Narrow the use of #include directives in hwui, replacing with forward declarations where straightforward. Speeds compiles; doesn't do any restructuring of code. Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_CACHED_GLYPH_INFO_H
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#define ANDROID_HWUI_CACHED_GLYPH_INFO_H
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#include <SkFixed.h>
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namespace android {
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namespace uirenderer {
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class CacheTexture;
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struct CachedGlyphInfo {
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// Has the cache been invalidated?
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bool mIsValid;
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// Location of the cached glyph in the bitmap
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// in case we need to resize the texture or
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// render to bitmap
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uint32_t mStartX;
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uint32_t mStartY;
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uint32_t mBitmapWidth;
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uint32_t mBitmapHeight;
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// Also cache texture coords for the quad
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float mBitmapMinU;
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float mBitmapMinV;
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float mBitmapMaxU;
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float mBitmapMaxV;
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// Minimize how much we call freetype
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uint32_t mGlyphIndex;
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uint32_t mAdvanceX;
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uint32_t mAdvanceY;
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// Values below contain a glyph's origin in the bitmap
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int32_t mBitmapLeft;
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int32_t mBitmapTop;
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// Auto-kerning
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SkFixed mLsbDelta;
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SkFixed mRsbDelta;
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CacheTexture* mCacheTexture;
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_CACHED_GLYPH_INFO_H
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