Bug: 136263238 Test: builds Test: interact with device Change-Id: I18540f78a4ee5ffcc30c96ff7862480e1d8fe50a
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <android/hardware_buffer.h>
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#include <memory>
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namespace android {
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namespace uirenderer {
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// Deleter for an AHardwareBuffer, to be passed to an std::unique_ptr.
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struct AHardwareBuffer_deleter {
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void operator()(AHardwareBuffer* ahb) const { AHardwareBuffer_release(ahb); }
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};
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using UniqueAHardwareBuffer = std::unique_ptr<AHardwareBuffer, AHardwareBuffer_deleter>;
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// Allocates a UniqueAHardwareBuffer with the provided buffer description.
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// Returns nullptr if allocation did not succeed.
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UniqueAHardwareBuffer allocateAHardwareBuffer(const AHardwareBuffer_Desc& desc);
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} // namespace uirenderer
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} // namespace android
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