8b4072d3fb
Alignment on paint for actual glyph drawing needs to always be left, even when drawing centered or right aligned text. The x offset for alignment is applied by OpenGLRenderer::drawText (and needs to be early in the pipeline for quickReject to work). Similar change needed for drawing drop shadow. Also fixes bug with mispositioned underline (offset for alignment has already been applied once, no need to do it again in drawTextDecorations). Change-Id: Id3dcd62de5536a26b158d768889273a1492b35d6
167 lines
5.0 KiB
C++
167 lines
5.0 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include "Debug.h"
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#include "TextDropShadowCache.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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TextDropShadowCache::TextDropShadowCache():
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mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
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INIT_LOGD(" Setting drop shadow cache size to %sMB", property);
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setMaxSize(MB(atof(property)));
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} else {
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INIT_LOGD(" Using default drop shadow cache size of %.2fMB",
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DEFAULT_DROP_SHADOW_CACHE_SIZE);
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}
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init();
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}
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TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
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mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(maxByteSize) {
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init();
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}
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TextDropShadowCache::~TextDropShadowCache() {
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mCache.clear();
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}
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void TextDropShadowCache::init() {
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mCache.setOnEntryRemovedListener(this);
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mDebugEnabled = readDebugLevel() & kDebugMoreCaches;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t TextDropShadowCache::getSize() {
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return mSize;
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}
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uint32_t TextDropShadowCache::getMaxSize() {
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return mMaxSize;
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}
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void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
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mMaxSize = maxSize;
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
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if (texture) {
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mSize -= texture->bitmapSize;
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if (mDebugEnabled) {
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ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
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}
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glDeleteTextures(1, &texture->id);
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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void TextDropShadowCache::clear() {
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mCache.clear();
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}
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ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
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int numGlyphs, uint32_t radius, const float* positions) {
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ShadowText entry(paint, radius, len, text, positions);
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ShadowTexture* texture = mCache.get(entry);
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if (!texture) {
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SkPaint paintCopy(*paint);
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paintCopy.setTextAlign(SkPaint::kLeft_Align);
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FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
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len, numGlyphs, radius, positions);
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texture = new ShadowTexture;
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texture->left = shadow.penX;
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texture->top = shadow.penY;
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texture->width = shadow.width;
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texture->height = shadow.height;
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texture->generation = 0;
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texture->blend = true;
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const uint32_t size = shadow.width * shadow.height;
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texture->bitmapSize = size;
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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}
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glGenTextures(1, &texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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// Textures are Alpha8
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
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texture->setFilter(GL_LINEAR);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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if (size < mMaxSize) {
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if (mDebugEnabled) {
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ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
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}
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entry.copyTextLocally();
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mSize += size;
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mCache.put(entry, texture);
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} else {
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texture->cleanup = true;
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}
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// Cleanup shadow
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delete[] shadow.image;
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}
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return texture;
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}
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}; // namespace uirenderer
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}; // namespace android
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