Nader Jawad dd1fcab19a Add logic to clean up resources more frequently
Added call to Skia's performDeferredCleanup method
to free resources that were not referenced within
the last 100 frames or 10 seconds whichever is
furthest away

Bug: 188450217
Test: manual
Change-Id: I3f37e1b5bd01330dbbc2da4a84b1259d56be2768
2021-06-15 10:14:04 -07:00

224 lines
8.1 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "CacheManager.h"
#include "DeviceInfo.h"
#include "Layer.h"
#include "Properties.h"
#include "RenderThread.h"
#include "pipeline/skia/ATraceMemoryDump.h"
#include "pipeline/skia/ShaderCache.h"
#include "pipeline/skia/SkiaMemoryTracer.h"
#include "renderstate/RenderState.h"
#include "thread/CommonPool.h"
#include <utils/Trace.h>
#include <GrContextOptions.h>
#include <SkExecutor.h>
#include <SkGraphics.h>
#include <SkMathPriv.h>
#include <math.h>
#include <set>
namespace android {
namespace uirenderer {
namespace renderthread {
// This multiplier was selected based on historical review of cache sizes relative
// to the screen resolution. This is meant to be a conservative default based on
// that analysis. The 4.0f is used because the default pixel format is assumed to
// be ARGB_8888.
#define SURFACE_SIZE_MULTIPLIER (12.0f * 4.0f)
#define BACKGROUND_RETENTION_PERCENTAGE (0.5f)
CacheManager::CacheManager()
: mMaxSurfaceArea(DeviceInfo::getWidth() * DeviceInfo::getHeight())
, mMaxResourceBytes(mMaxSurfaceArea * SURFACE_SIZE_MULTIPLIER)
, mBackgroundResourceBytes(mMaxResourceBytes * BACKGROUND_RETENTION_PERCENTAGE)
// This sets the maximum size for a single texture atlas in the GPU font cache. If
// necessary, the cache can allocate additional textures that are counted against the
// total cache limits provided to Skia.
, mMaxGpuFontAtlasBytes(GrNextSizePow2(mMaxSurfaceArea))
// This sets the maximum size of the CPU font cache to be at least the same size as the
// total number of GPU font caches (i.e. 4 separate GPU atlases).
, mMaxCpuFontCacheBytes(
std::max(mMaxGpuFontAtlasBytes * 4, SkGraphics::GetFontCacheLimit()))
, mBackgroundCpuFontCacheBytes(mMaxCpuFontCacheBytes * BACKGROUND_RETENTION_PERCENTAGE) {
SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes);
}
void CacheManager::reset(sk_sp<GrDirectContext> context) {
if (context != mGrContext) {
destroy();
}
if (context) {
mGrContext = std::move(context);
mGrContext->setResourceCacheLimit(mMaxResourceBytes);
}
}
void CacheManager::destroy() {
// cleanup any caches here as the GrContext is about to go away...
mGrContext.reset(nullptr);
}
class CommonPoolExecutor : public SkExecutor {
public:
virtual void add(std::function<void(void)> func) override { CommonPool::post(std::move(func)); }
};
static CommonPoolExecutor sDefaultExecutor;
void CacheManager::configureContext(GrContextOptions* contextOptions, const void* identity,
ssize_t size) {
contextOptions->fAllowPathMaskCaching = true;
contextOptions->fGlyphCacheTextureMaximumBytes = mMaxGpuFontAtlasBytes;
contextOptions->fExecutor = &sDefaultExecutor;
auto& cache = skiapipeline::ShaderCache::get();
cache.initShaderDiskCache(identity, size);
contextOptions->fPersistentCache = &cache;
contextOptions->fGpuPathRenderers &= ~GpuPathRenderers::kCoverageCounting;
}
void CacheManager::trimMemory(TrimMemoryMode mode) {
if (!mGrContext) {
return;
}
// flush and submit all work to the gpu and wait for it to finish
mGrContext->flushAndSubmit(/*syncCpu=*/true);
switch (mode) {
case TrimMemoryMode::Complete:
mGrContext->freeGpuResources();
SkGraphics::PurgeAllCaches();
break;
case TrimMemoryMode::UiHidden:
// Here we purge all the unlocked scratch resources and then toggle the resources cache
// limits between the background and max amounts. This causes the unlocked resources
// that have persistent data to be purged in LRU order.
mGrContext->purgeUnlockedResources(true);
mGrContext->setResourceCacheLimit(mBackgroundResourceBytes);
mGrContext->setResourceCacheLimit(mMaxResourceBytes);
SkGraphics::SetFontCacheLimit(mBackgroundCpuFontCacheBytes);
SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes);
break;
}
}
void CacheManager::trimStaleResources() {
if (!mGrContext) {
return;
}
mGrContext->flushAndSubmit();
mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30));
}
void CacheManager::getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage) {
*cpuUsage = 0;
*gpuUsage = 0;
if (!mGrContext) {
return;
}
skiapipeline::SkiaMemoryTracer cpuTracer("category", true);
SkGraphics::DumpMemoryStatistics(&cpuTracer);
*cpuUsage += cpuTracer.total();
skiapipeline::SkiaMemoryTracer gpuTracer("category", true);
mGrContext->dumpMemoryStatistics(&gpuTracer);
*gpuUsage += gpuTracer.total();
}
void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) {
if (!mGrContext) {
log.appendFormat("No valid cache instance.\n");
return;
}
std::vector<skiapipeline::ResourcePair> cpuResourceMap = {
{"skia/sk_resource_cache/bitmap_", "Bitmaps"},
{"skia/sk_resource_cache/rrect-blur_", "Masks"},
{"skia/sk_resource_cache/rects-blur_", "Masks"},
{"skia/sk_resource_cache/tessellated", "Shadows"},
{"skia/sk_glyph_cache", "Glyph Cache"},
};
skiapipeline::SkiaMemoryTracer cpuTracer(cpuResourceMap, false);
SkGraphics::DumpMemoryStatistics(&cpuTracer);
if (cpuTracer.hasOutput()) {
log.appendFormat("CPU Caches:\n");
cpuTracer.logOutput(log);
log.appendFormat(" Glyph Count: %d \n", SkGraphics::GetFontCacheCountUsed());
log.appendFormat("Total CPU memory usage:\n");
cpuTracer.logTotals(log);
}
skiapipeline::SkiaMemoryTracer gpuTracer("category", true);
mGrContext->dumpMemoryStatistics(&gpuTracer);
if (gpuTracer.hasOutput()) {
log.appendFormat("GPU Caches:\n");
gpuTracer.logOutput(log);
}
if (renderState && renderState->mActiveLayers.size() > 0) {
log.appendFormat("Layer Info:\n");
const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL
? "GlLayer"
: "VkLayer";
size_t layerMemoryTotal = 0;
for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin();
it != renderState->mActiveLayers.end(); it++) {
const Layer* layer = *it;
log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(),
layer->getHeight());
layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4;
}
log.appendFormat(" Layers Total %6.2f KB (numLayers = %zu)\n",
layerMemoryTotal / 1024.0f, renderState->mActiveLayers.size());
}
log.appendFormat("Total GPU memory usage:\n");
gpuTracer.logTotals(log);
}
void CacheManager::onFrameCompleted() {
if (ATRACE_ENABLED()) {
static skiapipeline::ATraceMemoryDump tracer;
tracer.startFrame();
SkGraphics::DumpMemoryStatistics(&tracer);
if (mGrContext) {
mGrContext->dumpMemoryStatistics(&tracer);
}
tracer.logTraces();
}
}
void CacheManager::performDeferredCleanup(nsecs_t cleanupOlderThanMillis) {
if (mGrContext) {
mGrContext->performDeferredCleanup(
std::chrono::milliseconds(cleanupOlderThanMillis),
/* scratchResourcesOnly */true);
}
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */