d2345212d8
This is a rename with no functional changes. Change-Id: I4b0b7ee1926b688029e257b35c469113c0404a5b
219 lines
7.6 KiB
C++
219 lines
7.6 KiB
C++
/*
|
|
* Copyright (C) 2017 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <GrContextOptions.h>
|
|
#include <cutils/compiler.h>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace android {
|
|
|
|
class BlobCache;
|
|
class FileBlobCache;
|
|
|
|
namespace uirenderer {
|
|
namespace skiapipeline {
|
|
|
|
class ShaderCache : public GrContextOptions::PersistentCache {
|
|
public:
|
|
/**
|
|
* "get" returns a pointer to the singleton ShaderCache object. This
|
|
* singleton object will never be destroyed.
|
|
*/
|
|
static ShaderCache& get();
|
|
|
|
/**
|
|
* initShaderDiskCache" loads the serialized cache contents from disk,
|
|
* optionally checks that the on-disk cache matches a provided identity,
|
|
* and puts the ShaderCache into an initialized state, such that it is
|
|
* able to insert and retrieve entries from the cache. If identity is
|
|
* non-null and validation fails, the cache is initialized but contains
|
|
* no data. If size is less than zero, the cache is initilaized but
|
|
* contains no data.
|
|
*
|
|
* This should be called when HWUI pipeline is initialized. When not in
|
|
* the initialized state the load and store methods will return without
|
|
* performing any cache operations.
|
|
*/
|
|
virtual void initShaderDiskCache(const void* identity, ssize_t size);
|
|
|
|
virtual void initShaderDiskCache() { initShaderDiskCache(nullptr, 0); }
|
|
|
|
/**
|
|
* "setFilename" sets the name of the file that should be used to store
|
|
* cache contents from one program invocation to another. This function does not perform any
|
|
* disk operation and it should be invoked before "initShaderCache".
|
|
*/
|
|
virtual void setFilename(const char* filename);
|
|
|
|
/**
|
|
* "load" attempts to retrieve the value blob associated with a given key
|
|
* blob from cache. This will be called by Skia, when it needs to compile a new SKSL shader.
|
|
*/
|
|
sk_sp<SkData> load(const SkData& key) override;
|
|
|
|
/**
|
|
* "store" attempts to insert a new key/value blob pair into the cache.
|
|
* This will be called by Skia after it compiled a new SKSL shader
|
|
*/
|
|
void store(const SkData& key, const SkData& data) override;
|
|
|
|
/**
|
|
* "onVkFrameFlushed" tries to store Vulkan pipeline cache state.
|
|
* Pipeline cache is saved on disk only if the size of the data has changed or there was
|
|
* a new shader compiled.
|
|
*/
|
|
void onVkFrameFlushed(GrDirectContext* context);
|
|
|
|
private:
|
|
// Creation and (the lack of) destruction is handled internally.
|
|
ShaderCache();
|
|
|
|
// Copying is disallowed.
|
|
ShaderCache(const ShaderCache&) = delete;
|
|
void operator=(const ShaderCache&) = delete;
|
|
|
|
/**
|
|
* "getBlobCacheLocked" returns the BlobCache object being used to store the
|
|
* key/value blob pairs. If the BlobCache object has not yet been created,
|
|
* this will do so, loading the serialized cache contents from disk if
|
|
* possible.
|
|
*/
|
|
BlobCache* getBlobCacheLocked();
|
|
|
|
/**
|
|
* "validateCache" updates the cache to match the given identity. If the
|
|
* cache currently has the wrong identity, all entries in the cache are cleared.
|
|
*/
|
|
bool validateCache(const void* identity, ssize_t size);
|
|
|
|
/**
|
|
* "saveToDiskLocked" attemps to save the current contents of the cache to
|
|
* disk. If the identity hash exists, we will insert the identity hash into
|
|
* the cache for next validation.
|
|
*/
|
|
void saveToDiskLocked();
|
|
|
|
/**
|
|
* "mInitialized" indicates whether the ShaderCache is in the initialized
|
|
* state. It is initialized to false at construction time, and gets set to
|
|
* true when initialize is called.
|
|
* When in this state, the cache behaves as normal. When not,
|
|
* the load and store methods will return without performing any cache
|
|
* operations.
|
|
*/
|
|
bool mInitialized = false;
|
|
|
|
/**
|
|
* "mBlobCache" is the cache in which the key/value blob pairs are stored. It
|
|
* is initially NULL, and will be initialized by getBlobCacheLocked the
|
|
* first time it's needed.
|
|
* The blob cache contains the Android build number. We treat version mismatches as an empty
|
|
* cache (logic implemented in BlobCache::unflatten).
|
|
*/
|
|
std::unique_ptr<FileBlobCache> mBlobCache;
|
|
|
|
/**
|
|
* "mFilename" is the name of the file for storing cache contents in between
|
|
* program invocations. It is initialized to an empty string at
|
|
* construction time, and can be set with the setCacheFilename method. An
|
|
* empty string indicates that the cache should not be saved to or restored
|
|
* from disk.
|
|
*/
|
|
std::string mFilename;
|
|
|
|
/**
|
|
* "mIDHash" is the current identity hash for the cache validation. It is
|
|
* initialized to an empty vector at construction time, and its content is
|
|
* generated in the call of the validateCache method. An empty vector
|
|
* indicates that cache validation is not performed, and the hash should
|
|
* not be stored on disk.
|
|
*/
|
|
std::vector<uint8_t> mIDHash;
|
|
|
|
/**
|
|
* "mSavePending" indicates whether or not a deferred save operation is
|
|
* pending. Each time a key/value pair is inserted into the cache via
|
|
* load, a deferred save is initiated if one is not already pending.
|
|
* This will wait some amount of time and then trigger a save of the cache
|
|
* contents to disk.
|
|
*/
|
|
bool mSavePending = false;
|
|
|
|
/**
|
|
* "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
|
|
*/
|
|
size_t mObservedBlobValueSize = 20 * 1024;
|
|
|
|
/**
|
|
* The time in seconds to wait before saving newly inserted cache entries.
|
|
*/
|
|
unsigned int mDeferredSaveDelay = 4;
|
|
|
|
/**
|
|
* "mMutex" is the mutex used to prevent concurrent access to the member
|
|
* variables. It must be locked whenever the member variables are accessed.
|
|
*/
|
|
mutable std::mutex mMutex;
|
|
|
|
/**
|
|
* If set to "true", the next call to onVkFrameFlushed, will invoke
|
|
* GrCanvas::storeVkPipelineCacheData. This does not guarantee that data will be stored on disk.
|
|
*/
|
|
bool mTryToStorePipelineCache = true;
|
|
|
|
/**
|
|
* This flag is used by "ShaderCache::store" to distinguish between shader data and
|
|
* Vulkan pipeline data.
|
|
*/
|
|
bool mInStoreVkPipelineInProgress = false;
|
|
|
|
/**
|
|
* "mNewPipelineCacheSize" has the size of the new Vulkan pipeline cache data. It is used
|
|
* to prevent unnecessary disk writes, if the pipeline cache size has not changed.
|
|
*/
|
|
size_t mNewPipelineCacheSize = -1;
|
|
/**
|
|
* "mOldPipelineCacheSize" has the size of the Vulkan pipeline cache data stored on disk.
|
|
*/
|
|
size_t mOldPipelineCacheSize = -1;
|
|
|
|
/**
|
|
* "mCacheDirty" is true when there is new shader cache data, which is not saved to disk.
|
|
*/
|
|
bool mCacheDirty = false;
|
|
|
|
/**
|
|
* "sCache" is the singleton ShaderCache object.
|
|
*/
|
|
static ShaderCache sCache;
|
|
|
|
/**
|
|
* "sIDKey" is the cache key of the identity hash
|
|
*/
|
|
static constexpr uint8_t sIDKey = 0;
|
|
|
|
friend class ShaderCacheTestUtils; // used for unit testing
|
|
};
|
|
|
|
} /* namespace skiapipeline */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|