e0fae2356b
Add ATRACE memory counters to track memory usage at the end of each frame in HWUI. There are 3 catagories: CPU, GPU and Texture memory. There are 3 more counters for memory that can be purged. This CL deletes GpuMemoryTracker class, which implemented similar function for Android O HWUI renderer. Test: Collected systrace with gmail and setting. Test: memory tracing adds ~0.1ms per frame when ATRACE is enabled Bug: 146580770 Change-Id: Icbcc0478bc426dff578e83726fe7c95df171ed93
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "renderstate/RenderState.h"
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#include "renderthread/RenderThread.h"
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namespace android {
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namespace uirenderer {
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RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) {
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mThreadId = pthread_self();
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}
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void RenderState::onContextDestroyed() {
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for(auto callback : mContextCallbacks) {
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callback->onContextDestroyed();
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}
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}
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void RenderState::postDecStrong(VirtualLightRefBase* object) {
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if (pthread_equal(mThreadId, pthread_self())) {
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object->decStrong(nullptr);
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} else {
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mRenderThread.queue().post([object]() { object->decStrong(nullptr); });
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Render
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///////////////////////////////////////////////////////////////////////////////
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} /* namespace uirenderer */
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} /* namespace android */
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