d2345212d8
This is a rename with no functional changes. Change-Id: I4b0b7ee1926b688029e257b35c469113c0404a5b
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "DamageAccumulator.h"
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#include "FrameInfoVisualizer.h"
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#include "LayerUpdateQueue.h"
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#include "Lighting.h"
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#include "SwapBehavior.h"
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#include "hwui/Bitmap.h"
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#include "ColorMode.h"
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#include <SkRect.h>
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#include <utils/RefBase.h>
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class GrDirectContext;
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struct ANativeWindow;
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namespace android {
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namespace uirenderer {
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class DeferredLayerUpdater;
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class ErrorHandler;
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class TaskManager;
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namespace renderthread {
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enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded };
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class Frame;
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class IRenderPipeline {
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public:
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virtual MakeCurrentResult makeCurrent() = 0;
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virtual Frame getFrame() = 0;
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virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
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const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
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const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
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const std::vector<sp<RenderNode>>& renderNodes,
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FrameInfoVisualizer* profiler) = 0;
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virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
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FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
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virtual DeferredLayerUpdater* createTextureLayer() = 0;
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virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior) = 0;
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virtual void onStop() = 0;
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virtual bool isSurfaceReady() = 0;
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virtual bool isContextReady() = 0;
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virtual void onDestroyHardwareResources() = 0;
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virtual void renderLayers(const LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue, bool opaque,
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const LightInfo& lightInfo) = 0;
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virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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ErrorHandler* errorHandler) = 0;
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virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0;
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virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0;
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virtual void unpinImages() = 0;
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virtual void setSurfaceColorProperties(ColorMode colorMode) = 0;
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virtual SkColorType getSurfaceColorType() const = 0;
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virtual sk_sp<SkColorSpace> getSurfaceColorSpace() = 0;
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virtual GrSurfaceOrigin getSurfaceOrigin() = 0;
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virtual void setPictureCapturedCallback(
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const std::function<void(sk_sp<SkPicture>&&)>& callback) = 0;
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virtual ~IRenderPipeline() {}
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};
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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