--Updated HWUI holepunch logic for SurfaceView to also apply the stretch to the hole punch --Updated RenderNode callbacks to also include an offset from the ancestor RenderNode that also has a stretch configured on it --Added new test activity to verify hole punch logic Bug: 179047472 Test: manual Change-Id: Ibbaf8248a31839ba9dc352ecb9fef54e1276918e
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <include/core/SkCanvas.h>
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#include "SkPaintFilterCanvas.h"
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#include <effects/StretchEffect.h>
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class TransformCanvas : public SkPaintFilterCanvas {
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public:
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TransformCanvas(SkCanvas* target, SkBlendMode blendmode) :
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SkPaintFilterCanvas(target), mWrappedCanvas(target), mHolePunchBlendMode(blendmode) {}
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protected:
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bool onFilter(SkPaint& paint) const override;
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protected:
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void onDrawAnnotation(const SkRect& rect, const char* key, SkData* value) override;
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void onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) override;
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private:
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// We don't own the canvas so just maintain a raw pointer to it
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SkCanvas* mWrappedCanvas;
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const SkBlendMode mHolePunchBlendMode;
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};
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