Fixed issue where requiresLayer logic was filtering on the type of stretch behavior when it should no longer be the case in order to maintain consistent rendering behavior across stretch behaviors Fixes: 188923672 Test: Added HWUI StretchEffect test Change-Id: Ief4f010949b97302bd2d71f26f0f892c8e7f374f
61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <effects/StretchEffect.h>
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#include "tests/common/TestUtils.h"
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#include "Properties.h"
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using namespace android;
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using namespace android::uirenderer;
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TEST(StretchEffect, noStretchDirectionDoesNotRequireLayer) {
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Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
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auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 0.f}, 100.f, 100.f);
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ASSERT_FALSE(stretchEffect.requiresLayer());
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Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
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ASSERT_FALSE(stretchEffect.requiresLayer());
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}
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TEST(StretchEffect, horizontalStretchRequiresLayer) {
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Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
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auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 0.f}, 100.f, 100.f);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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}
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TEST(StretchEffect, verticalStretchRequiresLayer) {
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Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
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auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 1.f}, 100.f, 100.f);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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}
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TEST(StretchEffect, bidirectionalStretchRequiresLayer) {
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Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
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auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 1.f}, 100.f, 100.f);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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} |