John Reck 064650b3bf Add MultiDisplayList + memory leak fixes
MultiDisplayList can contain either a SkiaDisplayList
or a CanvasOpBuffer. However DisplayList itself
still points to the SkiaDisplayList-only wrapper
to avoid any std::variant or std::visit overhead
just yet.

Also fixes a memory leak in CanvasFrontend from an
uninitialized std::optional and a few minor leaks
in unit tests.

Test: build & hwui_unit passes

Fixes: 184680809
Change-Id: Ifa6b723b6456f5d3eeac1201e76f337250103d6f
Merged-In: Ifa6b723b6456f5d3eeac1201e76f337250103d6f
(cherry picked from commit d34d6cec97c8f1be92f676aeb79c83d57cf8c6ba)
2021-04-06 23:13:17 +00:00

44 lines
1.4 KiB
C++

/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "renderthread/EglManager.h"
#include "tests/common/TestContext.h"
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
using namespace android::uirenderer::test;
TEST(EglManager, doesSurfaceLeak) {
EglManager eglManager;
eglManager.initialize();
ASSERT_TRUE(eglManager.hasEglContext());
auto colorSpace = SkColorSpace::MakeSRGB();
for (int i = 0; i < 100; i++) {
TestContext context;
auto result =
eglManager.createSurface(context.surface().get(), ColorMode::Default, colorSpace);
EXPECT_TRUE(result);
EGLSurface surface = result.unwrap();
eglManager.destroySurface(surface);
}
eglManager.destroy();
}