_H