420 lines
15 KiB
C++
420 lines
15 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderProxy.h"
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#include <gui/TraceUtils.h>
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#include "DeferredLayerUpdater.h"
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#include "DisplayList.h"
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#include "Properties.h"
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#include "Readback.h"
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#include "Rect.h"
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#include "WebViewFunctorManager.h"
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#include "renderthread/CanvasContext.h"
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#include "renderthread/RenderTask.h"
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#include "renderthread/RenderThread.h"
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#include "utils/Macros.h"
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#include "utils/TimeUtils.h"
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#include <pthread.h>
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
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IContextFactory* contextFactory)
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: mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
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mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* {
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return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
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});
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mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode,
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pthread_gettid_np(pthread_self()), getRenderThreadTid());
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}
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RenderProxy::~RenderProxy() {
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destroyContext();
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}
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void RenderProxy::destroyContext() {
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if (mContext) {
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mDrawFrameTask.setContext(nullptr, nullptr, nullptr, -1, -1);
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// This is also a fence as we need to be certain that there are no
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// outstanding mDrawFrame tasks posted before it is destroyed
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mRenderThread.queue().runSync([this]() { delete mContext; });
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mContext = nullptr;
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}
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}
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void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
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mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); });
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}
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bool RenderProxy::loadSystemProperties() {
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return mRenderThread.queue().runSync([this]() -> bool {
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bool needsRedraw = Properties::load();
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if (mContext->profiler().consumeProperties()) {
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needsRedraw = true;
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}
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return needsRedraw;
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});
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}
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void RenderProxy::setName(const char* name) {
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// block since name/value pointers owned by caller
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// TODO: Support move arguments
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mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
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}
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void RenderProxy::setSurface(ANativeWindow* window, bool enableTimeout) {
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if (window) { ANativeWindow_acquire(window); }
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mRenderThread.queue().post([this, win = window, enableTimeout]() mutable {
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mContext->setSurface(win, enableTimeout);
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if (win) { ANativeWindow_release(win); }
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});
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}
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void RenderProxy::setSurfaceControl(ASurfaceControl* surfaceControl) {
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auto funcs = mRenderThread.getASurfaceControlFunctions();
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if (surfaceControl) {
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funcs.acquireFunc(surfaceControl);
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}
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mRenderThread.queue().post([this, control = surfaceControl, funcs]() mutable {
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mContext->setSurfaceControl(control);
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if (control) {
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funcs.releaseFunc(control);
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}
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});
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}
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void RenderProxy::allocateBuffers() {
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mRenderThread.queue().post([=]() { mContext->allocateBuffers(); });
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}
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bool RenderProxy::pause() {
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return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); });
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}
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void RenderProxy::setStopped(bool stopped) {
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mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); });
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}
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void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
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mRenderThread.queue().post(
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[=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); });
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}
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void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
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mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); });
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}
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void RenderProxy::setOpaque(bool opaque) {
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mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); });
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}
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void RenderProxy::setColorMode(ColorMode mode) {
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mRenderThread.queue().post([=]() { mContext->setColorMode(mode); });
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}
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int64_t* RenderProxy::frameInfo() {
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return mDrawFrameTask.frameInfo();
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}
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int RenderProxy::syncAndDrawFrame() {
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return mDrawFrameTask.drawFrame();
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}
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void RenderProxy::destroy() {
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// destroyCanvasAndSurface() needs a fence as when it returns the
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// underlying BufferQueue is going to be released from under
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// the render thread.
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mRenderThread.queue().runSync([=]() { mContext->destroy(); });
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}
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void RenderProxy::destroyFunctor(int functor) {
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ATRACE_CALL();
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RenderThread& thread = RenderThread::getInstance();
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thread.queue().post([=]() { WebViewFunctorManager::instance().destroyFunctor(functor); });
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}
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DeferredLayerUpdater* RenderProxy::createTextureLayer() {
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return mRenderThread.queue().runSync([this]() -> auto {
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return mContext->createTextureLayer();
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});
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}
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void RenderProxy::buildLayer(RenderNode* node) {
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mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); });
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}
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bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
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ATRACE_NAME("TextureView#getBitmap");
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auto& thread = RenderThread::getInstance();
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return thread.queue().runSync([&]() -> bool {
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return thread.readback().copyLayerInto(layer, &bitmap) == CopyResult::Success;
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});
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}
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void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
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mDrawFrameTask.pushLayerUpdate(layer);
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}
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void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
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mDrawFrameTask.removeLayerUpdate(layer);
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}
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void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
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return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); });
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}
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void RenderProxy::destroyHardwareResources() {
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return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); });
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}
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void RenderProxy::trimMemory(int level) {
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// Avoid creating a RenderThread to do a trimMemory.
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if (RenderThread::hasInstance()) {
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RenderThread& thread = RenderThread::getInstance();
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thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
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}
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}
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void RenderProxy::purgeCaches() {
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if (RenderThread::hasInstance()) {
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RenderThread& thread = RenderThread::getInstance();
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thread.queue().post([&thread]() {
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if (thread.getGrContext()) {
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thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
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}
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});
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}
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}
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void RenderProxy::overrideProperty(const char* name, const char* value) {
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// expensive, but block here since name/value pointers owned by caller
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RenderThread::getInstance().queue().runSync(
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[&]() { Properties::overrideProperty(name, value); });
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}
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void RenderProxy::fence() {
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mRenderThread.queue().runSync([]() {});
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}
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int RenderProxy::maxTextureSize() {
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static int maxTextureSize = RenderThread::getInstance().queue().runSync(
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[]() { return DeviceInfo::get()->maxTextureSize(); });
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return maxTextureSize;
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}
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void RenderProxy::stopDrawing() {
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mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); });
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}
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void RenderProxy::notifyFramePending() {
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mRenderThread.queue().post([this]() { mContext->notifyFramePending(); });
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}
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void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
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mRenderThread.queue().runSync([&]() {
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std::lock_guard lock(mRenderThread.getJankDataMutex());
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mContext->profiler().dumpData(fd);
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if (dumpFlags & DumpFlags::FrameStats) {
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mContext->dumpFrames(fd);
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}
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if (dumpFlags & DumpFlags::JankStats) {
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mRenderThread.globalProfileData()->dump(fd);
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}
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if (dumpFlags & DumpFlags::Reset) {
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mContext->resetFrameStats();
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}
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});
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}
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void RenderProxy::resetProfileInfo() {
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mRenderThread.queue().runSync([=]() {
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std::lock_guard lock(mRenderThread.getJankDataMutex());
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mContext->resetFrameStats();
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});
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}
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uint32_t RenderProxy::frameTimePercentile(int percentile) {
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return mRenderThread.queue().runSync([&]() -> auto {
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std::lock_guard lock(mRenderThread.globalProfileData().getDataMutex());
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return mRenderThread.globalProfileData()->findPercentile(percentile);
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});
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}
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void RenderProxy::dumpGraphicsMemory(int fd, bool includeProfileData) {
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if (RenderThread::hasInstance()) {
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auto& thread = RenderThread::getInstance();
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thread.queue().runSync([&]() { thread.dumpGraphicsMemory(fd, includeProfileData); });
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}
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}
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void RenderProxy::getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage) {
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if (RenderThread::hasInstance()) {
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auto& thread = RenderThread::getInstance();
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thread.queue().runSync([&]() { thread.getMemoryUsage(cpuUsage, gpuUsage); });
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}
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}
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void RenderProxy::setProcessStatsBuffer(int fd) {
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auto& rt = RenderThread::getInstance();
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rt.queue().post([&rt, fd = dup(fd)]() {
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rt.globalProfileData().switchStorageToAshmem(fd);
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close(fd);
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});
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}
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void RenderProxy::rotateProcessStatsBuffer() {
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auto& rt = RenderThread::getInstance();
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rt.queue().post([&rt]() { rt.globalProfileData().rotateStorage(); });
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}
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int RenderProxy::getRenderThreadTid() {
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return mRenderThread.getTid();
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}
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void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
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mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); });
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}
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void RenderProxy::removeRenderNode(RenderNode* node) {
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mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); });
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}
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void RenderProxy::drawRenderNode(RenderNode* node) {
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mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); });
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}
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void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
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mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
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}
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void RenderProxy::setPictureCapturedCallback(
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const std::function<void(sk_sp<SkPicture>&&)>& callback) {
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mRenderThread.queue().post(
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[this, cb = callback]() { mContext->setPictureCapturedCallback(cb); });
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}
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void RenderProxy::setASurfaceTransactionCallback(
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const std::function<bool(int64_t, int64_t, int64_t)>& callback) {
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mRenderThread.queue().post(
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[this, cb = callback]() { mContext->setASurfaceTransactionCallback(cb); });
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}
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void RenderProxy::setPrepareSurfaceControlForWebviewCallback(
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const std::function<void()>& callback) {
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mRenderThread.queue().post(
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[this, cb = callback]() { mContext->setPrepareSurfaceControlForWebviewCallback(cb); });
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}
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void RenderProxy::setFrameCallback(std::function<void(int64_t)>&& callback) {
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mDrawFrameTask.setFrameCallback(std::move(callback));
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}
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void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
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mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
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}
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void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
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mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
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mContext->addFrameMetricsObserver(observer.get());
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});
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}
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void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
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mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
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mContext->removeFrameMetricsObserver(observer.get());
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});
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}
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void RenderProxy::setForceDark(bool enable) {
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mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); });
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}
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int RenderProxy::copySurfaceInto(ANativeWindow* window, int left, int top, int right, int bottom,
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SkBitmap* bitmap) {
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auto& thread = RenderThread::getInstance();
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return static_cast<int>(thread.queue().runSync([&]() -> auto {
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return thread.readback().copySurfaceInto(window, Rect(left, top, right, bottom), bitmap);
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}));
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}
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void RenderProxy::prepareToDraw(Bitmap& bitmap) {
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// If we haven't spun up a hardware accelerated window yet, there's no
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// point in precaching these bitmaps as it can't impact jank.
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// We also don't know if we even will spin up a hardware-accelerated
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// window or not.
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if (!RenderThread::hasInstance()) return;
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RenderThread* renderThread = &RenderThread::getInstance();
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bitmap.ref();
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auto task = [renderThread, &bitmap]() {
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CanvasContext::prepareToDraw(*renderThread, &bitmap);
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bitmap.unref();
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};
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nsecs_t lastVsync = renderThread->timeLord().latestVsync();
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nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
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nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(SYSTEM_TIME_MONOTONIC);
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// We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
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// VSYNC+12ms or so, so aim for the gap during which RT is expected to
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// be idle
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// TODO: Make this concept a first-class supported thing? RT could use
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// knowledge of pending draws to better schedule this task
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if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
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renderThread->queue().postAt(estimatedNextVsync + 8_ms, task);
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} else {
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renderThread->queue().post(task);
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}
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}
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int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
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ATRACE_NAME("HardwareBitmap readback");
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RenderThread& thread = RenderThread::getInstance();
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if (gettid() == thread.getTid()) {
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// TODO: fix everything that hits this. We should never be triggering a readback ourselves.
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return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap);
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} else {
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return thread.queue().runSync(
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[&]() -> int { return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap); });
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}
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}
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int RenderProxy::copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap) {
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RenderThread& thread = RenderThread::getInstance();
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if (gettid() == thread.getTid()) {
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// TODO: fix everything that hits this. We should never be triggering a readback ourselves.
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return (int)thread.readback().copyImageInto(image, bitmap);
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} else {
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return thread.queue().runSync(
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[&]() -> int { return (int)thread.readback().copyImageInto(image, bitmap); });
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}
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}
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void RenderProxy::disableVsync() {
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Properties::disableVsync = true;
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}
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void RenderProxy::preload() {
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// Create RenderThread object and start the thread. Then preload Vulkan/EGL driver.
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auto& thread = RenderThread::getInstance();
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thread.queue().post([&thread]() { thread.preload(); });
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}
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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