Bug: 13952590 It was attempting to flush state changes after the canvas was destroyed, which caused layer updates to crash. Due to the removal of SetDisplayListData, the sync mode isn't able to do anything ever, so remove it. Change-Id: I1e18ce288d81fd47cc6e612afda9476f75ecef2e
519 lines
16 KiB
C++
519 lines
16 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "CanvasContext"
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#include "CanvasContext.h"
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#include <cutils/properties.h>
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#include <private/hwui/DrawGlInfo.h>
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#include <strings.h>
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#include "RenderThread.h"
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#include "../Caches.h"
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#include "../DeferredLayerUpdater.h"
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#include "../LayerRenderer.h"
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#include "../OpenGLRenderer.h"
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#include "../Stencil.h"
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#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
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#define GLES_VERSION 2
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#ifdef USE_OPENGL_RENDERER
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// Android-specific addition that is used to show when frames began in systrace
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EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
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#endif
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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#define ERROR_CASE(x) case x: return #x;
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static const char* egl_error_str(EGLint error) {
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switch (error) {
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ERROR_CASE(EGL_SUCCESS)
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ERROR_CASE(EGL_NOT_INITIALIZED)
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ERROR_CASE(EGL_BAD_ACCESS)
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ERROR_CASE(EGL_BAD_ALLOC)
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ERROR_CASE(EGL_BAD_ATTRIBUTE)
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ERROR_CASE(EGL_BAD_CONFIG)
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ERROR_CASE(EGL_BAD_CONTEXT)
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ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
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ERROR_CASE(EGL_BAD_DISPLAY)
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ERROR_CASE(EGL_BAD_MATCH)
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ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
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ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
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ERROR_CASE(EGL_BAD_PARAMETER)
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ERROR_CASE(EGL_BAD_SURFACE)
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ERROR_CASE(EGL_CONTEXT_LOST)
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default:
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return "Unknown error";
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}
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}
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static const char* egl_error_str() {
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return egl_error_str(eglGetError());
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}
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static bool load_dirty_regions_property() {
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char buf[PROPERTY_VALUE_MAX];
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int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
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return !strncasecmp("true", buf, len);
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}
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// This class contains the shared global EGL objects, such as EGLDisplay
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// and EGLConfig, which are re-used by CanvasContext
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class GlobalContext {
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public:
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static GlobalContext* get();
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// Returns true on success, false on failure
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void initialize();
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bool hasContext();
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void usePBufferSurface();
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EGLSurface createSurface(EGLNativeWindowType window);
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void destroySurface(EGLSurface surface);
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void destroy();
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bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
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void makeCurrent(EGLSurface surface);
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void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
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void swapBuffers(EGLSurface surface);
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bool enableDirtyRegions(EGLSurface surface);
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private:
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GlobalContext();
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// GlobalContext is never destroyed, method is purposely not implemented
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~GlobalContext();
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void loadConfig();
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void createContext();
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void initAtlas();
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static GlobalContext* sContext;
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EGLDisplay mEglDisplay;
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EGLConfig mEglConfig;
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EGLContext mEglContext;
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EGLSurface mPBufferSurface;
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const bool mRequestDirtyRegions;
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bool mCanSetDirtyRegions;
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EGLSurface mCurrentSurface;
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};
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GlobalContext* GlobalContext::sContext = 0;
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GlobalContext* GlobalContext::get() {
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if (!sContext) {
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sContext = new GlobalContext();
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}
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return sContext;
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}
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GlobalContext::GlobalContext()
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: mEglDisplay(EGL_NO_DISPLAY)
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, mEglConfig(0)
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, mEglContext(EGL_NO_CONTEXT)
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, mPBufferSurface(EGL_NO_SURFACE)
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, mRequestDirtyRegions(load_dirty_regions_property())
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, mCurrentSurface(EGL_NO_SURFACE) {
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mCanSetDirtyRegions = mRequestDirtyRegions;
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ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
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}
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void GlobalContext::initialize() {
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if (hasContext()) return;
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
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EGLint major, minor;
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LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
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"Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
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ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
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loadConfig();
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createContext();
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usePBufferSurface();
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Caches::getInstance().init();
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initAtlas();
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}
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bool GlobalContext::hasContext() {
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return mEglDisplay != EGL_NO_DISPLAY;
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}
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void GlobalContext::loadConfig() {
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EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
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EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 0,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_STENCIL_SIZE, Stencil::getStencilSize(),
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
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EGL_NONE
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};
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EGLint num_configs = 1;
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if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
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|| num_configs != 1) {
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// Failed to get a valid config
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if (mCanSetDirtyRegions) {
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ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
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// Try again without dirty regions enabled
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mCanSetDirtyRegions = false;
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loadConfig();
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} else {
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LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
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}
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}
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}
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void GlobalContext::createContext() {
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EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
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mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
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LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
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"Failed to create context, error = %s", egl_error_str());
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}
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void GlobalContext::initAtlas() {
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// TODO implement
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// For now just run without an atlas
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}
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void GlobalContext::usePBufferSurface() {
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"usePBufferSurface() called on uninitialized GlobalContext!");
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if (mPBufferSurface == EGL_NO_SURFACE) {
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EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
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mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
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}
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makeCurrent(mPBufferSurface);
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}
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EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) {
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initialize();
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return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
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}
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void GlobalContext::destroySurface(EGLSurface surface) {
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if (isCurrent(surface)) {
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makeCurrent(EGL_NO_SURFACE);
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}
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if (!eglDestroySurface(mEglDisplay, surface)) {
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ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
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}
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}
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void GlobalContext::destroy() {
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if (mEglDisplay == EGL_NO_DISPLAY) return;
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usePBufferSurface();
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if (Caches::hasInstance()) {
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Caches::getInstance().terminate();
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}
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eglDestroyContext(mEglDisplay, mEglContext);
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eglDestroySurface(mEglDisplay, mPBufferSurface);
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(mEglDisplay);
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eglReleaseThread();
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mEglDisplay = EGL_NO_DISPLAY;
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mEglContext = EGL_NO_CONTEXT;
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mPBufferSurface = EGL_NO_SURFACE;
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mCurrentSurface = EGL_NO_SURFACE;
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}
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void GlobalContext::makeCurrent(EGLSurface surface) {
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if (isCurrent(surface)) return;
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if (surface == EGL_NO_SURFACE) {
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// If we are setting EGL_NO_SURFACE we don't care about any of the potential
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// return errors, which would only happen if mEglDisplay had already been
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// destroyed in which case the current context is already NO_CONTEXT
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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} else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
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LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
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(void*)surface, egl_error_str());
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}
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mCurrentSurface = surface;
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}
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void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
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LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
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"Tried to beginFrame on EGL_NO_SURFACE!");
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makeCurrent(surface);
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if (width) {
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eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
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}
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if (height) {
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eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
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}
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eglBeginFrame(mEglDisplay, surface);
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}
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void GlobalContext::swapBuffers(EGLSurface surface) {
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eglSwapBuffers(mEglDisplay, surface);
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EGLint err = eglGetError();
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// TODO: Check whether we need to special case EGL_CONTEXT_LOST
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LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
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"Encountered EGL error %d %s during rendering", err, egl_error_str(err));
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}
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bool GlobalContext::enableDirtyRegions(EGLSurface surface) {
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if (!mRequestDirtyRegions) return false;
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if (mCanSetDirtyRegions) {
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if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
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ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
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(void*) surface, egl_error_str());
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return false;
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}
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return true;
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}
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// Perhaps it is already enabled?
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EGLint value;
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if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
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ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
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(void*) surface, egl_error_str());
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return false;
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}
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return value == EGL_BUFFER_PRESERVED;
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}
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CanvasContext::CanvasContext(bool translucent)
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: mRenderThread(RenderThread::getInstance())
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, mEglSurface(EGL_NO_SURFACE)
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, mDirtyRegionsEnabled(false)
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, mOpaque(!translucent)
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, mCanvas(0)
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, mHaveNewSurface(false)
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, mInvokeFunctorsPending(false)
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, mInvokeFunctorsTask(this) {
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mGlobalContext = GlobalContext::get();
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}
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CanvasContext::~CanvasContext() {
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removeFunctorsTask();
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destroyCanvas();
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}
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void CanvasContext::destroyCanvas() {
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if (mCanvas) {
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delete mCanvas;
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mCanvas = 0;
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}
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setSurface(NULL);
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}
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void CanvasContext::setSurface(EGLNativeWindowType window) {
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if (mEglSurface != EGL_NO_SURFACE) {
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mGlobalContext->destroySurface(mEglSurface);
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mEglSurface = EGL_NO_SURFACE;
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}
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if (window) {
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mEglSurface = mGlobalContext->createSurface(window);
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LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
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"Failed to create EGLSurface for window %p, eglErr = %s",
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(void*) window, egl_error_str());
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}
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if (mEglSurface != EGL_NO_SURFACE) {
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mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface);
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mGlobalContext->makeCurrent(mEglSurface);
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mHaveNewSurface = true;
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}
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}
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void CanvasContext::swapBuffers() {
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mGlobalContext->swapBuffers(mEglSurface);
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mHaveNewSurface = false;
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}
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void CanvasContext::requireSurface() {
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LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
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"requireSurface() called but no surface set!");
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mGlobalContext->makeCurrent(mEglSurface);
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}
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bool CanvasContext::initialize(EGLNativeWindowType window) {
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if (mCanvas) return false;
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setSurface(window);
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mCanvas = new OpenGLRenderer();
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mCanvas->initProperties();
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return true;
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}
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void CanvasContext::updateSurface(EGLNativeWindowType window) {
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setSurface(window);
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}
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void CanvasContext::pauseSurface(EGLNativeWindowType window) {
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// TODO: For now we just need a fence, in the future suspend any animations
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// and such to prevent from trying to render into this surface
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}
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void CanvasContext::setup(int width, int height) {
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if (!mCanvas) return;
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mCanvas->setViewport(width, height);
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}
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void CanvasContext::processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters,
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bool* hasFunctors) {
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LOG_ALWAYS_FATAL_IF(!mCanvas, "Cannot process layer updates without a canvas!");
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mGlobalContext->makeCurrent(mEglSurface);
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for (size_t i = 0; i < layerUpdaters->size(); i++) {
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DeferredLayerUpdater* update = layerUpdaters->itemAt(i);
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LOG_ALWAYS_FATAL_IF(!update->apply(hasFunctors), "Failed to update layer!");
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if (update->backingLayer()->deferredUpdateScheduled) {
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mCanvas->pushLayerUpdate(update->backingLayer());
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}
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}
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}
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void CanvasContext::drawDisplayList(RenderNode* displayList, Rect* dirty) {
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LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
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"drawDisplayList called on a context with no canvas or surface!");
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EGLint width, height;
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mGlobalContext->beginFrame(mEglSurface, &width, &height);
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if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
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mCanvas->setViewport(width, height);
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dirty = NULL;
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} else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
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dirty = NULL;
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}
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status_t status;
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if (dirty) {
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status = mCanvas->prepareDirty(dirty->left, dirty->top,
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dirty->right, dirty->bottom, mOpaque);
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} else {
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status = mCanvas->prepare(mOpaque);
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}
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Rect outBounds;
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status |= mCanvas->drawDisplayList(displayList, outBounds);
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// TODO: Draw debug info
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// TODO: Performance tracking
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mCanvas->finish();
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if (status & DrawGlInfo::kStatusDrew) {
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swapBuffers();
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}
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}
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void InvokeFunctorsTask::run() {
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mContext->invokeFunctors();
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}
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void CanvasContext::attachFunctor(Functor* functor) {
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if (!mCanvas) return;
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mCanvas->attachFunctor(functor);
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removeFunctorsTask();
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queueFunctorsTask(0);
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}
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void CanvasContext::detachFunctor(Functor* functor) {
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if (!mCanvas) return;
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mCanvas->detachFunctor(functor);
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}
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void CanvasContext::invokeFunctor(Functor* functor) {
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DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
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if (mGlobalContext->hasContext()) {
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requireGlContext();
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mode = DrawGlInfo::kModeProcess;
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}
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(*functor)(mode, NULL);
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}
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void CanvasContext::invokeFunctors() {
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mInvokeFunctorsPending = false;
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if (!mCanvas) return;
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requireSurface();
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Rect dirty;
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mCanvas->invokeFunctors(dirty);
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}
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void CanvasContext::removeFunctorsTask() {
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if (!mInvokeFunctorsPending) return;
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mInvokeFunctorsPending = false;
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mRenderThread.remove(&mInvokeFunctorsTask);
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}
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void CanvasContext::queueFunctorsTask(int delayMs) {
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if (mInvokeFunctorsPending) return;
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mInvokeFunctorsPending = true;
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mRenderThread.queueDelayed(&mInvokeFunctorsTask, delayMs);
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}
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bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
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requireGlContext();
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bool hasFunctors;
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layer->apply(&hasFunctors);
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return LayerRenderer::copyLayer(layer->backingLayer(), bitmap);
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}
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void CanvasContext::runWithGlContext(RenderTask* task) {
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requireGlContext();
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task->run();
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}
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Layer* CanvasContext::createRenderLayer(int width, int height) {
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requireSurface();
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return LayerRenderer::createRenderLayer(width, height);
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}
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|
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Layer* CanvasContext::createTextureLayer() {
|
|
requireSurface();
|
|
return LayerRenderer::createTextureLayer();
|
|
}
|
|
|
|
void CanvasContext::requireGlContext() {
|
|
if (mEglSurface != EGL_NO_SURFACE) {
|
|
mGlobalContext->makeCurrent(mEglSurface);
|
|
} else {
|
|
mGlobalContext->usePBufferSurface();
|
|
}
|
|
}
|
|
|
|
} /* namespace renderthread */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
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